问题
I made a program that implements an edge detection algorithm, but it takes a long time to process. I've read about using lockbits, and unsafe state instead of getpixel and setpixel, but I still don't understand how to use it.
This is my example code:
private Bitmap SobelEdgeDetect(Bitmap original)
{
Bitmap b = original;
Bitmap bb = original;
int width = b.Width;
int height = b.Height;
int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
int[,] allPixR = new int[width, height];
int[,] allPixG = new int[width, height];
int[,] allPixB = new int[width, height];
int limit = 128 * 128;
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
allPixR[i, j] = b.GetPixel(i, j).R;
allPixG[i, j] = b.GetPixel(i, j).G;
allPixB[i, j] = b.GetPixel(i, j).B;
}
}
int new_rx = 0, new_ry = 0;
int new_gx = 0, new_gy = 0;
int new_bx = 0, new_by = 0;
int rc, gc, bc;
for (int i = 1; i < b.Width - 1; i++)
{
for (int j = 1; j < b.Height - 1; j++)
{
new_rx = 0;
new_ry = 0;
new_gx = 0;
new_gy = 0;
new_bx = 0;
new_by = 0;
rc = 0;
gc = 0;
bc = 0;
for (int wi = -1; wi < 2; wi++)
{
for (int hw = -1; hw < 2; hw++)
{
rc = allPixR[i + hw, j + wi];
new_rx += gx[wi + 1, hw + 1] * rc;
new_ry += gy[wi + 1, hw + 1] * rc;
gc = allPixG[i + hw, j + wi];
new_gx += gx[wi + 1, hw + 1] * gc;
new_gy += gy[wi + 1, hw + 1] * gc;
bc = allPixB[i + hw, j + wi];
new_bx += gx[wi + 1, hw + 1] * bc;
new_by += gy[wi + 1, hw + 1] * bc;
}
}
if (new_rx * new_rx + new_ry * new_ry > limit || new_gx * new_gx + new_gy * new_gy > limit || new_bx * new_bx + new_by * new_by > limit)
bb.SetPixel(i, j, Color.Black);
else
bb.SetPixel(i, j, Color.Transparent);
}
}
return bb;
}
I am using the fastbitmap class, which I implement like this:
private Bitmap SobelEdgeDetectTwo(Bitmap original)
{
int width = original.Width;
int height = original.Height;
Bitmap result = new Bitmap(width,height);
FastBitmap b = new FastBitmap(original);
FastBitmap bb = new FastBitmap(result);
b.LockBitmap();
bb.LockBitmap();
int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
int[,] allPixR = new int[width, height];
int[,] allPixG = new int[width, height];
int[,] allPixB = new int[width, height];
int limit = 128 * 128;
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
var pixel = b.GetPixel(i,j);
allPixR[i, j] = pixel.Red;
allPixG[i, j] = pixel.Green;
allPixB[i, j] = pixel.Blue;
}
}
int new_rx = 0, new_ry = 0;
int new_gx = 0, new_gy = 0;
int new_bx = 0, new_by = 0;
int rc, gc, bc;
for (int i = 1; i < width - 1; i++)
{
for (int j = 1; j < height - 1; j++)
{
new_rx = 0;
new_ry = 0;
new_gx = 0;
new_gy = 0;
new_bx = 0;
new_by = 0;
rc = 0;
gc = 0;
bc = 0;
for (int wi = -1; wi < 2; wi++)
{
for (int hw = -1; hw < 2; hw++)
{
rc = allPixR[i + hw, j + wi];
new_rx += gx[wi + 1, hw + 1] * rc;
new_ry += gy[wi + 1, hw + 1] * rc;
gc = allPixG[i + hw, j + wi];
new_gx += gx[wi + 1, hw + 1] * gc;
new_gy += gy[wi + 1, hw + 1] * gc;
bc = allPixB[i + hw, j + wi];
new_bx += gx[wi + 1, hw + 1] * bc;
new_by += gy[wi + 1, hw + 1] * bc;
}
}
if (new_rx * new_rx + new_ry * new_ry > limit || new_gx * new_gx + new_gy * new_gy > limit || new_bx * new_bx + new_by * new_by > limit)
{
PixelData p = new PixelData(Color.Black);
bb.SetPixel(i, j, p);
}
else
{
PixelData p = new PixelData(Color.Transparent);
bb.SetPixel(i, j, p);
}
}
}
b.UnlockBitmap();
bb.UnlockBitmap();
return result;
}
However, the image doesn't change at all. Could you give me advice about which part of my code is wrong?
回答1:
It's easiest to use a class like FastBitmap. Just add a FastBitmap and use GetPixel() on that class instead of on your Bitmap, the rest can be the same.
Something like this:
Bitmap dstBmp = new Bitmap(width, height, original.PixelFormat);
FastBitmap fastBitmap = new FastBitmap(dstBmp);
fastBitmap.LockBitmap();
//...
var pixel = fastBitmap.GetPixel(x,y);
//...
fastBitmap.UnlockBitmap();
回答2:
Ok, let's see what we can do - a quick Google found this, which can be simply adapted to your function something like this
private Bitmap SobelEdgeDetect(Bitmap original)
{
int width = original.Width;
int height = original.Height;
int BitsPerPixel = Image.GetPixelFormatSize(original.PixelFormat);
int OneColorBits = BitsPerPixel / 8;
BitmapData bmpData = original.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, original.PixelFormat);
int position;
int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
byte Threshold = 128;
Bitmap dstBmp = new Bitmap(width, height, original.PixelFormat);
BitmapData dstData = dstBmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, dstBmp.PixelFormat);
unsafe
{
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
byte* dst = (byte*)dstData.Scan0.ToPointer();
for (int i = 1; i < height - 1; i++)
{
for (int j = 1; j < width - 1; j++)
{
int NewX = 0, NewY = 0;
for (int ii = 0; ii < 3; ii++)
{
for (int jj = 0; jj < 3; jj++)
{
int I = i + ii - 1;
int J = j + jj - 1;
byte Current = *(ptr + (I * width + J) * OneColorBits);
NewX += gx[ii, jj] * Current;
NewY += gy[ii, jj] * Current;
}
}
position = ((i * width + j) * OneColorBits);
if (NewX * NewX + NewY * NewY > Threshold * Threshold)
dst[position] = dst[position + 1] = dst[position + 2] = 255;
else
dst[position] = dst[position + 1] = dst[position + 2] = 0;
}
}
}
original.UnlockBits(bmpData);
dstBmp.UnlockBits(dstData);
return dstBmp;
}
It's not complete copy/paste solution but you should be able to see how the original author is accessing the pixel data by using LockBits
in exactly the way you need. The rest is up to you ;-)
You will need to set the unsafe
option in your project properties as I explained in my answer to your previous question.
来源:https://stackoverflow.com/questions/16747257/edge-detection-with-lockbits-c-sharp