Using ResourceManager

半城伤御伤魂 提交于 2019-11-28 05:23:25

There's surprisingly simple way of reading resource by string:

ResourceNamespace.ResxFileName.ResourceManager.GetString("ResourceKey")

It's clean and elegant solution for reading resources by keys where "dot notation" cannot be used (for instance when resource key is persisted in the database).

SinOB

The quick and dirty way to check what string you need it to look at the generated .resources files.

Your .resources are generated in the resources projects obj/Debug directory. (if not right click on .resx file in solution explorer and hit 'Run Custom Tool' to generate the .resources files)

Navigate to this directory and have a look at the filenames. You should see a file ending in XYZ.resources. Copy that filename and remove the trailing .resources and that is the file you should be loading.

For example in my obj/Bin directory I have the file:

MyLocalisation.Properties.Resources.resources

If the resource files are in the same Class library/Application I would use the following C#

ResourceManager RM = new ResourceManager("MyLocalisation.Properties.Resources", Assembly.GetExecutingAssembly());

However, as it sounds like you are using the resources file from a separate Class library/Application you probably want

Assembly localisationAssembly = Assembly.Load("MyLocalisation");
ResourceManager RM =  new ResourceManager("MyLocalisation.Properties.Resources", localisationAssembly);
superjos

This SO answer might help in this case.
If the main project already references the resource project, then you could just explicitly work with your generated-resource class in your code, and access its ResourceManager from that. Hence, something along the lines of:

ResourceManager resMan = YeagerTechResources.Resources.ResourceManager;

// then, you could go on working with that
ResourceSet resourceSet = resMan.GetResourceSet(CultureInfo.CurrentUICulture, true, true);
// ...

According to the MSDN documentation here, The basename argument specifies "The root name of the resource file without its extension but including any fully qualified namespace name. For example, the root name for the resource file named "MyApplication.MyResource.en-US.resources" is "MyApplication.MyResource"."

The ResourceManager will automatically try to retrieve the values for the current UI culture. If you want to use a specific language, you'll need to set the current UI culture to the language you wish to use.

I went through a similar issue. If you consider your "YeagerTechResources.Resources", it means that your Resources.resx is at the root folder of your project.

Be careful to include the full path eg : "project\subfolder(s)\file[.resx]" to the ResourceManager constructor.

in priciple it's the same idea as @Landeeyos. anyhow, expanding on that response: a bit late to the party but here are my two cents:

scenario:

I have a unique case of adding some (roughly 28 text files) predefined, template files with my WPF application. So, the idea is that everytime this app is to be installed, these template, text files will be readily available for usage. anyhow, what I did was that made a seperate library to hold the files by adding a resource.resx. Then I added all those files to this resource file (if you double click a .resx file, its designer gets opened in visual studio). I had set the Access Modifier to public for all. Also, each file was marked as an embedded resource via the Build Action of each text file (you can get that by looking at its properties). let's call this bibliothek1.dll i referenced this above library (bibliothek1.dll) in another library (call it bibliothek2.dll) and then consumed this second library in mf wpf app.

actual fun:

        // embedded resource file name <i>with out extension</i>(this is vital!) 

        string fileWithoutExt = Path.GetFileNameWithoutExtension(fileName);

        // is required in the next step

        // without specifying the culture
        string wildFile = IamAResourceFile.ResourceManager.GetString(fileWithoutExt);
        Console.Write(wildFile);

        // with culture
        string culturedFile = IamAResourceFile.ResourceManager.GetString(fileWithoutExt, CultureInfo.InvariantCulture);
        Console.Write(culturedFile);

sample: checkout 'testingresourcefilesusage' @ https://github.com/Natsikap/samples.git

I hope it helps someone, some day, somewhere!

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