问题
I'm fairly new to Dart and Flutter, and I'm having trouble to overwrite an existing assets image from a source image.
My attempt:
try {
File localFile = File('assets/images/myImage.png');
localFile.writeAsBytesSync(originFile.readAsBytesSync());
catch (e) {
log(e.toString());
}
I get:
[log] FileSystemException: Cannot open file, path = 'assets/images/myImage.png' (OS Error: No such file or directory, errno = 2)
I did define the assets folder in pubspec.yaml:
assets:
- assets/images/
Ok, so I've read somewhere that the asset file can be accessed like this:
import 'package:flutter/services.dart' show rootBundle;
final byteData = await rootBundle.load('assets/images/myImage.png');
But I don't know how to convert byteData to a File object that represents the actual file.
I think I'm missing something very basic here. Or maybe is there is a proper way to do this that has nothing to do with this approach?
Please help.
Thanks in advance!
回答1:
If you want to write a file on a user device you should look here: https://flutter.dev/docs/cookbook/persistence/reading-writing-files
Shared preferences are a space in a phone where you app can write, so it's exactly what you want!
Assets are part of you app and are not meant to be modified within the app.
During a build, Flutter places assets into a special archive called the asset bundle that apps read from at runtime. According to the flutter website
Hope this helps!
来源:https://stackoverflow.com/questions/62497533/how-can-i-overwrite-an-assets-image-in-flutter-having-a-source-image