一、Speaker 音量、静音流程分析
java层音量设置首先调用到的是AudioManager.java中的方法,在这里有两种方法可以设置音量 setStreamVolume 和 adjustStreamVolume :
setStreamVolume:传入index直接设置音量值
adjustStreamVolume:传入direction,根据direction和获取到的步长设置音量。
frameworks\base\services\core\java\com\android\server\policy\PhoneWindowManager.java 的 interceptKeyBeforeDispatching 函数中进行了按键监听:
......
} else if (keyCode == KeyEvent.KEYCODE_VOLUME_UP
|| keyCode == KeyEvent.KEYCODE_VOLUME_DOWN
|| keyCode == KeyEvent.KEYCODE_VOLUME_MUTE) {
if (mUseTvRouting || mHandleVolumeKeysInWM) {
// On TVs or when the configuration is enabled, volume keys never
// go to the foreground app.
// MStar Android Patch Begin
if (mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_HDMI_CEC)) {
dispatchDirectAudioEvent(event);
return -1;
}
return 0;
// MStar Android Patch End
}
......
在 dispatchDirectAudioEvent 函数中获取了AudioService:
private void dispatchDirectAudioEvent(KeyEvent event) {
......case KeyEvent.KEYCODE_VOLUME_MUTE:
try {
if (event.getRepeatCount() == 0) {
getAudioService().adjustSuggestedStreamVolume(
AudioManager.ADJUST_TOGGLE_MUTE,
AudioManager.USE_DEFAULT_STREAM_TYPE, flags, pkgName, TAG);
}
} catch (Exception e) {
Log.e(TAG, "Error dispatching mute in dispatchTvAudioEvent.", e);
}
break;
}
}
然后通过 AIDL 接口调用到 frameworks\base\services\core\java\com\android\server\audio\AudioService.java 中的adjustSuggestedStreamVolume()方法,第一个参数direction指示了音量的调整方向,1为增大,-1为减小;第二个参数suggestedStreamType表示要求调整音量的流类型;第三个参数flags,其实是在AudioManager在handleKeyDown()中设置了两个flags,分别是FLAG_SHOW_UI和FLAG_VIBRATE,前者告诉AudioService需要弹出一个音量控制面板,而在handleKeyUp()里设置了FLAG_PLAY_SOUND,这是为什么在松开音量键后“有时候”(在特定的流类型且没有处于锁屏状态下)会有一个提示音。
// 1.确定要调整音量的流类型 2.在某些情况下屏蔽FLAG_PLAY_SOUND 3.调用adjustStreamVolume()
private void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags, String callingPackage, int uid) {
......
//在AudioService中还可以强行改变音量键控制的流类型。
//mVolumeControlStream是VolumePanel通过forceVolumeControlStream()设置的,
//VolumePanel显示时会调用forceVolumeControlStream强制后续的音量键操作固定为促使它显示的那个流类型,
//并在它关闭时取消这个强制设置,设值为-1
if (mUserSelectedVolumeControlStream) { // implies mVolumeControlStream != -1
streamType = mVolumeControlStream;
} else {
final int maybeActiveStreamType = getActiveStreamType(suggestedStreamType);
final boolean activeForReal;
if (maybeActiveStreamType == AudioSystem.STREAM_MUSIC) {
activeForReal = isAfMusicActiveRecently(0);
} else {
activeForReal = AudioSystem.isStreamActive(maybeActiveStreamType, 0);
}
if (activeForReal || mVolumeControlStream == -1) {
streamType = maybeActiveStreamType;
} else {
streamType = mVolumeControlStream;
}
}
final boolean isMute = isMuteAdjust(direction);
......
}
这里主要关心静音的处理流程,通过isMuteAdjust()判断direction是否为支持的静音类型:ADJUST_MUTE(静音) ,ADJUST_UNMUTE(取消静音),ADJUST_TOGGLE_MUTE(取反)
private boolean isMuteAdjust(int adjust) {
return adjust == AudioManager.ADJUST_MUTE || adjust == AudioManager.ADJUST_UNMUTE
|| adjust == AudioManager.ADJUST_TOGGLE_MUTE;
}
接着调用到adjustStreamVolume()方法,判断mute类型并
private void adjustStreamVolume(int streamType, int direction, int flags,
String callingPackage, String caller, int uid) {
if (mUseFixedVolume) {
return;
}
if (DEBUG_VOL) Log.d(TAG, "adjustStreamVolume() stream=" + streamType + ", dir=" + direction
+ ", flags=" + flags + ", caller=" + caller);
ensureValidDirection(direction); //确认一下调整的音量方向
ensureValidStreamType(streamType); //确认一下调整的流类型
boolean isMuteAdjust = isMuteAdjust(direction); //检查静音控制类型
if (isMuteAdjust && !isStreamAffectedByMute(streamType)) { //如果是静音操作,则需要进一步判断流类型是否能被静音,否则直接返回
return;
}
// use stream type alias here so that streams with same alias have the same behavior,
// including with regard to silent mode control (e.g the use of STREAM_RING below and in
// checkForRingerModeChange() in place of STREAM_RING or STREAM_NOTIFICATION)
int streamTypeAlias = mStreamVolumeAlias[streamType]; //获取streamType映射到的流类型
//VolumeStreamState类,保存与一个流类型所有音量相关的信息
VolumeStreamState streamState = mStreamStates[streamTypeAlias];
final int device = getDeviceForStream(streamTypeAlias);
int aliasIndex = streamState.getIndex(device); //获取当前音量
boolean adjustVolume = true;
int step;
......
