问题
I have a JSON object That contains an implementation of an interface within it. I'm attempting to take that JSON and marshal it into a struct whilst creating the implementation of the interface.
I've managed to get it to implement the interface with a custom JSON unmarshal function however I'm struggling to piece together how to then marshal the rest of the fields
I've created an example in the Go playground
https://play.golang.org/p/ztF7H7etdjM
My JSON being passed into my application is
{
"address":"1FYuJ4MsVmpzPoFJ6svJMJfygn91Eubid9",
"nonce":13,
"network_id":"qadre.demo.balance",
"challenge":"f2b19e71876c087e681fc092ea3a34d5680bbfe772e40883563e1d5513bb593f",
"type":"verifying_key",
"verifying_key":{
"verifying_key":"3b6a27bcceb6a42d62a3a8d02a6f0d73653215771de243a63ac048a18b59da29",
"fqdn":"huski.service.key"
},
"signature":"a3bf8ee202a508d5a5632f50b140b70b7095d8836493dc7ac4159f6f3350280078b3a58b2162a240bc8c7485894554976a9c7b5d279d3f5bf49fec950f024e02",
"fqdn":"huski.service.SingleKeyProof"
}
I've attempted to do a json.Unmarshal and pass in a new struct for the remaining fields however it seems to put me in an infinite loop, my application hangs and then crashes
The best solution I've come up with so far is to marshal the JSON into a `map[string]interface{} and do each field separately, this feels very clunky though
var m map[string]interface{}
if err := json.Unmarshal(data, &m); err != nil {
return err
}
ad, ok := m["address"]
if ok {
s.Address = ad.(string)
}
fqdn, ok := m["fqdn"]
if ok {
s.FQDN = fqdn.(string)
}
n, ok := m["nonce"]
if ok {
s.Nonce = int64(n.(float64))
}
c, ok := m["challenge"]
if ok {
s.Challenge = []byte(c.(string))
}
network, ok := m["network_id"]
if ok {
s.NetworkID = network.(string)
}
sig, ok := m["signature"]
if ok {
s.Signature = []byte(sig.(string))
}
回答1:
Looking at what you've done in your custom unmarshalling function, you seem to be passing in a map with the name of fields as index, and the reflect.Type
you want to unmarshal said value into. That, to me, suggests that the keys might be different for different payloads, but that each key has a distinct type associated with it. You can perfectly handle data like this with a simple wrapper type:
type WrappedSingleKey struct {
FQDN string `json:"fqdn"`
Address string `json:"address"`
Nonce int64 `json:"nonce"`
Challenge []byte `json:"challenge"`
NetworkID string `json:"network_id"`
Type string `json:"type"`
VerifyingKey json.RawMessage `json:"verifying_key"`
OtherKey json.RawMessage `json:"other_key"`
Signature []byte `json:"signature"`
}
type SingleKey struct {
FQDN string `json:"fqdn"`
Address string `json:"address"`
Nonce int64 `json:"nonce"`
Challenge []byte `json:"challenge"`
NetworkID string `json:"network_id"`
Type string `json:"type"`
VerifyingKey *PublicKey `json:"verifying_key,omitempty"`
OtherType *OtherKey `json:"other_key,omitempty"`
Signature []byte `json:"signature"`
}
So I've changed the type of your VerifyingKey
field to a json.RawMessage
. That's basically telling json.Unmarshal
to leave that as raw JSON input. For every custom/optional field, add a corresponding RawMessage field.
In the unwrapped type, I've changed VerifyingKey
to a pointer and added the omitempty
bit to the tag. That's just to accomodate mutliple types, and not have to worry about custom marshalling to avoid empty fields, like the included OtherType
field I have. To get what you need, then:
func (s *SingleKey) UnmarshalJSON(data []byte) error {
w := WrappedSingleKey{} // create wrapped instance
if err := json.Unmarshal(data, &w); err != nil {
return err
}
switch w.Type {
case "verifying_key":
var pk PublicKey
if err := json.Unmarshal([]byte(w.VerifyingKey), &pk); err != nil {
return err
}
s.VerifyingKey = &pk // assign
case "other_key":
var ok OtherKey
if err := json.Unmarshal([]byte(w.OtherKey), &ok); err != nil {
return err
}
s.OtherKey = &ok
}
// copy over the fields that didn't require anything special
s.FQDN = w.FQDN
s.Address = w.Address
}
This is a fairly simple approach, does away with the reflection, tons of functions, and is quite commonly used. It's something that lends itself quite well to code generation, too. The individual assignment of the fields is a bit tedious, though. You might think that you can solve that by embedding the SingleKey
type into the wrapper, but be careful: this will recursively call your custom unmarshaller function.
You could, for example, update all the fields in the WRapped
type to be pointers, and have them point to fields on your actual type. That does away with the manual copying of fields... It's up to you, really.
Note
I didn't test this code, just wrote it as I went along. It's something I've used in the past, and I believe what I wrote here should work, but no guarantees (as in: you might need to debug it a bit)
回答2:
The reason your code gets into an infinite loop when you try to unmarshal the rest of the fields is because, I presume, the implementation of UnmarshalJSON
after its done unmarshaling the verifying key, calls json.Unmarshal
with the receiver, which in turn calls the UnmarshalJSON
method on the receiver and so they invoke each other ad infinitum.
What you can do is to create a temporary type using the existing type as its definition, this will "keep the structure" but "drop the methods", then unmarshal the rest of the fields into an instance of the new type, and, after unmarshal is done, convert the instance to the original type and assign that to the receiver.
While this fixes the infinite loop, it also re-introduces the original problem of json.Unmarshal
not being able to unmarshal into a non-empty interface type. To fix that you can embed the new type in another temporary struct that has a field with the same json tag as the problematic field which will cause it to be "overshadowed" while json.Unmarshal
is doing its work.
type SingleKey struct {
FQDN string `json:"fqdn"`
Address string `json:"address"`
Nonce int64 `json:"nonce"`
Challenge []byte `json:"challenge"`
NetworkID string `json:"network_id"`
Type string `json:"type"`
VerifyingKey PublicKey `json:"verifying_key"`
Signature []byte `json:"signature"`
}
func (s *SingleKey) UnmarshalJSON(data []byte) error {
type _SingleKey SingleKey
var temp struct {
RawKey json.RawMessage `json:"verifying_key"`
_SingleKey
}
if err := json.Unmarshal(data, &temp); err != nil {
return err
}
*s = SingleKey(temp._SingleKey)
switch s.Type {
case "verifying_key":
s.VerifyingKey = &PublicKeyImpl{}
// other cases ...
}
return json.Unmarshal([]byte(temp.RawKey), s.VerifyingKey)
}
https://play.golang.org/p/L3gdQZF47uN
来源:https://stackoverflow.com/questions/62951510/unmarshal-remaining-json-after-performing-custom-unmarshalling