问题
I faced a major problem when I need to call another activity when the button is clicked after the Game is started. The Game is called via initiate(game, ) method from AndroidApplication interface.
In normal Activity, I can easily call the another Activity but it seems to be difficult to call another Activity from Libgdx class that implements AndroidApplication.
Could anyone suggest a proper method to call the Activity from Libgdx class that implements AndroidApplication interface?
I tried to do this for a week but it seems that my method is totally wrong..
Thanks in advance.
回答1:
Define a callback interface in you LibGdx class, and use it to notify your AndroidLauncher
to start the new activity.
For example in your LibGdx game class:
// Your Game class in the core package
public class MyGame extends Game {
// Define an interface for your various callbacks to the android launcher
public interface MyGameCallback {
public void onStartActivityA();
public void onStartActivityB();
public void onStartSomeActivity(int someParameter, String someOtherParameter);
}
// Local variable to hold the callback implementation
private MyGameCallback myGameCallback;
// ** Additional **
// Setter for the callback
public void setMyGameCallback(MyGameCallback callback) {
myGameCallback = callback;
}
@Override
public void create () {
...
}
...
private void someMethod() {
...
// check the calling class has actually implemented MyGameCallback
if (myGameCallback != null) {
// initiate which ever callback method you need.
if (someCondition) {
myGameCallback.onStartActivityA();
} else if (someOtherCondition) {
myGameCallback.onStartActivityB();
} else {
myGameCallback.onStartSomeActivity(someInteger, someString);
}
} else {
Log.e("MyGame", "To use this class you must implement MyGameCallback!")
}
}
}
Then ensure your AndroidLauncher
implements the required interface:
// Your AndroidLauncher
public class AndroidLauncher extends AndroidApplication implements MyGame.MyGameCallback {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// create an instance of MyGame, and set the callback
MyGame myGame = new MyGame;
// Since AndroidLauncher implements MyGame.MyGameCallback, we can just pass 'this' to the callback setter.
myGame.setMyGameCallback(this);
initialize(myGame, config);
}
@Override
public void onStartActivityA() {
Intent intent = new Intent(this, ActivityA.class);
startActivity(intent);
}
@Override
public void onStartActivityB(){
Intent intent = new Intent(this, ActivityB.class);
startActivity(intent);
}
@Override
public void onStartSomeActivity(int someParameter, String someOtherParameter){
Intent intent = new Intent(this, ActivityA.class);
// do whatever you want with the supplied parameters.
if (someParameter == 42) {
intent.putExtra(MY_EXTRA, someOtherParameter);
}
startActivity(intent);
}
}
来源:https://stackoverflow.com/questions/26069759/android-libgdx-calling-another-activity-after-the-game-starts-on-button-click