问题
Environment
Expo CLI 3.11.1 environment info: System: OS: Windows 10 Binaries: Yarn: 1.22.4 - C:\Users\user\AppData\Roaming\npm\yarn.CMD npm: 6.12.0 - C:\Program Files\nodejs\npm.CMD IDEs: Android Studio: Version 3.6.0.0 AI-192.7142.36.36.6308749
React-native android on device
Step to repro :
1.
npx react-native init ReactRelease --version 0.62.2
npm install react-native-unimodules@0.9.0 --save
expo install expo-av
2.
Configure your files according to the doc in each library
3.
Edit App.js
import React, { Component } from 'react';
import { Text, StyleSheet, View, Button, Alert } from 'react-native';
import { Audio } from 'expo-av';
import * as Permissions from 'expo-permissions';
var audioObjectActions = new Audio.Sound();
export default class App extends Component {
constructor(props) {
super(props);
this.state = {};
}
async componentDidMount() {
await Permissions.askAsync(Permissions.AUDIO_RECORDING);
await Audio.setAudioModeAsync({
staysActiveInBackground: true,
allowsRecordingIOS: false,
interruptionModeIOS: Audio.INTERRUPTION_MODE_IOS_DUCK_OTHERS,
playsInSilentModeIOS: true,
playThroughEarpieceAndroid: false,
interruptionModeAndroid: Audio.INTERRUPTION_MODE_ANDROID_DUCK_OTHERS,
shouldDuckAndroid: true
});
}
async _playRandomAction() {
try {
audioObjectActions.setOnPlaybackStatusUpdate(this._onPlaybackStatusUpdateAction);
await audioObjectActions.loadAsync(require('./assets/song_sound.m4a'));
await audioObjectActions.playAsync();
} catch (error) {
Alert.alert('ERROR : ', '' + JSON.stringify(error));
}
}
_onPlaybackStatusUpdateAction = async (playbackStatus) => {
if (!playbackStatus.isLoaded) {
// Update your UI for the unloaded state
if (playbackStatus.error) {
console.log(`Encountered a fatal error during playback: ${playbackStatus.error}`);
// Send Expo team the error on Slack or the forums so we can help you debug!
}
} else {
if (playbackStatus.didJustFinish && !playbackStatus.isLooping) {
await audioObjectActions.stopAsync();
await audioObjectActions.unloadAsync();
}
}
};
render() {
return (
<View style={styles.container}>
<Text> Test Audio </Text>
<Button title="On joue le morceau" onPress={async () => this._playRandomAction()} />
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#555555'
}
});
4.
Create assets folder and add song_sound.m4a like this :
5
Connect your android device via USB
Test in debug :
//POWERSHELL 1
npx react-native run-android
//POWERSHELL 2
npm start
Behavior
Works perfectly : the sound is loaded and is played
Test in release
cd android
./gradlew assembleRelease
./gradlew installRelease
Behavior
The sound doesn't load and the error displayed is :
{
"nativeStackAndroid":[],
"userInfo":null,
"message":"com.google.android.exoplayer2.upstream.FileDataSource$FileDataSourceException: java.io.FileNotFoundException: assets_song_sound: open fialed: ENOENT (No such file or directory)",
"code":"E_LOAD_ERROR",
"line": 18,
"column": 1111,
"sourceURL":"index.android.bundle"
}
What I want ?
Just load and play an audio in release juste like in debug.
回答1:
I finally found the answer.
How it works
require()
not works well in release.
I don't know why require() works well in release with Image but not with Audio
So you need to use
{ uri: 'asset:/my_sound.m4a' }
and put your sound file (like my_sound.m4a) in android/app/src/main/assets:
And it will work.
来源:https://stackoverflow.com/questions/61338639/works-in-debug-but-not-in-release-expo-av-react-native-unimodules