问题
I'm using unity, and unity does not have a tuple in it, so I created my own tuple class to work since I needed it for my Dictionary.
Dictionary <Tuple<int,int>, Tile>
Tile class that I created and isn't really relevant to solve this problem(at least I think it wont help).
But the problem is that I'm using both negative and positive integer in my tuples, and when I use my current GetHashCode()
with the Tuples
, sometimes I get the same HashCode, for example Tuple<-10, 8>
and Tuple<-9,-10>
both gives -172 when I return the hashcode.
Is there any good GetHashCode that wouldn't get me conflicts?
To be honest I'm only using the operator ==
, because I need to check if both tuples have the same integers inside of them, if I could get a operator ==
that only collides when both integer are the same and in the same order, it would solve my problem.
Some other minor problems, I can't get to understand the Equals override, as it is, it is working, but I don't know how well it works, since I kind of changed every single thing until it worked.
public class Tuple<T1, T2>
{
public T1 First { get; private set; }
public T2 Second { get; private set; }
public Tuple(T1 _First, T2 _Second)
{
First = _First;
Second = _Second;
}
public override int GetHashCode()
{
int hash = 0;
hash = First.GetHashCode() * 17 + Second.GetHashCode() + First.GetHashCode();
return hash;
}
public static bool operator==(Tuple<T1, T2> obj1, Tuple<T1, T2> obj2)
{
if (ReferenceEquals(null, obj2))
return false;
return (obj1.GetHashCode() == obj2.GetHashCode());
}
public static bool operator!=(Tuple<T1, T2> obj1, Tuple<T1, T2> obj2)
{
if (ReferenceEquals(null, obj2))
return true;
return !(obj1.GetHashCode() == obj2.GetHashCode());
}
public bool Equals(Tuple<T1, T2> other)
{
if (other == null)
return false;
if (GetHashCode() == other.GetHashCode())
return true;
else
return false;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
Tuple<T1, T2> other = obj as Tuple<T1, T2>;
return obj.GetType() == GetType() && Equals(other);
}
}
public static class Tuple
{
public static Tuple<T1, T2> New<T1, T2>(T1 first, T2 second)
{
var tuple = new Tuple<T1, T2>(first, second);
return tuple;
}
}
回答1:
GetHashCode()
isn't supposed to be collision free. You should use it to determine if two things might be the same objects, and then you have to actually do a thorough check to see if they are.
For example, your == method should be written more like this:
public static bool operator==(Tuple<T1, T2> obj1, Tuple<T1, T2> obj2)
{
if (ReferenceEquals(null, obj2))
return false;
if (obj1.GetHashCode() != obj2.GetHashCode())
{
return false;
}
return DefaultComparer<T1>.Equals(obj1.First, obj2.First) && DefaultComparer<T2>.Equals(obj1.Second, obj2.Second);
}
Also, don't forget to consider the case where obj1
and obj2
are both null
.
If you're implementing your own Tuple
, you might consider just stealing Microsoft's from the Reference Source repository, or at least use it as a base for your own.
回答2:
I'm using unity, and unity does not have a tuple in it
It supports Tuple if you have Unity 2017 and above.
Go to Edit --> Project Settings --> Player --> Other Settings --> Configuration --> Scripting Runtime Version --> .NET 4.x Equivalent.
Reload or restart Visual Studio and you should be able to use Tuple
. If you are not using Unity 2017 and above and also don't want to update then see John's answer.
回答3:
This is what resharper generates for you automatically. Just note how they do the GetHashCode() and Equals.
private class Tuple<T1,T2> : IEquatable<Tuple<T1, T2>>
{
public T1 First {get;}
public T2 Second {get;}
public Tuple(T1 first, T2 second)
{
First = first;
Second = second;
}
public bool Equals(Tuple<T1, T2> other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return EqualityComparer<T1>.Default.Equals(First, other.First) && EqualityComparer<T2>.Default.Equals(Second, other.Second);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Tuple<T1, T2>) obj);
}
public override int GetHashCode()
{
unchecked
{
return (EqualityComparer<T1>.Default.GetHashCode(First) * 397) ^ EqualityComparer<T2>.Default.GetHashCode(Second);
}
}
public static bool operator ==(Tuple<T1, T2> left, Tuple<T1, T2> right)
{
return Equals(left, right);
}
public static bool operator !=(Tuple<T1, T2> left, Tuple<T1, T2> right)
{
return !Equals(left, right);
}
}
回答4:
I have found PropertyCompare
(*) to be useful in auto-generating Equals
implementations. It will automatically compare all public properties (so if you add a new public property you don't need to change anything except GetHashCode
(and even that is technically optional).
It uses Cache
to be reasonably performant - it takes a one-off hit (per type) to generate the appropriate expressions for the comparisons.
using System;
using System.Linq.Expressions;
namespace YourApp
{
public class Tuple<T1, T2>
{
public T1 First { get; private set; }
public T2 Second { get; private set; }
public Tuple(T1 _First, T2 _Second)
{
First = _First;
Second = _Second;
}
public override int GetHashCode()
{
var hash = 0;
// Implement this however you like
hash = First.GetHashCode() * 17 + Second.GetHashCode() + First.GetHashCode();
return hash;
}
public static bool operator ==(Tuple<T1, T2> x, Tuple<T1, T2> y)
{
return PropertyCompare.Equal(x, y);
}
public static bool operator !=(Tuple<T1, T2> x, Tuple<T1, T2> y)
{
return !PropertyCompare.Equal(x, y);
}
public bool Equals(Tuple<T1, T2> other)
{
return PropertyCompare.Equal(this, other);
}
public override bool Equals(object obj)
{
return PropertyCompare.Equal(this, obj);
}
}
public static class Tuple
{
public static Tuple<T1, T2> New<T1, T2>(T1 first, T2 second)
{
var tuple = new Tuple<T1, T2>(first, second);
return tuple;
}
}
public class Program
{
public static void Main()
{
var bob1 = Tuple.New("a", 1);
var bob2 = Tuple.New("a", 1);
Console.WriteLine(bob1 == bob2);
Console.ReadLine();
}
}
public static class PropertyCompare
{
public static bool Equal<T>(T x, object y) where T : class
{
return Cache<T>.Compare(x, y as T);
}
public static bool Equal<T>(T x, T y)
{
if (x == null)
{
return y == null;
}
if (y == null)
{
return false;
}
return Cache<T>.Compare(x, y);
}
private static class Cache<T>
{
internal static readonly Func<T, T, bool> Compare;
static Cache()
{
var props = typeof(T).GetProperties();
if (props.Length == 0)
{
Compare = delegate { return true; };
return;
}
var x = Expression.Parameter(typeof(T), "x");
var y = Expression.Parameter(typeof(T), "y");
Expression body = null;
for (var i = 0; i < props.Length; i++)
{
var propEqual = Expression.Equal(
Expression.Property(x, props[i]),
Expression.Property(y, props[i]));
if (body == null)
{
body = propEqual;
}
else
{
body = Expression.AndAlso(body, propEqual);
}
}
Compare = Expression.Lambda<Func<T, T, bool>>(body, x, y)
.Compile();
}
}
}
}
(*) I found it online somewhere, alas I can't remember where and Google is failing me here.
来源:https://stackoverflow.com/questions/51833137/gethashcode-override-coliding-way-to-often