flags &= ~AudioManager.FLAG_FIXED_VOLUME;
if ((streamTypeAlias == AudioSystem.STREAM_MUSIC) &&
((device & mFixedVolumeDevices) != 0)) {
flags |= AudioManager.FLAG_FIXED_VOLUME;
// Always toggle between max safe volume and 0 for fixed volume devices where safe
// volume is enforced, and max and 0 for the others.
// This is simulated by stepping by the full allowed volume range
if (mSafeMediaVolumeState == SAFE_MEDIA_VOLUME_ACTIVE &&
(device & mSafeMediaVolumeDevices) != 0) {
step = mSafeMediaVolumeIndex;
} else {
step = streamState.getMaxIndex();
}
if (aliasIndex != 0) {
aliasIndex = step;
}
} else {
// convert one UI step (+/-1) into a number of internal units on the stream alias
//rescaleIndex用于将音量值的变化量从源流类型变换到目标流类型下,
//由于不同的流类型的音量调节范围不同,所以这个转换是必需的
step = rescaleIndex(10, streamType, streamTypeAlias);
}
// If either the client forces allowing ringer modes for this adjustment,
// or the stream type is one that is affected by ringer modes
if (((flags & AudioManager.FLAG_ALLOW_RINGER_MODES) != 0) ||
(streamTypeAlias == getUiSoundsStreamType())) {
int ringerMode = getRingerModeInternal();
// do not vibrate if already in vibrate mode
if (ringerMode == AudioManager.RINGER_MODE_VIBRATE) {
flags &= ~AudioManager.FLAG_VIBRATE;
}
// Check if the ringer mode handles this adjustment. If it does we don't
// need to adjust the volume further.
final int result = checkForRingerModeChange(aliasIndex, direction, step,
streamState.mIsMuted, callingPackage, flags);
adjustVolume = (result & FLAG_ADJUST_VOLUME) != 0; //布尔变量,用来表示是否有必要继续设置音量值
// If suppressing a volume adjustment in silent mode, display the UI hint
if ((result & AudioManager.FLAG_SHOW_SILENT_HINT) != 0) {
flags |= AudioManager.FLAG_SHOW_SILENT_HINT;
}
// If suppressing a volume down adjustment in vibrate mode, display the UI hint
if ((result & AudioManager.FLAG_SHOW_VIBRATE_HINT) != 0) {
flags |= AudioManager.FLAG_SHOW_VIBRATE_HINT;
}
}
// If the ringermode is suppressing media, prevent changes
if (!volumeAdjustmentAllowedByDnd(streamTypeAlias, flags)) {
adjustVolume = false;
}
int oldIndex = mStreamStates[streamType].getIndex(device);
if (adjustVolume && (direction != AudioManager.ADJUST_SAME)) {
mAudioHandler.removeMessages(MSG_UNMUTE_STREAM);
......
if (isMuteAdjust) { // 如果当前是静音操作则判断类型并设置对应状态
boolean state;
if (direction == AudioManager.ADJUST_TOGGLE_MUTE) {
state = !streamState.mIsMuted;
} else {
state = direction == AudioManager.ADJUST_MUTE;
}
if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {
setSystemAudioMute(state); // TV 平台涉及的 HDMI 音量控制
}
for (int stream = 0; stream < mStreamStates.length; stream++) {
if (streamTypeAlias == mStreamVolumeAlias[stream]) {
if (!(readCameraSoundForced()
&& (mStreamStates[stream].getStreamType()
== AudioSystem.STREAM_SYSTEM_ENFORCED))) {
mStreamStates[stream].mute(state); // 设置对应流为静音状态
}
}
}
} else if ((direction == AudioManager.ADJUST_RAISE) &&
!checkSafeMediaVolume(streamTypeAlias, aliasIndex + step, device)) {
Log.e(TAG, "adjustStreamVolume() safe volume index = " + oldIndex);
mVolumeController.postDisplaySafeVolumeWarning(flags);
} else if (streamState.adjustIndex(direction * step, device, caller) //判断streamState.adjustIndex返回值,如果音量值在调整之后并没有发生变化,比如到了最大值,就不需要继续后面的操作了
|| streamState.mIsMuted) {
// Post message to set system volume (it in turn will post a
// message to persist).
