问题
I am doing a app on images to show them in GridView, i am fetching 20 images from server. Resolution of the each image is 720*540.I used JSON parsing to fetch url and used below code to convert into Bitmap in order to set images.
public static Bitmap loadImageFromUrl(String url) {
InputStream inputStream;Bitmap b;
try {
inputStream = (InputStream) new URL(url).getContent();
BitmapFactory.Options bpo= new BitmapFactory.Options();
if(bpo.outWidth>500) {
bpo.inSampleSize=8;
b=BitmapFactory.decodeStream(inputStream, null,bpo );
} else {
bpo.inSampleSize=2;
b=BitmapFactory.decodeStream(inputStream, null,bpo );
}
return b;
} catch (IOException e) {
throw new RuntimeException(e);
}
}
my app is working fine but it is taking too much time to load the images. So that my app became slow. Should i decrease the resolution of images?
how to come out of the issue?
回答1:
If you are doing a grid view to load 20 images of such resolution, I would suggest the following:
Definitely reduce the size of the images. Unless you are targeting a tablet, you will be fine as most smartphones cannot achieve that resolution with 20 images.
Cache images if you can.
Download the images on a different thread. Store a HashMap would make it easy for you, just put all the imageviews with the image file names or other form of IDs as keys. send message to your Handler when images are downloaded and update the view after it's decoded. You can retrieve your views directly. Just remember to check if they are still in the window. This way the images will show up one after another quickly. I don't think multithreading the images will help, just make sure to use another thread to "push the images" and the main UI thread updates. User experience will be greatly improved then.
Hope this helps.
---some implementations, I don't have the complete code with me right now---
Have a data structure to match the views with data that comes in. very handy here.
private HashMap<String,ImageView> pictures;
When you get the list of image urls, iterate through them:
pictures.put(id,view);
try{
FileInputStream in = openFileInput(id);
Bitmap bitmap = null;
bitmap = BitmapFactory.decodeStream(in, null, null);
view.setImageBitmap(bitmap);
}catch(Exception e){
new Thread(new PictureGetter(this,mHandler,id)).start();
}
(Here the picture getter will simply fetch the image if it is not cached already and cache it)
Code to update the image view:
if(id!=null){
ImageView iv = pictures.get(id);
if(iv!=null){
try{
FileInputStream in = openFileInput(id);
Bitmap bitmap = null;
bitmap = BitmapFactory.decodeStream(in, null, null);
iv.setImageBitmap(bitmap);
}catch(Exception e){
}
}
回答2:
Picasso library
Solution is instead of using bitmap to load image directly use a awesome Library called Picasso its just super fast i know you really love this you can do this like this
Add picasso jar file to your project (Download picasso jar file here) Use picasso to load the Image like this
Picasso.with(context).load(new File(title)).centerCrop()
.resize(150, 150).error(R.drawable.ic_launcher).into(image);
where title is the image path which you want to load. Crop,resize, error are optional.
回答3:
I'm guessing that most of the loading time is because of the large amount of images combined with the size of the images.
There are 2 possible solutions:
Resize the images, or lower the quality of the images so that the filesize is below 75kb or so.
Use multi-threading to retrieve multiple images at once. This might not help if the user's connection is really slow, but if you combine this with a small enough filesize it might just help out enough. You might want to determine what the current bandwidth of the device is and base the number of threads you run on that.
For instance: 20 images of 75KB each and an available connection of 200 KB/s = 3 or 4 concurrent threads.
Hope this helps.
回答4:
I have same problem in my android app. When you decode a bitmap from a big sized image and set as imageBitmap to an image view probably your application will slow and after a few try you'll get an "out of memory exception"
Two of the possible ways you can try to handle this problem: 1- Reduce bitmap size when you decode from file 2- Use an image library.
