问题
So here's the issue: The stream isn't writing at the right time and is unable to get a response from my server. I know I'm writing the right data, because when I stop the build, it writes to the server and the server is happy. I'm confused to as why this isn't happening at the right time.
I'm using GCDAsyncSocket to read/write to the socket
I've made a separate class to handle all networking, here's my code:
-(id)init{
self = [super init];
if (self) {
asyncSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *error = nil;
if (![asyncSocket connectToHost:@"localhost" onPort:8888 error:&error]) // Asynchronous!
{
// If there was an error, it's likely something like "already connected" or "no delegate set"
NSLog(@"I goofed: %@", error);
}
}
return self;
}
//GCD Async Delegate Methods
- (void)socket:(GCDAsyncSocket *)sender didConnectToHost:(NSString *)host port:(UInt16)port
{
NSLog(@"socket:%p didConnectToHost:%@ port:%hu", sender, host, port);
NSLog(@"Cool, I'm connected! That was easy.");
}
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
{
if (tag == 1)
NSLog(@"First request sent");
else if (tag == 2)
NSLog(@"Second request sent");
//read data of custom length
/*
if (tag == TAG_FIXED_LENGTH_HEADER)
{
int bodyLength = [self parseHeader:data];
[socket readDataToLength:bodyLength withTimeout:-1 tag:TAG_RESPONSE_BODY];
}
else if (tag == TAG_RESPONSE_BODY)
{
// Process the response
[self handleResponseBody:data];
// Start reading the next response
[socket readDataToLength:headerLength withTimeout:-1 tag:TAG_FIXED_LENGTH_HEADER];
}
*/
}
-(void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
NSError *error;
serverJSONResponseParsed = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
}
-(BOOL)sendString:(NSString *)sendString{
NSError *error;
NSLog(@"Sending String: %@",sendString);
NSDictionary *blobData = [NSDictionary dictionaryWithObjectsAndKeys:
sendString,@"string",
nil];
NSString *blobString = [[NSString alloc]
initWithData:[NSJSONSerialization dataWithJSONObject:blobData options:kNilOptions error:&error]
encoding:NSUTF8StringEncoding];
NSLog(@"Blob Created: %@", blobString);
NSDictionary *requestData = [NSDictionary dictionaryWithObjectsAndKeys:
@"send_string",@"request_type",
[NSNumber numberWithInt:0],@"security_level",
@"ios",@"device_type",
//No Email Provided, This is just for testing
blobString,@"blob",
nil];
NSData *JSONRequestData = NULL;
JSONRequestData = [NSJSONSerialization dataWithJSONObject:requestData options:kNilOptions error:&error];
NSLog(@"Contents of JSONRequestData: %@",[[NSString alloc] initWithData:JSONRequestData encoding:NSUTF8StringEncoding]);
//Write the data
[asyncSocket writeData:JSONRequestData withTimeout:-1 tag:1];
//read a response
[asyncSocket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:2];
NSDictionary *JSONResponseData = serverJSONResponseParsed;
/*
if (serverResponse != NULL) {
JSONResponseData = [NSJSONSerialization JSONObjectWithData:serverResponse options:kNilOptions error:&error];
}
*/
NSString *failure = [JSONResponseData objectForKey:@"failure"];
if ([failure respondsToSelector:@selector(isEqualToString:)]) {
NSLog(@"Unknown Object, Not a NSString");
}
if ([failure isEqualToString:@"none"]) {
NSLog(@"Success Sending String");
return TRUE;
}
else {
NSLog(@"%@",failure);
return FALSE;
}
}
Here's what the console says:
2012-08-16 18:15:27.831 FlokMobile[4257:c07] Sending String: hello
2012-08-16 18:15:27.832 FlokMobile[4257:c07] Blob Created: {"string":"hello"}
2012-08-16 18:15:27.832 FlokMobile[4257:c07] Contents of JSONRequestData: {"security_level":0,"request_type":"send_string","device_type":"ios","blob":" {\"string\":\"hello\"}"}
2012-08-16 18:15:27.833 FlokMobile[4257:c07] (null)
2012-08-16 18:15:27.833 FlokMobile[4257:c07] It didn't work - appdel
2012-08-16 18:15:27.850 FlokMobile[4257:c07] socket:0x6992890 didConnectToHost:127.0.0.1 port:8888
2012-08-16 18:15:27.850 FlokMobile[4257:c07] Cool, I'm connected! That was easy.
2012-08-16 18:15:27.851 FlokMobile[4257:c07] First request sent
回答1:
You are reading with this:
[asyncSocket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:2];
Which expects a CRLF as a separator of the stream. But I don't see where you append it to your JSONRequestData. So modifying your JSONRequestData to be mutable, like so:
NSMutableData *JSONRequestData;
And then before this line:
[asyncSocket writeData:JSONRequestData withTimeout:-1 tag:1];
Add this:
[JSONRequestData appendData:[GCDAsyncSocket CRLFData]];
回答2:
When sending short chunks of data always flush the buffer after each write which you want to have an immediate effect.
I don't see you doing that in your code.
If you don't do it then the buffer will be flushed only when it is full or the stream is closed.
来源:https://stackoverflow.com/questions/11998408/having-trouble-programming-streams