if (streamState.mIsMuted) {
// Unmute the stream if it was previously muted
if (direction == AudioManager.ADJUST_RAISE) {
// unmute immediately for volume up
streamState.mute(false);
} else if (direction == AudioManager.ADJUST_LOWER) {
if (mIsSingleVolume) {
sendMsg(mAudioHandler, MSG_UNMUTE_STREAM, SENDMSG_QUEUE,
streamTypeAlias, flags, null, UNMUTE_STREAM_DELAY);
}
}
}
//这个消息将把音量设置到底层去,并将其存储到Settingsprovider中
sendMsg(mAudioHandler,
MSG_SET_DEVICE_VOLUME,
SENDMSG_QUEUE,
device,
0,
streamState,
0);
}
// Check if volume update should be sent to Hdmi system audio.
int newIndex = mStreamStates[streamType].getIndex(device);
if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {
setSystemAudioVolume(oldIndex, newIndex, getStreamMaxVolume(streamType), flags);
}
......
}
int index = mStreamStates[streamType].getIndex(device);
sendVolumeUpdate(streamType, oldIndex, index, flags); // 通知外界音量值发生了变化
}
总结一下这个函数:
- 计算按下音量键的音量步进值。这个步进值是10而不是1。在VolumeStreamState中保存的音量值是其实际值的10倍,这是为了在不同流类型之间进行音量转化时能够保证一定精度的一种实现。可以理解为在转化过程中保留了小数点后一位的精度。
- 检查是否需要改变情景模式。checkForRingerModeChange()和情景模式有关。
- 调用adjustIndex()更改VolumeStreamState对象中保存的音量值。
- 通过sendMsg()发送消息MSG_SET_DEVICE_VOLUME到mAudioHandler。
- 调用sendVolumeUpdate()函数,通知外界音量值发生了变化。
接着分析 mute() 函数实现:
public void mute(boolean state) {
boolean changed = false;
synchronized (VolumeStreamState.class) {
if (state != mIsMuted) {
changed = true;
mIsMuted = state;
// Set the new mute volume. This propagates the values to
// the audio system, otherwise the volume won't be changed
// at the lower level.
// 发送消息到 audio system
sendMsg(mAudioHandler,
MSG_SET_ALL_VOLUMES,
SENDMSG_QUEUE,
0,
0,
this, 0);
}
}
if (changed) {
// Stream mute changed, fire the intent.
// 发送广播通知
Intent intent = new Intent(AudioManager.STREAM_MUTE_CHANGED_ACTION);
intent.putExtra(AudioManager.EXTRA_VOLUME_STREAM_TYPE, mStreamType);
intent.putExtra(AudioManager.EXTRA_STREAM_VOLUME_MUTED, state);
sendBroadcastToAll(intent);
}
}
mAudioHandler是在 AudioSystemThread 启动时创建:
/** Thread that handles native AudioSystem control. */
private class AudioSystemThread extends Thread {
AudioSystemThread() {
super("AudioService");
}
@Override
public void run() {
// Set this thread up so the handler will work on it
Looper.prepare();
synchronized(AudioService.this) {
mAudioHandler = new AudioHandler();
// Notify that the handler has been created
AudioService.this.notify();
}
// Listen for volume change requests that are set by VolumePanel
Looper.loop();
}
}
通过AudioHandler中的重载方法 handleMessage() 处理相应的消息:
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_SET_DEVICE_VOLUME:
setDeviceVolume((VolumeStreamState) msg.obj, msg.arg1);
break;
case MSG_SET_ALL_VOLUMES:
setAllVolumes((VolumeStreamState) msg.obj);
break;
case MSG_PERSIST_VOLUME:
persistVolume((VolumeStreamState) msg.obj, msg.arg1);
break;
......
