问题
I'm currently working in an android application where i need to compute the average value of red channel in a bitmap and i just discovered Renderscript that has a fast way to access bitmap pixels.
However until now i modified google developer page's code and failed to do want i wanted and here is my code:
Sript:
int *sum;
uchar4 __attribute__ ((kernel)) invert(uchar4 in, uint32_t x, uint32_t y){
uchar4 out = in;
sum[0] += in.r;
out.r = 255 - in.r;
out.g = 255 - in.g;
out.b = 255 - in.b;
return out;
}
so what i try to do above is sum up all red value in the pointer "sum" and in java code:
int [] sum = new int[2];
Allocation data = Allocation.createSized(rs, Elelement.I32(rs), sum.length, Allocation.USAGE_SCRIPT);
data.copy1DRangeFrom(0, sum.length, sum);
Bitmap output = Bitmap.createBitmap(input.getWith(), input.getHeight(), input.getConfig);
Allocation in = Allocation.createFromBitmap(rs, input);
Allocation out = Allocation.createFromBitmap(rs, output);
ScriptC_root root = new ScriptC_root(rs);
root.bind_sum(sum);
root.forEach_invert(in, out);
out.copyTo(output);
data.copyTo(sum); //Here is where i am trying to geck the sum
//so i try to compute the average
float avg = sum[0] / input.getWidth() * input.getHeight();
For the bitmap invert operation i am getting exactly the expected result
The value i get at avg is too small(under 150) while the input bitmap is a completely red image.
I tried simply to increment the pointer *sum in the script to check if the foEach loop is accessing exactly the same number of pixels every time and in every run i get different number.
A help about how to do this properly would be the most welcome.
回答1:
Note: this code is strictly related to the main question, how to get the average of a channel.
What you want to achieve can be done in this way:
1) RenderScript
#pragma rs java_package_name(net.hydex11.channelaverageexample)
#pragma rs_fp_relaxed
#pragma version(1)
// Use two global counters
static int totalSum = 0;
static int counter = 0;
// One kernel just sums up the channel red value and increments
// the global counter by 1 for each pixel
void __attribute__((kernel)) addRedChannel(uchar4 in){
rsAtomicAdd(&totalSum, in.r);
rsAtomicInc(&counter);
}
// This kernel places, inside the output allocation, the average
int __attribute__((kernel)) getTotalSum(int x){
return totalSum/counter;
}
void resetCounters(){
totalSum = 0;
counter = 0;
}
Note: I used the rsAtomic*
functions because, if you are working on a global variable from different threads, you have to use thread-safe operations (e.g. Thread safety).
2) Java side
private void example() {
RenderScript mRS = RenderScript.create(this);
// Loads example image
Bitmap inputImage = BitmapFactory.decodeResource(getResources(), R.drawable.houseimage);
Allocation inputAllocation = Allocation.createFromBitmap(mRS, inputImage);
// Allocation where to store the sum result (for output purposes)
Allocation sumAllocation = Allocation.createSized(mRS, Element.I32(mRS), 1);
// Init script
ScriptC_average scriptC_average = new ScriptC_average(mRS);
// If you have a cycle, you have to reset the counters on each cycle
//scriptC_average.invoke_resetCounters();
// 1. Execute sum kernel
scriptC_average.forEach_addRedChannel(inputAllocation);
// 2. Execute a kernel that copies the sum into an output allocation
scriptC_average.forEach_getTotalSum(sumAllocation);
int sumArray[] = new int[1];
sumAllocation.copyTo(sumArray);
// E.g. simple output can be 66
Log.d("AverageExample", String.format("The average of red channel is %d", sumArray[0]));
}
Reference: RenderScript: parallel computing on Android, the easy way
来源:https://stackoverflow.com/questions/38908491/get-average-value-of-red-channel-from-bitmap-using-renderscript-android