问题
I have a capture.js file included as a script in index.html which capture image on click via webcam. I need to send the base64URL of the captured image in zeromq client server (TCP client) written in node js so that I can connect send it later to a python zeromq server(TCP server).
I have tried a lot of way and searched a lot for the weeks, there is no CDN link for zeromq and couldn't be able to compile it and also the variable shows undefined in client.js.
I will really appreciate if any one can help me the problem. I have pasted the current code of below
This is index.html:
<!doctype html>
<html>
<head>
<title>WebRTC: Still photo capture demo</title>
<meta charset='utf-8'>
<link rel="stylesheet" href="main.css" type="text/css" media="all">
<script src="capture.js"></script>
<script src="client.js"></script>
</head>
<body>
<div class="contentarea">
<h1>
MDN - WebRTC: Still photo capture demo
</h1>
<p>
This example demonstrates how to set up a media stream using your built-in webcam, fetch an image from that stream, and create a PNG using that image.
</p>
<div class="camera">
<video id="video">Video stream not available.</video>
<button id="startbutton">Take photo</button>
</div>
<canvas id="canvas">
</canvas>
<div class="output">
<img id="photo" alt="The screen capture will appear in this box.">
</div>
<p>
Visit our article <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Taking_still_photos"> Taking still photos with WebRTC</a> to learn more about the technologies used here.
</p>
</div>
</body>
</html>
This is capture.js which initiate webcam and take a picture and save the base64URL of that image:
function startWebCam() {
var width = 320; // We will scale the photo width to this
var height = 0; // This will be computed based on the input stream
var streaming = false;
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
function startup() {
video = document.getElementById('video');
canvas = document.getElementById('canvas');
photo = document.getElementById('photo');
startbutton = document.getElementById('startbutton');
navigator.mediaDevices.getUserMedia({video: true, audio: false})
.then(function(stream) {
video.srcObject = stream;
video.play();
})
.catch(function(err) {
console.log("An error occurred: " + err);
});
video.addEventListener('canplay', function(ev){
if (!streaming) {
height = video.videoHeight / (video.videoWidth/width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4/3);
}
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
startbutton.addEventListener('click', function(ev){
takepicture();
ev.preventDefault();
}, false);
clearphoto();
}
function clearphoto() {
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
function takepicture() {
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
sendFromClientJSTestPurpose(data);
} else {
clearphoto();
}
}
if (typeof(window) !== 'undefined') {
window.addEventListener('load', startup, false);
}
}
startWebCam();
This is client.js which is a client-side implementation of zeromq TCP based library
// Hello World client
// Connects REQ socket to tcp://localhost:5555
// Sends "Hello" to server.
var zmq = require('zeromq');
var image64;
// // socket to talk to server
console.log("Connecting to hello world server…");
var requester = zmq.socket('req');
var x = 0;
requester.on("message", function(reply) {
console.log("Received reply", x, ": [", reply.toString(), ']');
x += 1;
if (x === 10) {
requester.close();
process.exit(0);
}
});
requester.connect("tcp://localhost:5555");
for (var i = 0; i < 10; i++) {
console.log("Sending request", i, '…');
requester.send("Hello", image64);
}
process.on('SIGINT', function() {
requester.close();
});
function sendFromClientJSTestPurpose (data) {
image64 = data;
console.log('hello world should contain base 64', image64);
}
This is server.py is the python implementation of zeromq server which needs to receive the base64URL from the client side:
# Expects b"Hello" from client, replies with b"World"
#
import time
import zmq
context = zmq.Context()
socket = context.socket(zmq.REP)
socket.bind("tcp://*:5555")
while True:
# Wait for next request from client
message = socket.recv()
print("Received request: %s" %message)
# Do some 'work'
time.sleep(1)
# Send reply back to client
socket.send(b"World")
I must use zeromq library in python for server-side. Client-side implementation can vary
I am a beginner in python and socket programming, I will really appreciate if you try to understand the problem, be specific and give me a fruitful solution. Thanking you all in advance. So many of you guys have god-level of depth in knowledge and expertise.
来源:https://stackoverflow.com/questions/58229933/send-data-from-browser-side-to-zeromq-node-js-client-server