}
上面发送的消息是 MSG_SET_ALL_VOLUMES,所以看下setAllVolumes()方法:
private void setAllVolumes(VolumeStreamState streamState) {
// Apply volume
streamState.applyAllVolumes();
// Apply change to all streams using this one as alias
int numStreamTypes = AudioSystem.getNumStreamTypes();
for (int streamType = numStreamTypes - 1; streamType >= 0; streamType--) {
if (streamType != streamState.mStreamType &&
mStreamVolumeAlias[streamType] == streamState.mStreamType) {
mStreamStates[streamType].applyAllVolumes();
}
}
}
applyAllVolumes中调用了AudioSystem中的setStreamVolumeIndex方法根据index设置音量值:
public void applyAllVolumes() {
synchronized (VolumeStreamState.class) {
// apply device specific volumes first
int index;
for (int i = 0; i < mIndexMap.size(); i++) {
final int device = mIndexMap.keyAt(i);
if (device != AudioSystem.DEVICE_OUT_DEFAULT) {
if (mIsMuted) {
index = 0;
} else if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&
mAvrcpAbsVolSupported) {
index = getAbsoluteVolumeIndex((getIndex(device) + 5)/10);
} else if ((device & mFullVolumeDevices) != 0) {
index = (mIndexMax + 5)/10;
} else {
index = (mIndexMap.valueAt(i) + 5)/10;
}
AudioSystem.setStreamVolumeIndex(mStreamType, index, device);
}
}
// apply default volume last: by convention , default device volume will be used
// by audio policy manager if no explicit volume is present for a given device type
if (mIsMuted) {
index = 0;
} else {
index = (getIndex(AudioSystem.DEVICE_OUT_DEFAULT) + 5)/10;
}
AudioSystem.setStreamVolumeIndex(
mStreamType, index, AudioSystem.DEVICE_OUT_DEFAULT);
}
}
调用到frameworks\base\services\core\java\com\android\server\audio\AudioService.java 中声明的JNI层setStreamVolumeIndex() 接口,
下面就进入到了Native层 frameworks\base\core\jni\android_media_AudioSystem.cpp,对应的JNI方法:
{"setStreamVolumeIndex","(III)I", (void *)android_media_AudioSystem_setStreamVolumeIndex},
实现是在 frameworks\av\media\libaudioclient\AudioSystem.cpp
status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->setStreamVolumeIndex(stream, index, device);
}
先看AudioSystem::get_audio_policy_service()返回了一个什么对象:
// establish binder interface to AudioPolicy service
const sp<IAudioPolicyService> AudioSystem::get_audio_policy_service()
{
sp<IAudioPolicyService> ap;
sp<AudioPolicyServiceClient> apc;
{
Mutex::Autolock _l(gLockAPS);
if (gAudioPolicyService == 0) {
sp<IServiceManager> sm = defaultServiceManager();
sp<IBinder> binder;
do {
// 通过ServiceManager获取音频服务(Binder相关知识)
binder = sm->getService(String16("media.audio_policy"));
if (binder != 0)
break;
ALOGW("AudioPolicyService not published, waiting...");
usleep(500000); // 0.5 s
} while (true);
if (gAudioPolicyServiceClient == NULL) {
gAudioPolicyServiceClient = new AudioPolicyServiceClient();
}
binder->linkToDeath(gAudioPolicyServiceClient);
// 使用interface_cast对binder对象进行转换,后作为client端对象返回
gAudioPolicyService = interface_cast<IAudioPolicyService>(binder);
LOG_ALWAYS_FATAL_IF(gAudioPolicyService == 0);
apc = gAudioPolicyServiceClient;
// Make sure callbacks can be received by gAudioPolicyServiceClient
ProcessState::self()->startThreadPool();
}
ap = gAudioPolicyService;
}
if (apc != 0) {
ap->registerClient(apc);
}
return ap;
}
上面的 interface_cast 是一个模版,在frameworks\native\include\binder\IInterface.h中定义如下
template<typename INTERFACE>
inline sp<INTERFACE> interface_cast(const sp<IBinder>& obj)
{
return INTERFACE::asInterface(obj);
}
展开后返回的是 IAudioPolicyService::asInterface(binder)
此时asInterface是在IAudioPolicyService作用域下,所以再去IAudioPolicyService.h查找asInterface
在IAudioPolicyService中发现 DECLARE_META_INTERFACE(AudioPolicyService);
这个宏的定义也在frameworks\native\include\binder\IInterface.h中。
#define DECLARE_META_INTERFACE(INTERFACE) \
static const ::android::String16 descriptor; \
static ::android::sp<I##INTERFACE> asInterface( \
const ::android::sp<::android::IBinder>& obj); \
virtual const ::android::String16& getInterfaceDescriptor() const; \
I##INTERFACE(); \
virtual ~I##INTERFACE(); \
其中 ::android::sp<I##INTERFACE> I##INTERFACE::asInterface 返回的intr 就是Bp##INTERFACE(obj),其中INTERFACE就是AudioPolicyService,obj就是binder,
所以展开返回的对象就是BpAudioPolicyService(binder)。
#define IMPLEMENT_META_INTERFACE(INTERFACE, NAME) \
const ::android::String16 I##INTERFACE::descriptor(NAME); \
const ::android::String16& \
I##INTERFACE::getInterfaceDescriptor() const { \
return I##INTERFACE::descriptor; \
} \
::android::sp<I##INTERFACE> I##INTERFACE::asInterface( \
