Which is the best way to change the color/view of disclosure indicator accessory view in a table view cell in iOS?

百般思念 提交于 2019-11-28 03:16:36

But I guess adding a new UIView object to every row might turn out to be a heavy obj allocation and decreasing the frame rate. As compared to just a UIImage object in my contentView. I believe UIImage is lighter than UIView.

Drawing an image directly will almost certainly have better performance than adding a subview. You have to determine if that extra performance is necessary. I've used a few accessory views for custom disclosure indicators on basic cells and performance was fine. However, if you're already doing custom drawing for the content rect, it might not be that difficult to do the accessory view also.

Great post on Cocoanetics that addresses this. The UIControl class inherits the properties selected, enabled and highlighted Custom-Colored Disclosure Indicators

If you're interested in drawing the indicator, instead of using an image file, here's code I worked out to do so:

// (x,y) is the tip of the arrow
CGFloat x = CGRectGetMaxX(self.bounds) - RIGHT_MARGIN;
CGFloat y = CGRectGetMidY(self.bounds);
const CGFloat R = 4.5;
CGContextRef ctxt = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(ctxt, x-R, y-R);
CGContextAddLineToPoint(ctxt, x, y);
CGContextAddLineToPoint(ctxt, x-R, y+R);
CGContextSetLineCap(ctxt, kCGLineCapSquare);
CGContextSetLineJoin(ctxt, kCGLineJoinMiter);
CGContextSetLineWidth(ctxt, 3);
// If the cell is highlighted (blue background) draw in white; otherwise gray
if (CONTROL_IS_HIGHLIGHTED) {
    CGContextSetRGBStrokeColor(ctxt, 1, 1, 1, 1);
} else {
    CGContextSetRGBStrokeColor(ctxt, 0.5, 0.5, 0.5, 1);
}
CGContextStrokePath(ctxt);

If you make a custom UIView subclass, do the above in the drawRect: method, and use that as your accessory view, you'll be able to make the color anything you want.

An accessory view (custom or UIImageView won't be a major performance problem as long as you are properly recycling UITableViewCell instances.

Here is an implementation that works in iOS 8+. It does exactly what's asked for:
change the color of the original Apple disclosure indicator to a custom color.
Use it like this:

#import "UITableViewCell+DisclosureIndicatorColor.h"
// cell is a UITableViewCell
cell.disclosureIndicatorColor = [UIColor redColor]; // custom color
[cell updateDisclosureIndicatorColorToTintColor]; // or use global tint color

UITableViewCell+DisclosureIndicatorColor.h

@interface UITableViewCell (DisclosureIndicatorColor)
@property (nonatomic, strong) UIColor *disclosureIndicatorColor;
- (void)updateDisclosureIndicatorColorToTintColor;
@end

UITableViewCell+DisclosureIndicatorColor.m

@implementation UITableViewCell (DisclosureIndicatorColor)

- (void)updateDisclosureIndicatorColorToTintColor {
    [self setDisclosureIndicatorColor:self.window.tintColor];
}

- (void)setDisclosureIndicatorColor:(UIColor *)color {
    NSAssert(self.accessoryType == UITableViewCellAccessoryDisclosureIndicator,
        @"accessory type needs to be UITableViewCellAccessoryDisclosureIndicator");

    UIButton *arrowButton = [self arrowButton];
    UIImage *image = [arrowButton backgroundImageForState:UIControlStateNormal];
    image = [image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
    arrowButton.tintColor = color;
    [arrowButton setBackgroundImage:image forState:UIControlStateNormal];
}

- (UIColor *)disclosureIndicatorColor {
    NSAssert(self.accessoryType == UITableViewCellAccessoryDisclosureIndicator, 
        @"accessory type needs to be UITableViewCellAccessoryDisclosureIndicator");

    UIButton *arrowButton = [self arrowButton];
    return arrowButton.tintColor;
}

- (UIButton *)arrowButton {
    for (UIView *view in self.subviews)
        if ([view isKindOfClass:[UIButton class]])
            return (UIButton *)view;
    return nil;
}

@end

In swift 3, I have adapted the solution from @galambalazs as a class extention as follows:

import UIKit

extension UITableViewCell {

    func setDisclosure(toColour: UIColor) -> () {
        for view in self.subviews {
            if let disclosure = view as? UIButton {
                if let image = disclosure.backgroundImage(for: .normal) {
                    let colouredImage = image.withRenderingMode(.alwaysTemplate);
                    disclosure.setImage(colouredImage, for: .normal)
                    disclosure.tintColor = toColour
                }
            }
        }
    }
}

Hope this helps some.

