Client-side Speed Test

大兔子大兔子 提交于 2021-02-08 02:30:06

问题


I am attempting to build an application that allows users to run a speedtest on the WiFi network they are connected to.

Obviously this is doable. There are many such stand alone speedtest apps: Speedtest.net and Google for example.

There are many speed test modules on NPM but these only work on the server which isn't helpful for my project.

When I Webpack / Browserify any of these modules and try to run the code within the browser it doesn't work. I get Cross Origin errors.

What do I need to do to perform (reliable) client side speed tests? I haven't been able to find an clear examples of an implementation of something like this.

Ideally, I'd be able to use a 3rd party API like speedtest.net or Google but, as mentioned, I'm getting cross origin errors when I try this.


回答1:


Ok, I adapted this from an MDN example to do a very simple and most likely inaccurate download speed test. It runs 100% on the browser and since everything is local for now speeds are too fast, so in Chrome you can enable throttling to get a more realistic experience.

In the server I have a text.txt file that weights about 3 MB. On the same server and path I have the following code:

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
</head>

<body>

  <div>
    Progress: <span class="progress">0%</span>
  </div>

  <div>
    File size: <span class="size">...</span>
  </div>

  <div>
    Total time: <span class="time">...</span>
  </div>

  <div>
    Speed: <span class="speed">...</span>
  </div>

  <script>
    const start = Date.now();
    const url = 'text.txt';
    const xhr = new XMLHttpRequest();
    let end;
    let size;
    let time;

    xhr.addEventListener("progress", updateProgress);
    xhr.addEventListener("load", transferComplete);
    xhr.addEventListener("error", transferFailed);
    xhr.addEventListener("abort", transferCanceled);

    xhr.open('GET', url);
    xhr.send();


    function updateProgress(oEvent) {
      if (oEvent.lengthComputable) {
        if (!size) {
          size = oEvent.total;
          document.querySelector('.size').innerHTML = `${Number.parseFloat(size / 1024 / 1024).toFixed(2)} MB`;
        }

        var percentComplete = oEvent.loaded / oEvent.total * 100;
        document.querySelector('.progress').innerHTML = `${parseInt(percentComplete, 10)}%`;
      }
    }

    function transferComplete(evt) {
      console.log('The transfer is complete.');
      end = Date.now();

      time = (end - start) / 1000;
      document.querySelector('.time').innerHTML = `${parseInt(time, 10)} seconds`;
      document.querySelector('.speed').innerHTML = `${Number.parseFloat(size / time / 1024).toFixed(2)} kB/s`;
    }

    function transferFailed(evt) {
      console.log('An error occurred while transferring the file.');
    }

    function transferCanceled(evt) {
      console.log('The transfer has been canceled by the user.');
    }

  </script>
</body>

</html>


来源:https://stackoverflow.com/questions/51848255/client-side-speed-test

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