const ::android::sp<::android::IBinder>& obj) \
{ \
::android::sp<I##INTERFACE> intr; \
if (obj != NULL) { \
intr = static_cast<I##INTERFACE*>( \
obj->queryLocalInterface( \
I##INTERFACE::descriptor).get()); \
if (intr == NULL) { \
intr = new Bp##INTERFACE(obj); \
} \
} \
return intr; \
} \
I##INTERFACE::I##INTERFACE() { } \
I##INTERFACE::~I##INTERFACE() { } \
再回到AudioSystem.cpp中 aps->setStreamVolumeIndex() 调用的就是BpAudioPolicyService(binder)->setStreamVolumeIndex(stream, index, device),
而这个BpAudioPolicyService的定义在IAudioPolicyService.cpp中
virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device)
{
Parcel data, reply;
//调用Parcel讲接口描述符以及stream,index,device包装进datadata.writeInterfaceToken(IAudioPolicyService::getInterfaceDescriptor());
data.writeInt32(static_cast <uint32_t>(stream));
data.writeInt32(index);
data.writeInt32(static_cast <uint32_t>(device));
//使用transact将data以及SET_STREAM_VOLUME传走,并且传了一个reply的引用来保存传回来的值
remote()->transact(SET_STREAM_VOLUME, data, &reply);
return static_cast <status_t> (reply.readInt32());
}
其中remote()是通过继承关系BpAudioPolicyService -> BpInterface -> BpRefBase,在类BpRefBase中定义:
inline IBinder* remote() { return mRemote; }
IBinder* const mRemote;
这里是内联的,并且return的mRemote也是const的,只赋值一次,它是在前面获取远程服务AudioPolicyService时候创建的BpBinder对象(主要是打开了binder驱动,获得FD描述符,并且内存映射了空间),所以调用BpBinder.cpp的transact函数:
status_t BpBinder::transact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
// Once a binder has died, it will never come back to life.
if (mAlive) {
status_t status = IPCThreadState::self()->transact(
mHandle, code, data, reply, flags);
if (status == DEAD_OBJECT) mAlive = 0;
return status;
}
return DEAD_OBJECT;
}
调用IPCThreadState.cpp的transact,进入IPCThreadState.cpp ,在这个IPCThreadState就是真正交换通讯的地方了,void IPCThreadState::joinThreadPool(bool isMain)会循环调用 result = getAndExecuteCommand();处理命令,而我们的IPCThreadState::self()->transact就会使用Pacle来封装我们传入的数据交给 joinThreadPool来处理。最终会在 status_t IPCThreadState::executeCommand(int32_t cmd)中调用 error = the_context_object->transact(tr.code, buffer, &reply, tr.flags); 这个the_context_object我们可以根据定义 sp the_context_object;了解这是一个bbinder对象(在binder.cpp中)。进入binder.cpp :
status_t BBinder::transact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
data.setDataPosition(0);
status_t err = NO_ERROR;
switch (code) {
case PING_TRANSACTION:
reply->writeInt32(pingBinder());
break;
default:
err = onTransact(code, data, reply, flags);
break;
}
if (reply != NULL) {
reply->setDataPosition(0);
}
return err;
}
这里调用了err = onTransact(code, data, reply, flags);根据继承关系,可以知道调用的是AudioPolicyService的ontransact方法:
status_t AudioPolicyService::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
return BnAudioPolicyService::onTransact(code, data, reply, flags);
}
IAudioPolicyService.cpp
case SET_STREAM_VOLUME: {
CHECK_INTERFACE(IAudioPolicyService, data, reply);
audio_stream_type_t stream =
static_cast <audio_stream_type_t>(data.readInt32());
int index = data.readInt32();
audio_devices_t device = static_cast <audio_devices_t>(data.readInt32());
reply->writeInt32(static_cast <uint32_t>(setStreamVolumeIndex(stream,
index,
device)));
return NO_ERROR;
} break;
此处的reply->writeInt32(static_cast (setStreamVolumeIndex(stream,index,device));调用了setStreamVolumeIndex方法,所以AudioPolicyService调用了BnAudioPolicyService::onTransact后回去调用自己的 setStreamVolumeIndex方法,而setStreamVolumeIndex的实现在android8.0中在AudioPolicyInterfaceImpl.cpp中。
status_t AudioPolicyService::setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device)
{
if (mAudioPolicyManager == NULL) {
return NO_INIT;
}
if (!settingsAllowed()) {
return PERMISSION_DENIED;
}
if (uint32_t(stream) >= AUDIO_STREAM_PUBLIC_CNT) {
return BAD_VALUE;
}
Mutex::Autolock _l(mLock);
return mAudioPolicyManager->setStreamVolumeIndex(stream,
index,
device);
}
这里调用mAudioPolicyManager->setStreamVolumeIndex(stream, index,device); AudioPolicyManager下的 setStreamVolumeIndex 方法,回到了AudioPolicyManager.cpp中:
status_t AudioPolicyManager::setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device)
{
......if (applyVolume) {
//FIXME: workaround for truncated touch sounds
// delayed volume change for system stream to be removed when the problem is
// handled by system UI
status_t volStatus =
checkAndSetVolume((audio_stream_type_t)curStream, index, desc, curDevice,
(stream == AUDIO_STREAM_SYSTEM) ? TOUCH_SOUND_FIXED_DELAY_MS : 0);
if (volStatus != NO_ERROR) {
status = volStatus;
}
}
.......
