问题
Before the actual question, small prelude. I don't care about security, I do care about performance. I KNOW this is not proper and I know it's very hacky, however this is quite fast.
vector<float> result = move(*((vector<float>*)&vertices));
That code is abusing C style casts and pointers to force the compiler to interpret the left hand side array vertices
which is a vector of a compact type where all the fields are float as an array of floats.
i.e
struct vertex {
float x;
float y;
float z;
}
vector<vertex> vertices;
This works and does what it needs to, however it's somewhat hard to read. I want to know if there is another way of achieving the same outcome in a more readable way.
回答1:
What you should care more about is that the behaviour of your code is undefined since the cast is a violation of the strict aliasing rule. Note that vector<vertex>
is a completely different type to a vector<float>
.
In particular you are assuming the data in the struct
are contiguous and there is no padding in the struct
, even at the end.
Why not use a vector<float>
from the get-go, with a note to self that the 4th element starts the next triangle, and so on?
来源:https://stackoverflow.com/questions/61374833/cleaner-way-to-convert-an-array-of-compact-float-values-into-an-array-of-floats