问题
I want to draw over image with my mouse. I simplified the problem by this code. When i uncomment the line 31 the code doesn't work. My goal is to draw over the image i want to select from my PC and save the image after modify it.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(QtWidgets.QMainWindow):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(581, 463)
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.selectImgeBtn = QtWidgets.QPushButton(self.centralwidget)
self.selectImgeBtn.setGeometry(QtCore.QRect(50, 80, 121, 61))
font = QtGui.QFont()
font.setFamily("Roboto")
font.setPointSize(11)
self.selectImgeBtn.setFont(font)
self.selectImgeBtn.setObjectName("selectImgeBtn")
self.drawing = False
self.brushSize = 2
self.brushColor = QtCore.Qt.black
self.lastPoint = QtCore.QPoint()
self.imageLb = QtWidgets.QLabel(self.centralwidget)
self.imageLb.setGeometry(QtCore.QRect(210, 10, 331, 201))
self.imageLb.setFrameShape(QtWidgets.QFrame.Box)
self.imageLb.setText("")
self.imageLb.setObjectName("imageLb")
self.imageLb.mousePressEvent = self.mousePressEvent
self.imageLb.mouseMoveEvent = self.mouseMoveEvent
self.imageLb.mouseReleaseEvent = self.mouseReleaseEvent
# self.imageLb.paintEvent = self.paintEvent # When i uncomment this line the program is broken
self.selectImgeBtn.clicked.connect(self.setImage)
MainWindow.setCentralWidget(self.centralwidget)
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
self.selectImgeBtn.setText(_translate("MainWindow", "Select Image"))
def setImage(self):
fileName, _ = QtWidgets.QFileDialog.getOpenFileName(None, "Select Image", "", "Image Files (*.png *.jpg *.jpeg *.bmp)")
if fileName:
pixmap = QtGui.QPixmap(fileName)
pixmap = pixmap.scaled(self.imageLb.width(), self.imageLb.height(), QtCore.Qt.KeepAspectRatio)
self.imageLb.setPixmap(pixmap)
self.imageLb.setAlignment(QtCore.Qt.AlignCenter)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.drawing = True
self.lastPoint = event.pos()
print(self.lastPoint)
def mouseMoveEvent(self, event):
if (event.buttons() == QtCore.Qt.LeftButton) and self.drawing:
painter = QtGui.QPainter(self.imageLb)
painter.setPen(QtGui.QPen(self.brushColor, self.brushSize, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin))
painter.drawLine(self.lastPoint, event.pos())
self.lastPoint = event.pos()
self.imageLb.update()
def mouseReleaseEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.drawing = False
def paintEvent(self, event):
canvasPainter = QtGui.QPainter(self)
canvasPainter.drawImage(self.rect(), self.imageLb, self.imageLb.rect())
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())
回答1:
Do not draw inside a widget outside of the paintEvent()
. This is not supported by Qt.
You may draw on a QImage
or QPixmap
instead, and then in paintEvent()
of your widget, draw that image. Images can be initialized with all pixels transparent as well, if you like to composite several images (background+drawing) instead of drawing on the background directly.
回答2:
I think the way is best for you is using QLabel to view the image and OpenCV to draw over the image by those events. The issue is you will need to refresh the image after each change. I did that in this project project, it is working, but it might be better to if you use QT library.
来源:https://stackoverflow.com/questions/55689354/draw-over-image-in-a-qlabel-with-pyqt5