}
在这里会在audiopolicymanager中做一系列的处理,比较关键的是 checkAndSetVolume()
status_t AudioPolicyManager::checkAndSetVolume(audio_stream_type_t stream,
int index,
const sp<AudioOutputDescriptor>& outputDesc,
audio_devices_t device,
int delayMs,
bool force)
{
// do not change actual stream volume if the stream is muted
if (outputDesc->mMuteCount[stream] != 0) {
ALOGVV("checkAndSetVolume() stream %d muted count %d",
stream, outputDesc->mMuteCount[stream]);
return NO_ERROR;
}
audio_policy_forced_cfg_t forceUseForComm =
mEngine->getForceUse(AUDIO_POLICY_FORCE_FOR_COMMUNICATION);
// do not change in call volume if bluetooth is connected and vice versa
if ((stream == AUDIO_STREAM_VOICE_CALL && forceUseForComm == AUDIO_POLICY_FORCE_BT_SCO) ||
(stream == AUDIO_STREAM_BLUETOOTH_SCO && forceUseForComm != AUDIO_POLICY_FORCE_BT_SCO)) {
ALOGV("checkAndSetVolume() cannot set stream %d volume with force use = %d for comm",
stream, forceUseForComm);
return INVALID_OPERATION;
}
if (device == AUDIO_DEVICE_NONE) {
device = outputDesc->device();
}
float volumeDb = computeVolume(stream, index, device);
if (outputDesc->isFixedVolume(device)) {
volumeDb = 0.0f;
}
// 实际项目开发中此处便可直接切入自己的中间件
// Sheldon Android Patch Begin
if (stream == AUDIO_STREAM_MUSIC) {
if ((device & AUDIO_DEVICE_OUT_SPEAKER) ||
(device & AUDIO_DEVICE_OUT_HDMI_ARC) ||
(device & AUDIO_DEVICE_OUT_SPDIF) ||
(device & AUDIO_DEVICE_OUT_WIRED_HEADPHONE)) {
sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();
float volumeDbToAmpl = Volume::DbToAmpl(volumeDb);
if (af != NULL) {
ALOGD("%s: index %d, device 0x%x, volume %f(Db %f)", __FUNCTION__, index, device, volumeDbToAmpl, volumeDb);
af->setMasterVolume(volumeDbToAmpl);
volumeDb = 0.0f;
} else {
ALOGE("%s: can Not set master volume because af is null", __FUNCTION__);
}
}
}
// Sheldon Android Patch End
......
return NO_ERROR;
}
在播放音乐时上报静音键值的log:
12-31 19:05:04.399 2094 2347 D APM_AudioPolicyManager: checkAndSetVolume: index 20, device 0x2, volume 0.050119(Db -26.000000)
12-31 19:05:12.820 2094 2346 D APM_AudioPolicyManager: checkAndSetVolume: index 0, device 0x2, volume 0.000002(Db -115.000000)
同上面获取AudioPolicyService一样,这里获取到 Audiofliger Service 后,通过Binder远程调用到最终的实现在 frameworks\av\services\audioflinger\AudioFlinger.cpp
status_t AudioFlinger::setMasterVolume(float value)
{
......
Mutex::Autolock _l(mLock);
mMasterVolume = value;
// Set master volume in the HALs which support it.
for (size_t i = 0; i < mAudioHwDevs.size(); i++) {
AutoMutex lock(mHardwareLock);
AudioHwDevice *dev = mAudioHwDevs.valueAt(i);
mHardwareStatus = AUDIO_HW_SET_MASTER_VOLUME;
if (dev->canSetMasterVolume()) {
dev->hwDevice()->setMasterVolume(value); // 调用到HAL层接口,开始与底层硬件接口交互
}
mHardwareStatus = AUDIO_HW_IDLE;
}
......
