问题
I wanted opengl for code::blocks and used the link below to set it up: http://www.deannicholls.co.uk/tutorials/show/cpp_glut
I tried the example file:
#include <iostream>
#include <GL/glut.h>
using namespace std;
GLfloat mat_ambient[] = {0.5, 0.5, 0.5, 1.0};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = {50.0};
GLfloat light_position[] = {10.0, 10.0, 10.0, 0.0};
GLfloat model_ambient[] = {1.0, 0.5, 0.5, 1.0};
void setupMaterials() {
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
}
void changeColour(GLfloat r, GLfloat g, GLfloat b, GLfloat A) {
model_ambient[0] = r;
model_ambient[1] = g;
model_ambient[2] = b;
model_ambient[3] = A;
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
}
void init(void) {
glClearColor(0.0, 0.0, 0.0, 1.0);
setupMaterials();
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glShadeModel(GL_SMOOTH);
}
void reshape(int w, int h) {
GLfloat fAspect;
if(h==0) h=1;
glViewport(0,0,w,h);
fAspect = (GLfloat)w / (GLfloat)h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, fAspect, 0.5, 100.0);
glTranslatef(0,0,-1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void) {
int slices = 30;
int stacks = 30;
float radius = 0.2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
changeColour(0.0, 0.0, 1.0, 1.0);
glTranslatef(0.0, 0.0, 0.1);
glutSolidSphere(radius, slices, stacks);
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
exit(0); // Exit the application if 'Esc' key is pressed
}
}
void animate() {
glutPostRedisplay();
}
int main(int argc, char * argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (800, 600);
glutCreateWindow (argv[0]); init();
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutReshapeFunc (reshape);
glutIdleFunc(animate);
glutMainLoop();
return 0;
}
Compiling goes without problems, but everytime I try to run it I get:
"Process terminated with status -1073741515 (0 minute(s), 2 second(s))"
I already figured out that it's caused by the line:
#include <GL/glut.h>
But I could not figure out why it's causing this. Can someone help me out?
回答1:
I use Windows7 and the site I mentioned specifically stated "If you're using Windows 7 64-bit, you'll need to copy this file into 'C:\Windows\sysWOW64", which I didn't. When I did that step right I got the program to run!
来源:https://stackoverflow.com/questions/27275823/program-with-opengl-compiles-but-doesnt-run