How to zoom to center of canvas, not to center of context

荒凉一梦 提交于 2021-02-08 06:52:48

问题


I have a canvas, size 400 x 400. On it, i have drawn a map area, 200 x 200. I have translated this to the center of the canvas. I can zoom in and out, all is well. But, when i pan, it zooms from the center of my map area. I want it to always zoom from the center of the canvas no matter where the map area is. I think i need to negate the pan coords somehow, but i can't figure it out. Here is my code:

var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");

var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX=0;
var panY=0;
var scaleFactor=1.00;

drawTranslated();

function zoomIn(){
	document.getElementById("zoomin").click();
	{ scaleFactor*=1.1; drawTranslated(); };
}
function zoomOut(){
	document.getElementById("zoomout").click();
	{ scaleFactor/=1.1; drawTranslated(); };
}
function panUp(){
	document.getElementById("panup").click();
	{ panY-=25; drawTranslated(); };
}
function panDown(){
	document.getElementById("pandown").click();
	{ panY+=25; drawTranslated(); };
}
function panLeft(){
	document.getElementById("panleft").click();
	{ panX-=25; drawTranslated(); };
}
function panRight(){
	document.getElementById("panright").click();
	{ panX+=25; drawTranslated(); };
}

function drawTranslated(){

	// canvas
	ctx.clearRect(0,0,cw,ch);
	ctx.save();
	ctx.translate(cw/2, ch/2);
	ctx.translate(panX,panY);
	ctx.scale(scaleFactor, scaleFactor);
	ctx.fillStyle = "Green";
	ctx.fillRect(mapW/-2, mapH/-2, mapW, mapH);
	ctx.restore();

	// canvasX
	ctxX.clearRect(0,0,cw,ch);
	ctxX.save();
	ctxX.translate(cw/2, ch/2);				
	ctxX.beginPath();
		
	ctxX.moveTo(0, 25);
	ctxX.lineTo(0, -25);
	ctxX.moveTo(-25, 0);
	ctxX.lineTo(25, 0);
		
	ctxX.closePath();
	ctxX.lineWidth = 1;
	ctxX.strokeStyle = 'Black';
	ctxX.stroke();
	ctxX.restore();
}
#wrapper {position: relative;}
canvas {position: absolute; border: 1px solid Black;}
<!DOCTYPE html>
<html>
<body>
    <div id="wrapper">
	<button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">&#43;</button>
	<button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">&#8722;</button>
	<button id="panup" class="nav" title="Up" onclick="panUp()">&#8679;</button>
	<button id="pandown" class="nav" title="Down" onclick="panDown()">&#8681;</button>
	<button id="panleft" class="nav" title="Left" onclick="panLeft()">&#8678;</button>
	<button id="panright" class="nav" title="Right" onclick="panRight()">&#8680;</button>
    </div>
    <div id="wrapper">
	<canvas id="myCanvas" width="400" height="400"></canvas>
	<canvas id="canvasX" width="400" height="400"></canvas>
    </div>
</body>
</html>

回答1:


After some time of trying to find some equation to solve this, i think i have found the solution.

ctx.translate(panX,panY);
ctx.scale(scaleFactor, scaleFactor);

By panning first, then scaling, it will zoom from the center of the context (In this case the green square). However, simply changing it around to:

ctx.scale(scaleFactor, scaleFactor);
ctx.translate(panX,panY);

it will zoom from the center of the canvas. It seems to do what i want it to, so unless i am mistaken, i believe this is the answer.

I have included another snippet. The only changes are those 2 lines, but i think it would be helpful for people to able to see the difference it makes.

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");

var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX = 0;
var panY = 0;
var scaleFactor = 1.00;

    drawTranslated();

    function zoomIn() {
        document.getElementById("zoomin").click(); {
	        scaleFactor *= 1.1;
	        drawTranslated();
        };
    };

	function zoomOut() {
	  document.getElementById("zoomout").click(); {
	    scaleFactor /= 1.1;
	    drawTranslated();
	  };
	};

	function panUp() {
	  document.getElementById("panup").click(); {
	    panY -= 25;
	    drawTranslated();
	  };
	};

	function panDown() {
	  document.getElementById("pandown").click(); {
	    panY += 25;
	    drawTranslated();
	  };
	};

	function panLeft() {
	  document.getElementById("panleft").click(); {
	    panX -= 25;
	    drawTranslated();
	  };
	};

	function panRight() {
	  document.getElementById("panright").click(); {
	    panX += 25;
	    drawTranslated();
	  };
	};

	function drawTranslated() {

	  // canvas
	  ctx.clearRect(0, 0, cw, ch);
	  ctx.save();
	  ctx.translate(cw / 2, ch / 2);
	  ctx.scale(scaleFactor, scaleFactor);
	  ctx.translate(panX, panY);
	  ctx.fillStyle = "Green";
	  ctx.fillRect(mapW / -2, mapH / -2, mapW, mapH);
	  ctx.restore();

	  // canvasX
	  ctxX.clearRect(0, 0, cw, ch);
	  ctxX.save();
	  ctxX.translate(cw / 2, ch / 2);
	  ctxX.beginPath();

	  ctxX.moveTo(0, 25);
	  ctxX.lineTo(0, -25);
	  ctxX.moveTo(-25, 0);
	  ctxX.lineTo(25, 0);

	  ctxX.closePath();
	  ctxX.lineWidth = 1;
	  ctxX.strokeStyle = 'Black';
	  ctxX.stroke();
	  ctxX.restore();
	};
#wrapper {
  position: relative;
}
canvas {
  position: absolute;
  border: 1px solid Black;
}
<div id="wrapper">
  <button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">&#43;</button>
  <button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">&#8722;</button>
  <button id="panup" class="nav" title="Up" onclick="panUp()">&#8679;</button>
  <button id="pandown" class="nav" title="Down" onclick="panDown()">&#8681;</button>
  <button id="panleft" class="nav" title="Left" onclick="panLeft()">&#8678;</button>
  <button id="panright" class="nav" title="Right" onclick="panRight()">&#8680;</button>
</div>
<div id="wrapper">
  <canvas id="canvas" width="400" height="400"></canvas>
  <canvas id="canvasX" width="400" height="400"></canvas>
</div>



回答2:


There surely is a better way but in Fabric.js you can do

canvas.zoomToPoint(new fabric.Point(canvas.width / 2, canvas.height / 2), canvas.getZoom() / ZOOM_PERCENT);

See more here Canvas

For a more pure solution, you can also try translating the context by half the canvas size using

ctx.translate()

A fiddle that might help

http://jsfiddle.net/m1erickson/QEuw4/



来源:https://stackoverflow.com/questions/39070414/how-to-zoom-to-center-of-canvas-not-to-center-of-context

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