Use an UIImageView. This will also allow you to change the image when the cell is selected:

UIImageView* arrowView = [[UIImageView alloc] initWithImage:normalImage];
arrowView.highlightedImage = selectedImage;
cell.accessoryView = arrowView;
[arrowView release];

benzado's solution works fine, but it showed a black background. In the UIView class that you setup (the one who's drawRect function you put in his code) needs to have the following initWithFrame implementation in order for the disclosure drawing to have a transparent background:

- (id)initWithFrame:(CGRect)frame {

    self = [super initWithFrame:frame];
    if (self) {
        [self setBackgroundColor:[UIColor clearColor]];
        // Initialization code.
    }
    return self;
}

Naturally, you can set this to whatever color you want...

While galambalazs' answer works, it should be noted that it is somewhat of a hack as it indirectly accesses and updates Apple's private implementation of the disclosure indicator. At best, it could stop working in future iOS releases, and at worst lead to App Store rejection. Setting the accessoryView is still the approved method until Apple exposes a property for directly setting the color.

Regardless, here is the Swift implementation of his answer for those who may want it:

Note: cell.disclosureIndicatorColor has to be set after cell.accessoryType = .DisclosureIndicator is set so that the disclosureIndicator button is available in the cell's subviews:

extension UITableViewCell {

    public var disclosureIndicatorColor: UIColor? {
        get {
            return arrowButton?.tintColor
        }
        set {
            var image = arrowButton?.backgroundImageForState(.Normal)
            image = image?.imageWithRenderingMode(.AlwaysTemplate)
            arrowButton?.tintColor = newValue
            arrowButton?.setBackgroundImage(image, forState: .Normal)
        }
    }

    public func updateDisclosureIndicatorColorToTintColor() {
        self.disclosureIndicatorColor = self.window?.tintColor
    }

    private var arrowButton: UIButton? {
        var buttonView: UIButton?
        self.subviews.forEach { (view) in
            if view is UIButton {
                buttonView = view as? UIButton
                return
            }
        }
        return buttonView
    }
}
TheAbhiGoyal

Change the tint colour of table view cell. Check the screenshot to do the same via Storyboard.

As a contribution to the solution of @benzado I swiftified his code as followed:

override func drawRect(rect: CGRect) {

  super.drawRect(rect)

  let context = UIGraphicsGetCurrentContext();

  let right_margin : CGFloat = 15.0
  let length : CGFloat = 4.5;

  // (x,y) is the tip of the arrow
  let x = CGRectGetMaxX(self.bounds) - right_margin;
  let y = CGRectGetMidY(self.bounds);

  CGContextMoveToPoint(context, x - length, y - length);
  CGContextAddLineToPoint(context, x, y);
  CGContextAddLineToPoint(context, x - length, y + length);
  CGContextSetLineCap(context, .Round);
  CGContextSetLineJoin(context, .Miter);
  CGContextSetLineWidth(context, 2.5);

  if (self.highlighted)
  {
    CGContextSetStrokeColorWithColor(context, UIColor.appColorSelected().CGColor);
  }
  else
  {
    CGContextSetStrokeColorWithColor(context, UIColor.appColor().CGColor);
  }

  CGContextStrokePath(context);
}

With a change of the app color a call to setNeedsDisplay() on the UITableCellView will update the color. I like to avoid the use of UIImage objects in cell views.

A swift 3 version of the CocoaNetics solution

public class DisclosureIndicator: UIControl {

    public static func create(color: UIColor?, highlightedColor: UIColor?) -> DisclosureIndicator{
        let indicator = DisclosureIndicator(frame: CGRect(x: 0, y: 0, width: 11, height: 15))
        if let color = color { indicator.color = color }
        if let color = highlightedColor { indicator.highlightedColor = color }
        return indicator
    }

    public var color: UIColor = .black
    public var highlightedColor: UIColor = .white

    override public init(frame: CGRect) {
        super.init(frame: frame)
        backgroundColor = .clear
    }

    required public init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        backgroundColor = .clear
    }

    override public func draw(_ rect: CGRect) {
        super.draw(rect)

        let context = UIGraphicsGetCurrentContext()!;

        // (x,y) is the tip of the arrow
        let x = self.bounds.maxX - 3.0;
        let y = self.bounds.midY;

        let length : CGFloat = 4.5;
        context.move(to: CGPoint(x: x - length, y: y - length))
        context.addLine(to: CGPoint(x: x, y: y))
        context.addLine(to: CGPoint(x: x - length, y: y + length))
        context.setLineCap(.round)
        context.setLineJoin(.miter)
        context.setLineWidth(3)

        context.setStrokeColor((isHighlighted ? highlightedColor : color).cgColor)

        context.strokePath()
    }

    override public var isHighlighted: Bool {
        get {
            return super.isHighlighted
        }
        set {
            super.isHighlighted = newValue
            setNeedsDisplay()
        }
    }
}
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