I prefered second way and used Universal Image Loader. https://github.com/nostra13/Android-Universal-Image-Loader
String url = "file://" + your_file_path
com.nostra13.universalimageloader.core.ImageLoader.getInstance().displayImage(url, ivPicture, options);
回答5:
public class clothImageLoader {
// the simplest in-memory cache implementation. This should be replaced with
// something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
// public static HashMap<String, Bitmap> cache = new HashMap<String,
// Bitmap>();
private static File cacheDir;
public clothImageLoader(Context context) {
// Make the background thead low priority. This way it will not affect
// the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);
// Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
// cacheDir=new
// File(android.os.Environment.getExternalStorageDirectory(),"LazyList");
cacheDir = new File(ConstValue.MY_ClothBitmap_DIR);
else
cacheDir = context.getCacheDir();
if (!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id = R.drawable.icon;
public void DisplayImage(String url, Activity activity, ImageView imageView) {
if (ConstValue.ClothRoomcache.containsKey(url))
imageView.setImageBitmap(ConstValue.ClothRoomcache.get(url));
else {
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, Activity activity, ImageView imageView) {
// This ImageView may be used for other images before. So there may be
// some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p = new PhotoToLoad(url, imageView);
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
// start thread if it's not started yet
if (photoLoaderThread.getState() == Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url) {
// I identify images by hashcode. Not a perfect solution, good for the
// demo.
String filename = String.valueOf(url.hashCode());
File f = new File(cacheDir, filename);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
/*
* InputStream is=new URL(url).openStream(); OutputStream os = new
* FileOutputStream(f); Utils.CopyStream(is, os); os.close();
*/
URL url1 = new URL(url);
bitmap = decodeFile(f);
/* Open a connection to that URL. */
URLConnection ucon = url1.openConnection();
/*
* Define InputStreams to read from the URLConnection.
*/
InputStream is = ucon.getInputStream();
// FlushedInputStream a = new FlushedInputStream(is);
BufferedInputStream bis = new BufferedInputStream(is);
/*
* Read bytes to the Buffer until there is nothing more to read(-1).
*/
ByteArrayBuffer baf = new ByteArrayBuffer(5000);
int current = 0;
while ((current = bis.read()) != -1) {
baf.append((byte) current);
}
/* Convert the Bytes read to a String. */
FileOutputStream fos = new FileOutputStream(f);
fos.write(baf.toByteArray());
fos.flush();
fos.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex) {
ex.printStackTrace();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = ConstValue.bmpSize;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE || height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale++;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
PhotosQueue photosQueue = new PhotosQueue();
public void stopThread() {
photoLoaderThread.interrupt();
}
// stores list of photos to download
class PhotosQueue {
private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();
// removes all instances of this ImageView
public void Clean(ImageView image) {
for (int j = 0; j < photosToLoad.size();) {
if (photosToLoad.get(j).imageView == image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while (true) {
// thread waits until there are any images to load in the
// queue
if (photosQueue.photosToLoad.size() == 0)
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.wait();
}
if (photosQueue.photosToLoad.size() != 0) {
PhotoToLoad photoToLoad;
synchronized (photosQueue.photosToLoad) {
photoToLoad = photosQueue.photosToLoad.pop();
// photoToLoad=photosQueue.photosToLoad.get(0);
// photosQueue.photosToLoad.remove(photoToLoad);
}
Bitmap bmp = getBitmap(photoToLoad.url);
ConstValue.ClothRoomcache.put(photoToLoad.url, bmp);
if (((String) photoToLoad.imageView.getTag()).equals(photoToLoad.url)) {
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad.imageView);
Activity a = (Activity) photoToLoad.imageView.getContext();
a.runOnUiThread(bd);
}
}
if (Thread.interrupted())
break;
}
} catch (InterruptedException e) {
// allow thread to exit
}
}
}
PhotosLoader photoLoaderThread = new PhotosLoader();
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i) {
bitmap = b;
imageView = i;
}
public void run() {
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public static void clearCache() {
// clear memory cache
ConstValue.ClothRoomcache.clear();
// clear SD cache
File[] files = cacheDir.listFiles();
for (File f : files)
f.delete();
}
public class FlushedInputStream extends FilterInputStream {
public FlushedInputStream(InputStream inputStream) {
super(inputStream);
}
@Override
public long skip(long n) throws IOException {
long totalBytesSkipped = 0L;
while (totalBytesSkipped < n) {
long bytesSkipped = in.skip(n - totalBytesSkipped);
if (bytesSkipped == 0L) {
int a = read();
if (a < 0) {
break; // we reached EOF
} else {
bytesSkipped = 1; // we read one byte
}
}
totalBytesSkipped += bytesSkipped;
}
return totalBytesSkipped;
}
}
}
when you call the method ,in the gridView getView method:
holder.image.setTag(ChoseInfo.get(position).getLink());
imageLoader.DisplayImage(ChoseInfo.get(position).getLink(), activity, holder.image);
ChoseInfo.get(position).getLink())
Here getLink()
is internet link.
来源:https://stackoverflow.com/questions/6991865/app-is-slow-with-images-in-android