问题
i am new to LibGDX
i'm building a game and i have an animated background that has about 10 seconds of animation (250 frames aprox.) since it's useless to try and build a sprite sheet for this (large background of course) is there a way to render video files are png sequence to a texture so i can have my animated background drawn in the game?
回答1:
There is now an extension for video playback gdx-video.
回答2:
If your idea is to put a texture on background and render the image and timely replace it to give the animation frame, then a good start is having a look here: How to draw a texture into a quad with OpenGL ES 2?
回答3:
I is the way to play, libname is "indiespot-media-0.8.09.jar" site
How to use:
- dowload full zip
- copy lib folder in the root of proj (ffmpeg will be opened by lib with path ./lib/ffmpeg/ffmpeg@os postfix@)
player = new MoviePlayer(videoFile); Texure playerTexture = new Texture(player.movie.width(), player.movie.height(), Pixmap.Format.RGBA8888) { @Override public void bind() { Gdx.gl.glBindTexture(0, player.textureHandle); } };
- use playerTexture as usual texture
来源:https://stackoverflow.com/questions/9468091/rendering-video-on-a-texture-in-libgdx