ThreeJS 实现扩散圆效果
代码实现
//r 圆半径
//init 初始圆半径
//ring 圆环大小
//color 颜色 THREE.Vector3
//speed 速度
function scatterCircle(r, init, ring, color, speed) {
var uniform = {
u_color: { value: color },
u_r: { value: init },
u_ring: {
value: ring,
},
};
var vs = `
varying vec3 vPosition;
void main(){
vPosition=position;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
var fs = `
varying vec3 vPosition;
uniform vec3 u_color;
uniform float u_r;
uniform float u_ring;
void main(){
float pct=distance(vec2(vPosition.x,vPosition.y),vec2(0.0));
if(pct>u_r || pct<(u_r-u_ring)){
gl_FragColor = vec4(1.0,0.0,0.0,0);
}else{
float dis=(pct-(u_r-u_ring))/(u_r-u_ring);
gl_FragColor = vec4(u_color,dis);
}
}
`;
const geometry = new THREE.CircleGeometry(r, 120);
var material = new THREE.ShaderMaterial({
vertexShader: vs,
fragmentShader: fs,
side: THREE.DoubleSide,
uniforms: uniform,
transparent: true,
depthWrite: false,
});
const circle = new THREE.Mesh(geometry, material);
function render() {
uniform.u_r.value += speed || 0.1;
if (uniform.u_r.value >= r) {
uniform.u_r.value = init;
}
requestAnimationFrame(render);
}
render();
return circle;
}
使用
let circle = scatterCircle(1, 0.1, 0.3, new THREE.Vector3(0, 1, 1), 0.02);
circle.position.set(x, y, z);
scene.add(circle);
来源:oschina
链接:https://my.oschina.net/daoxiaozhang/blog/4944245