Where exactly is the 'this' pointer stored in memory? Is it allocated on the stack, in the heap, or in the data segment?
#include <iostream>
using namespace std;
class ClassA
{
int a, b;
public:
void add()
{
a = 10;
b = 20;
cout << a << b << endl;
}
};
int main()
{
ClassA obj;
obj.add();
return 0;
}
In the above code I am calling the member function add()
and the receiver object is passed implicitly as the 'this' pointer. Where is this
stored in memory?
Other answers have done a very good job explaining how a typical compiler implements this
(by passing it as an implicit first parameter to the function).
I think it's also useful to see what the C++ ISO spec explicitly says about this. According to the C++03 ISO spec, §9.3.2/1:
In the body of a nonstatic (9.3) member function, the keyword
this
is a non-lvalue expression whose value is the address of the object for which the function is called.
It's important to note that this
is not a variable - it's an expression, much in the same way that the expression 1 + 2 * 3
is an expression. The value of this expression is permitted to be stored pretty much anywhere. The compiler might put it on the stack and pass it as an implicit parameter to a function, or it might put it in a register, and it conceivably could put it in the heap or in the data segment. The C++ specification deliberately gives the implementation some flexibility here.
I think that the "language-lawyer" answer is "this is completely implementation-defined, and moreover this
is technically not a pointer, but an expression that evaluates to a pointer."
Hope this helps!
The easiest way is to think of this
as being a hidden extra argument that is always passed automatically.
So, a fictional method like:
size_t String::length(void) const
{
return strlen(m_string);
}
is actually more like this under the hood:
size_t String__length(const String *this)
{
return strlen(this->m_string);
}
and a call like:
{
String example("hello");
cout << example.length();
}
becomes something like:
cout << String__length(&example);
Note that the above transformation is simplified, hopefully to make my point a bit clearer. No need to fill up the comments with "whaaa, where's the marshalling for method overloading, huh?"-type objection, please. :)
That transforms the question into "where are arguments stored?", and the answer is of course "it depends". :)
It's often on the stack, but it could be in registers too, or any other mechanism that the compiler considers is good for the target architecture.
this
is usually passed as a hidden argument of the method (the only difference throughout different calling conventions is how).
If you call:
myClass.Method(1, 2, 3);
Compiler generates the following code:
Method(&myClass, 1, 2, 3);
Where the first parameter is actually the pointer to this
.
Let's check the following code:
class MyClass
{
private:
int a;
public:
void __stdcall Method(int i)
{
a = i;
}
};
int main(int argc, char *argv[])
{
MyClass myClass;
myClass.Method(5);
return 0;
}
By using __stdcall
I forced the compiler to pass all parameters through the stack. If you then start the debugger and inspect the assembly code, you'll find something like the following:
myClass.Method(5);
00AA31BE push 5
00AA31C0 lea eax,[myClass]
00AA31C3 push eax
00AA31C4 call MyClass::Method (0AA1447h)
As you see, the parameter of the method is passed through the stack, then address of myClass is loaded to eax register and again pushed on the stack. In other words, this
is treated as a regular parameter of this method.
this
is an rvalue (you cannot take its address), so it doesn't
(necessarily) occupy memory at all. Depending on the compiler
and the target architecture, it will often be in a register: i0
on a Sparc, ECX with MSVC on Intel, etc. When the optimizer is
active, it can even move around. (I've seen it in different
registers with MSVC).
this
behaves mostly like a function argument, and as such will be stored on the stack or - if the binary calling conventions of the architecture allow that - in a register.
this
isn't stored at a well-defined location! The object that it points to is stored somewhere, and has a well-defined address, but the address itself does not have a specific home address. It is communicated around in the program. Not only that, but there can be many copies of that pointer.
In the following imaginary init
function, the object registers itself to receive events and timer callbacks (using imaginary event source objects). So after the registration, there are two additional copies of this
:
void foo_listener::init()
{
g_usb_events.register(this); // register to receive USB events
g_timer.register(this, 5); // register for a 5 second timer
}
I a function activation chain, there will also be multiple copies of the this pointer. Suppose we have an object obj
and call its foo
function. That function calls the same object's bar
function, and bar
calls another function called update
. Each function activation level has the this
pointer. It's stored in a machine register, or in a memory location in the stack frame of the function activation.
来源:https://stackoverflow.com/questions/16585562/where-is-the-this-pointer-stored-in-computer-memory