How to build gstreamer-sharp with monodevelop/xamarin?

旧时模样 提交于 2019-11-28 08:49:38

gstreamer-sharp is currently not supported on Windows, however you can compile the managed parts on linux and compile the glue on Windows using Visual Studio:

  1. Install gtk-sharp 3.0 from https://github.com/mono/gtk-sharp
  2. Compile gstreamer-sharp using ./autogen.sh && make
  3. Take the compiled glib-sharp and gstreamer-sharp binary and all .c files from sources/glue/
  4. Download and install gstreamer binaries from http://gstreamer.freedesktop.org/data/pkg/windows/1.2.2/ and install the development and binary packages for the architecture you want to compile for. You can use gstreamer 1.0 or 1.2.
  5. Use the Visual Studio template from the gstreamer-devel package and change the project type to library. Add the c files taken from the sources/glue folder and compile the glue library. The library should be called libgstreamersharpglue-1.0.0.dll
  6. Put the managed parts together with the native symbols.

EDIT: Compiling the glue is now easier on Windows! Someone set up a project which can compile the glue using Visual Studio on Windows. I have a fork which has binaries at https://github.com/xDarkice/libgstreamersharpglue

gstreamer-sharp uses autotools for its build system, you cannot build it with an IDE. Please do the autotools dance:

./autogen.sh --prefix=/the/prefix/where/you/want/to/install
make
sudo make install
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