问题
import javax.swing.*;
import java.awt.*;
public class JFrameAnimationTest extends JFrame {
public static void main(String[] args) throws Exception{
AnimationPanel animation = new AnimationPanel();
JFrameAnimationTest frame = new JFrameAnimationTest();
frame.setSize(600, 480);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(animation);
frame.setVisible(true);
for(int i = 0; i < 100; i++) {
animation.incX(1);
//animation.incY(1);
animation.repaint();
Thread.sleep(10);
}
}
}
class AnimationPanel extends JPanel {
int x = 10;
int y = 10;
public AnimationPanel() {
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLUE);
g.drawRect(x, y, 20, 20);
g.fillRect(x, y, 20, 20);
}
protected void incX(int X) {
x += X;
}
protected void incY(int Y) {
y += Y;
}
}
So anyways theres my code. It probably looks a bit jumbled as I am not used to stackoverflow just yet so I apologize.
Here's my question: This program makes this small rectangle slowly move to the right; how can I add rotation to the rectangles movement during that time period?
回答1:
Note: I haven't actually compiled this code, but you get the gist.
public void paintComponent( Graphics g )
{
super.paintComponent( g );
Graphics2D g2d = (Graphics2D) g;
// The 20x20 rectangle that you want to draw
Rectangle2D rect = new Rectangle2D.Double( 0, 0, 20, 20 );
// This transform is used to modify the rectangle (an affine
// transform is a way to do operations like translations, rotations,
// scalings, etc...)
AffineTransform transform = new AffineTransform();
// 3rd operation performed: translate the rectangle to the desired
// x and y position
transform.translate( x + 10, y + 10 );
// 2nd operation performed: rotate the rectangle around the origin
transform.rotate( rotation );
// 1st operation performed: translate the rectangle such that it is
// centered on the origin
transform.translate( -10, -10 );
// Apply the affine transform
Shape s = transform.createTransformedShape( rect );
// Fill the shape with the current paint
g2d.fill( s );
// Stroke the edge of the shape with the current paint
g2d.draw( s );
}
Also note that you should really be using something like a javax.swing.Timer
when you modify x
, y
, and rotation
and when you call repaint()
. That way all of it happens on the event dispatch thread.
来源:https://stackoverflow.com/questions/12852076/how-can-i-rotate-an-onscreen-component-in-java