问题
I made a little space invaders game with pygame, I noticed that the game lags for a few seconds periodically. I do not know what the problem is. I am a beginner. Can you tell me why this happens? Is there any fix to this?
Also, why does everything slow down once you add the background image in the main game loop?
import pygame
from pygame import mixer
import random
import math
# Starting pygame
pygame.init()
# window
screen = pygame.display.set_mode((800, 600))
background = pygame.image.load('background.png')
# title and icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('icon.png')
pygame.display.set_icon(icon)
# background
mixer.music.load('galaxy.ogg')
mixer.music.play(-1)
# player
playerimg = pygame.image.load('rocket.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemy_img = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 1
for i in range(num_of_enemies):
enemy_img.append(pygame.image.load('Enemy.png'))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 300))
enemyX_change.append(4)
enemyY_change.append(40)
# Bullet
bulletimg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
# ready = you can't see the bullet on the screen
# fire = the bullet is currently moving
# score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
# gameover text
over_font = pygame.font.Font('freesansbold.ttf', 70)
def show_score(x, y):
score = font.render("Score: " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER!", True, (255, 0, 0))
screen.blit(over_text, (200, 250))
def player(x, y):
screen.blit(playerimg, (x, y))
def enemy(x, y, i):
screen.blit(enemy_img[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletimg, (x + 25, y + 10))
def iscollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + math.pow(enemyY - bulletY, 2))
if distance < 30:
return True
else:
return False
# gameloop
running = True
while running:
# RGB screen
screen.fill((0, 0, 0))
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Check keystroke left or right
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -10
if event.key == pygame.K_RIGHT:
playerX_change = 10
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bullet_sound = mixer.Sound('shoot.wav')
bullet_sound.play()
# gets the current x cor of the player
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
playerX_change = 0
if event.key == pygame.K_RIGHT:
playerX_change = 0
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
for i in range(num_of_enemies):
# game over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] *= -1
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] *= -1
enemyY[i] += enemyY_change[i]
# collision
collision = iscollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_sound = mixer.Sound('explosion.wav')
explosion_sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
# print(score)
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 300)
enemy(enemyX[i], enemyY[i], i)
# if enemyY <= 50:
# enemyY_change *= -1
# elif enemyY >= 300:
# enemyY_change *= -1
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()
回答1:
Call convert() on the background image. That ensures that the image has the same pixel format as the display Surface and will help blit to operate with optimal performance:
screen = pygame.display.set_mode((800, 600))
background = pygame.image.load('background.png').convert()
Note, if the surface has a different format than the display, then blit
has to convert the format on the fly in every frame.
来源:https://stackoverflow.com/questions/60222282/why-does-my-game-made-with-pygame-suddenly-lag-for-a-few-seconds