问题
Suppose I have N different integral values known at compile time, V_1 through V_N. Consider the following structures:
const int x = foo();
switch(x) {
case V_1: { /* commands for V_1 which don't change x */ } break;
case V_2: { /* commands for V_1 which don't change x */ } break;
/* ... */
case V_N: { /* commands for V_1 which don't change x */ } break;
}
versus
const int x = foo();
if (x == V_1) { /* commands for V_1 which don't change x */ }
else if (x == V_2) { /* commands for V_2 which don't change x */ }
else ...
else if (x == V_N) { /* commands for V_N which don't change x */ }
Do modern C++ compilers treat these differently? That is, do they apply different potential optimization to these code structures? Or do they "canonicalize" them to the same for, then decide on optimizations (such as whether to form a jump table or not)?
Notes:
- By modern C++ compilers I mean mostly recent versions of GCC, clang and MSVC. ICC could also be relevant.
- Please answer regarding the maximum optimization level (
-O3
for clang and GCC) - ... but then, if the treatment of
switch
es andif-then-else
-chains is the same in some optimization levels and different in others, that's also interesting. - I'm guessing the answer might depend on the value of
N
- give thresholds if possible.
回答1:
Ironically, that is exactly the test I did just a couple of days back for most recent compilers. As it happened, with latest compilers, clang
produces the same assembly for switch
and if
- for small number of cases (below 5) it produces a bunch of direct conditional jumps, while for 5 or more cases it does an indirect table jump.
On the other hand, gcc
treats those differently: it converts switch
to indirect table jump, while a series of if
statements remain a series of conditional direct jumps.
It is also worth noting, that if switch case has "holes" in it (i.e. possible values for control variable which are not covered by case label), it can be still converted into series of conditional direct jumps or indirect table jump, but I wasn't able to figure out the exact formula.
Here is some play code: https://gcc.godbolt.org/z/Lll1Kd
来源:https://stackoverflow.com/questions/53198276/do-compilers-optimize-switches-differently-than-long-if-then-else-chains