}
其中 mAudioHwDevs 列表是在 ::loadHwModule(const char *name) 中初始化:
// loadHwModule_l() must be called with AudioFlinger::mLock held
audio_module_handle_t AudioFlinger::loadHwModule_l(const char *name)
{
for (size_t i = 0; i < mAudioHwDevs.size(); i++) {
if (strncmp(mAudioHwDevs.valueAt(i)->moduleName(), name, strlen(name)) == 0) {
ALOGW("loadHwModule() module %s already loaded", name);
return mAudioHwDevs.keyAt(i);
}
}
sp<DeviceHalInterface> dev;
int rc = mDevicesFactoryHal->openDevice(name, &dev); //Android 7.0 开始引入的HIDL概念需要查阅相关资料了解
if (rc) {
ALOGE("loadHwModule() error %d loading module %s", rc, name);
return AUDIO_MODULE_HANDLE_NONE;
}
......
ALOGI("loadHwModule() Loaded %s audio interface, handle %d", name, handle);
return handle;
}
先看mDevicesFactoryHal 的初始化,new了一个DevicesFactoryHalHybrid:
mDevicesFactoryHal = DevicesFactoryHalInterface::create();
create的方法实现在 frameworks\av\media\libaudiohal\DevicesFactoryHalHybrid.cpp 中,发现最终其实是new了一个DevicesFactoryHalHybrid.
该对象是一个拥有一个DevicesFactoryHalLocal对象和DevicesFactoryHalHidl对象的“混血儿”(Hybrid字面之意):
DevicesFactoryHalHybrid::DevicesFactoryHalHybrid()
: mLocalFactory(new DevicesFactoryHalLocal()),
mHidlFactory(
#ifdef USE_LEGACY_LOCAL_AUDIO_HAL
nullptr
#else
new DevicesFactoryHalHidl()
#endif
) {
}
也就是说mDevicesFactoryHal是一个DevicesFactoryHalHybrid对象,前面调用的openDevice方法即为:
status_t DevicesFactoryHalHybrid::openDevice(const char *name, sp<DeviceHalInterface> *device) {
//如果mHidlFactory存在,而且要打开的设备不是AUDIO_HARDWARE_MODULE_ID_A2DP.
if (mHidlFactory != 0 && strcmp(AUDIO_HARDWARE_MODULE_ID_A2DP, name) != 0) {
return mHidlFactory->openDevice(name, device);
}
return mLocalFactory->openDevice(name, device);
}
mDevicesFactory赋值:
DevicesFactoryHalHidl::DevicesFactoryHalHidl() {
mDevicesFactory = IDevicesFactory::getService();
...
}
IDevicesFactory是一个由IDevicesFactory.hal生成的类,有对应的实现方法:
hardware/interfaces/audio/2.0/default/DevicesFactory.cpp
// Methods from ::android::hardware::audio::V2_0::IDevicesFactory follow.
Return<void> DevicesFactory::openDevice(IDevicesFactory::Device device, openDevice_cb _hidl_cb) {
audio_hw_device_t *halDevice;
Result retval(Result::INVALID_ARGUMENTS);
sp<IDevice> result;
const char* moduleName = deviceToString(device);
if (moduleName != nullptr) {
//画重点
int halStatus = loadAudioInterface(moduleName, &halDevice);
if (halStatus == OK) {
if (device == IDevicesFactory::Device::PRIMARY) {
result = new PrimaryDevice(halDevice);
} else {
result = new ::android::hardware::audio::V2_0::implementation::
Device(halDevice);
}
retval = Result::OK;
} else if (halStatus == -EINVAL) {
retval = Result::NOT_INITIALIZED;
}
}
_hidl_cb(retval, result);
return Void();
}
重点:
// static
int DevicesFactory::loadAudioInterface(const char *if_name, audio_hw_device_t **dev)
{
...
hw_get_module_by_class(AUDIO_HARDWARE_MODULE_ID, if_name, &mod);
...
audio_hw_device_open(mod, dev);
...
}
回去再分析DevicesFactoryHalHybrid::openDevice调用的另一个分支(传统方式),如果mHidlFactory不存在,或者要打开的设备是
AUDIO_HARDWARE_MODULE_ID_A2DP(strcmp(AUDIO_HARDWARE_MODULE_ID_A2DP, name) = 0)
代码走mLocalFactory->openDevice(name, device);
status_t DevicesFactoryHalLocal::openDevice(const char *name, sp<DeviceHalInterface> *device) {
audio_hw_device_t *dev;
status_t rc = load_audio_interface(name, &dev);
if (rc == OK) {
//重点在这里
*device = new DeviceHalLocal(dev);
}
return rc;
}
static status_t load_audio_interface(const char *if_name, audio_hw_device_t **dev)
{
...
rc = hw_get_module_by_class(AUDIO_HARDWARE_MODULE_ID, if_name, &mod);
...
rc = audio_hw_device_open(mod, dev);
...
