问题
I have a ReactJS application. I'm dynamically generating SVG images as JSX components. So far, so good -- but now I need to use the SVG as an image source in a Canvas element. This works fine with static SVG files, but how can I get the dynamic SVG into the canvas?
A simplified version appears in the snippet. Two approaches to the drawImage call are shown in the componentDidMount method: creating an unmounted SvgSource, and using a ref to one mounted on the page, but they both fail.
class App extends React.Component {
// On mount, paint the SVG in the canvas
componentDidMount(){
let ctx = this.canvasRef.getContext("2d")
// THIS DOES NOT WORK:
//ctx.drawImage(new SvgSource({fill: "green"}), 50, 50);
// NOR DOES THIS:
//ctx.drawImage(this.svgRef, 50, 50);
/* TypeError: Argument 1 of CanvasRenderingContext2D.drawImage could not be converted to any of: HTMLImageElement, SVGImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap. */
}
render() {
return (
<div>
{/* This works, inserting the SvgSource element directly - but that's not what I want. */}
<SvgSource ref={s => this.svgRef = s} fill="blue" />
{/* I want to use the SVG as an image source in this canvas. */}
<canvas
ref={
c => this.canvasRef = c
/* NB: using older ref syntax because jsFiddle uses React .14 - use CreateRef with version 16 */
}
width={200}
height={200} />
</div>
);
}
}
// Our JSX SVG component that provides the custom image to use in the canvas
class SvgSource extends React.Component {
render() {
return (
<svg width={100} height={100} viewBox="0 0 100 100">
<circle cx={50} cy={50} r={25} fill={this.props.fill || "red"}/>
</svg>
);
}
}
ReactDOM.render(<App />, document.querySelector("#app"))
body {
background: #20262E;
padding: 20px;
}
#app {
background: #fff;
border-radius: 4px;
padding: 20px;
min-height: 200px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.6.3/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.6.3/umd/react-dom.production.min.js"></script>
<div id="app"></div>
To clarify: I know how to insert ordinary SVG images into canvas elements. The problem is converting a JSX SVG into a valid source for a drawImage
on the canvas context, so that this can all be done in React components.
回答1:
This is not a very graceful way to do it, but it's what I ended up with:
class SvgSource extends React.Component {
generateSvg() {
return "data:image/svg+xml;base64," +
btoa(`<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><circle cx="50" cy="50" r="25" fill="${this.props.fill}" /></svg>`);
}
render() {
return (<img src={this.generateSvg()} />);
}
}
Instead of making the SVG a JSX object, I just construct it as a string, encoding to base64 for use as a data URL. I can then return an <img>
JSX element from the render()
function to use the image directly in the page. When I need to use it in a canvas, I can call new SvgSource({fill: "green"}).generateSvg()
directly, using the returned string in a plain (non-JSX) <img>
element's src
attribute.
I could find no better way to get the SVG markup rendered without actually putting it on the page.
来源:https://stackoverflow.com/questions/54748928/how-can-i-use-an-svg-element-created-with-jsx-as-an-image-source-in-a-canvas