问题
I've read a bit of the spec for the SVG mask element but the sections on maskUnits
and maskContentUnits
aren't clear to me, and also how they affect each other isn't clear to me.
From the spec:
maskUnits = 'userSpaceOnUse': x, y, width and height represent values in the current user coordinate system in place at the time when the mask element is referenced.
maskUnits = 'boundingBox': x, y, width and height represent fractions or percentages of the object bounding box of the element to which the mask is applied.
maskContentUnits = 'userSpaceOnUse': The user coordinate system for the contents of the mask element is the current user coordinate system in place at the time when the mask element is referenced.
maskContentUnits = 'boundingBox': The coordinate system has its origin at the top left corner of the bounding box of the element to which the clipping path applies to and the same width and height of this bounding box.
I've tried editing the maskUnits example and maskContentUnits example on MDN but whenever I change anything something unexpected happens, like the whole element disappears or the mask doesn't seem to be applied.
The snippet below is a sandbox with a few examples of the confusing behavior. I'd expect all of the squares to look different but there are 2 pairs each that are identical, and one of the pairs look like no mask was applied at all:
* {
margin: 0;
padding: 0;
}
body {
padding: 20px 0 0 20px;
}
.hidden {
width: 0;
height: 0;
margin: 0;
}
svg {
width: 100px;
height: 100px;
margin: 0 20px 20px 0;
display: block;
}
p {
margin-bottom: 10px;
font-family: monospace;
}
<!-- mask definitions -->
<svg viewBox="0 0 100 100" class="hidden">
<mask
id="usou-usou"
maskUnits="userSpaceOnUse"
maskContentUnits="userSpaceOnUse"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
<mask
id="usou-obb"
maskUnits="userSpaceOnUse"
maskContentUnits="objectBoundingBox"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
<mask
id="obb-usou"
maskUnits="objectBoundingBox"
maskContentUnits="userSpaceOnUse"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
<mask
id="obb-obb"
maskUnits="objectBoundingBox"
maskContentUnits="objectBoundingBox"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
</svg>
<p>maskUnits = userSpaceOnUse &<br> maskContentUnits = userSpaceOnUse</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#usou-usou)"
/>
</svg>
<p>maskUnits = userSpaceOnUse &<br> maskContentUnits = objectBoundingBox</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#usou-obb)"
/>
</svg>
<p>maskUnits = objectBoundingBox &<br> maskContentUnits = userSpaceOnUse</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#obb-usou)"
/>
</svg>
<p>maskUnits = objectBoundingBox &<br> maskContentUnits = objectBoundingBox</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#obb-obb)"
/>
</svg>
回答1:
We know what units are in ordinary life, there are inches, miles, kilometers etc.
One inch is not the same as one kilometre. If you draw a tiny picture, one inch across and you put a frame round it 2 inches across, the picture itself won't change if we make the frame 2 kilometres across. Equally, changing the picture size doesn't change how much is visible inside the picture frame unless the frame is too small for the picture.
maskUnits affect the units of the picture (mask) frame, maskContentUnits affect the units of the picture (mask).
objectBoundingBox units are defined such that 0 is the left side of the masked shape and 1 is the right side.
userSpaceOnUse units use the same co-ordinate system as the masked shape itself. If you mask a rect which extends from 50-100 then your mask ought to cover that area too if you want to mask the entire rect.
If you draw a circle with a radius of 100 kilometres centred 100 kilometres from the origin in both directions, then look at a square 1 millimetre across that starts at the origin, that square will have nothing drawn on it as everything is drawn outside that area.
We're masking
<rect x="0" y="0" width="100" height="100"/>
So our mask's x, y, width and height i.e.
<mask maskUnits="userSpaceOnUse" x="0" y="0" width="100" height="100"/>
need to cover the same area (or more) if we want to mask that shape and they do.
If we had maskUnits="objectBoundingBox" we'd need
<mask maskUnits="objectBoundingBox" x="0" y="0" width="1" height="1"/>
Using 100 for the width and height would make the mask 100 times the size it needs to be but other than wasting lots of memory, it has no visible effect.
maskContentUnits work the same for the mask's content i.e.
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
Either they need to be 0..1 for objectBoundingBox or 0..100 for the shape. Since they are far too big for objectBoundingBox the mask is all one colour as the shapes are outside the area you can see i.e. the area over the shape.
<!-- mask definitions -->
<svg viewBox="0 0 100 100" class="hidden">
<mask
id="usou-usou"
maskUnits="userSpaceOnUse"
maskContentUnits="userSpaceOnUse"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
<mask
id="usou-obb"
maskUnits="userSpaceOnUse"
maskContentUnits="objectBoundingBox"
x="0"
y="0"
width="100"
height="100"
>
<rect x="0" y="0" width="1" height="1" fill="white" />
<!-- if we wanted the same mask as above it would be r="0.25" -->
<circle cx=".5" cy=".5" r=".1" fill="black" />
</mask>
<!-- have the mask cover only the top left quarter of the shape -->
<mask
id="obb-usou"
maskUnits="objectBoundingBox"
maskContentUnits="userSpaceOnUse"
x="0"
y="0"
width="0.5"
height="0.5"
>
<rect x="0" y="0" width="100" height="100" fill="white" />
<circle cx="50" cy="50" r="25" fill="black" />
</mask>
<!-- have the mask cover only the top left quarter of the shape -->
<mask
id="obb-obb"
maskUnits="objectBoundingBox"
maskContentUnits="objectBoundingBox"
x="0"
y="0"
width="0.5"
height="0.5"
>
<rect x="0" y="0" width="1" height="1" fill="white" />
<!-- if we wanted the same mask as above it would be r="0.25" -->
<circle cx=".5" cy=".5" r=".1" fill="black" />
</mask>
</svg>
<p>maskUnits = userSpaceOnUse &<br> maskContentUnits = userSpaceOnUse</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#usou-usou)"
/>
</svg>
<p>maskUnits = userSpaceOnUse &<br> maskContentUnits = objectBoundingBox</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#usou-obb)"
/>
</svg>
<p>maskUnits = objectBoundingBox &<br> maskContentUnits = userSpaceOnUse</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#obb-usou)"
/>
</svg>
<p>maskUnits = objectBoundingBox &<br> maskContentUnits = objectBoundingBox</p>
<svg viewBox="0 0 100 100">
<rect
x="0"
y="0"
width="100"
height="100"
mask="url(#obb-obb)"
/>
</svg>
来源:https://stackoverflow.com/questions/52685648/how-do-maskunits-maskcontentunits-attributes-affect-mask-positioning