}
以下就是传统方式和HIDL方式都会去调用的audio.h中的接口了.
./hardware/libhardware/include/hardware/audio.h
static inline int audio_hw_device_open(const struct hw_module_t* module,
struct audio_hw_device** device)
{
return module->methods->open(module, AUDIO_HARDWARE_INTERFACE,
TO_HW_DEVICE_T_OPEN(device));
}
它调用的就是audio_hw.c中的adev_open,audio_hw对应的动态库在开机时加载:
12-31 19:00:14.802 2150 2150 I AudioFlinger: loadHwModule() Loaded primary audio interface, handle 10
12-31 19:00:14.884 2150 2150 I AudioFlinger: loadHwModule() Loaded a2dp audio interface, handle 18
12-31 19:00:14.887 2150 2150 I AudioFlinger: loadHwModule() Loaded usb audio interface, handle 26
12-31 19:00:14.890 2150 2150 I AudioFlinger: loadHwModule() Loaded r_submix audio interface, handle 34
进入HAL层后便是跟厂商封装代码、硬件相关。
二、麦克风静音设置流程
Mstar平台项目上使用外部的一个RT5651 Codec,由于平台端ASOC框架不完整,所以直接通过I2C控制其工作,
简单记录一下上层到底层的对单独Codec的麦克风输入的控制流程:
\frameworks\base\services\core\java\com\android\server\policy\PhoneWindowManager.java
---》interceptKeyBeforeDispatching()
---》 getAudioService().setMicrophoneMute(muteOffOn, pkgName, mCurrentUserId);
\frameworks\base\services\core\java\com\android\server\audio\AudioService.java
---》public void setMicrophoneMute(boolean on, String callingPackage, int userId)
---》setMicrophoneMuteNoCallerCheck(boolean on, int userId)
---》AudioSystem.muteMicrophone(on); // 系统标准的USB 声卡设备
---》AudioSystem.setParameters(String.format("mute_external_mic_by_user=%s", on)); //可以自己添加参数,对应特定的硬件
\frameworks\base\core\jni\android_media_AudioSystem.cpp
---》AudioSystem::setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs)
---》af->setParameters(ioHandle, keyValuePairs);
\frameworks\av\services\audioflinger\AudioFlinger.cpp
---》AudioFlinger::setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs)
---》status_t result = dev->setParameters(keyValuePairs);
\vendor\mstar\hardware\audio\audio_hw_7_0\audio_hw.cpp
---》str_parms_get_str(parms, AUDIO_PARAMETER_MUTE_EXT_MIC, value, sizeof(value)); // HAL层获取传下的参数并处理
\vendor\mstar\hardware\audio\audio_hw_7_0\audio_utils.cpp
---》pAudioManagerInterface->enableMute(snMutePath);
\vendor\mstar\supernova\projects\tvos\audiomanager\libaudiomanagerservice\AudioManagerService.cpp
---》bool AudioManagerService::Client::enableMute(int32_t enMuteType)
---》m_MSrvSSSound->SetMute((SSSOUND_MUTE_TYPE)enMuteType,1);
vendor\mstar\supernova\projects\msrv\common\src\MSrv_SSSound.cpp
---》SetMute(SSSOUND_MUTE_TYPE muteType, MAPI_BOOL onOff)
---》SetMuteStatus(SSSOUND_MUTE_TYPE muteType, MAPI_BOOL onOff, MSRV_AUDIO_PROCESSOR_TYPE eType)
---》Get_mapi_audio()->SetSoundMuteStatus(_TransMSrvMuteTypeToSDKMuteType(muteType,onOff), E_AUDIOMUTESOURCE_MAINSOURCE_);
\vendor\mstar\supernova\projects\customization\MStarSDK\audio\mapi_audio_customer.cpp ---》m_pGPIOAumuteOut->SetOff();
---》SetSoundMute(SOUND_MUTE_SOURCE_ eSoundMuteSource, SOUND_MUTE_TYPE_ eOnOff)
---》void mapi_audio_customer::SetSoundMute(SOUND_MUTE_SOURCE_ eSoundMuteSource, SOUND_MUTE_TYPE_ eOnOff)
---》mapi_gpio *gptr = mapi_gpio::GetGPIO_Dev(MUTE);
vendor\mstar\supernova\projects\board\m7221\pcb\device_pcb_m7221_160D_DTMB.cpp //涉及硬件相关的GPIO、I2C接口操作
时序图:
来源:oschina
链接:https://my.oschina.net/u/4335170/blog/3335957