bgee 投点显示

二次信任 提交于 2020-12-15 18:53:49

The display is formatted as such: (1d20 roll) + (luck + modifiers) = (result) You will hit, excluding critical hits/misses, if: (result) >= (Base THAC0 - Target AC) "Luck" is your cumulative of these modifiers: Spoiler

Luck
Chant
Bad-Chant
Fatigue
Intoxication

Capped between two values: (20 - 1d20 roll) >= value >= (1 - 1d20 roll)

"Modifiers" is the cumulative value of all of the following: Spoiler

Your:
    Proficiency: +/-#
    Strength/Extra: +/-#
    Dexterity: +/-#
    Missile Adjustment: +/-#
    Bonus: +/-#
    Fist Bonus: +/-#
    (Race): +/-#
    (Weapon Style): +/-#
    (item-name): +/-#
Your hidden modifiers (not listed in either the record or inventory breakdown):
    opcode 284: (varies) - Melee THAC0 bonus - not used outside of Mods
    opcode 178: (varies) - THAC0 vs type bonus (evil,demons,undead,etc)
    Berserk(+2)
    Invisible(+4) - only against targets that cannot see invisible
    Racial Enemy: (+4)
Your Opponents situation:
    Range: (-8) - too close while you are using Missile Weapons
    Attack of Opportunity: (+4) - opponent is Unarmed/Ranged while you are attacking in Melee
    Visibility: (-4) - opponent is invisible and you cannot see invisible
    AC vs type: (varies) - (crush,slash,evil,lawful,trolls,etc)

"Base THAC0" includes the following: Spoiler

Base THAC0
Modifiers listed as "to-hit" in the inventory screen THAC0 display
Blindness: (-4)
Bless: (can vary)
Aid: (can vary)

"Target AC" includes the following: Spoiler

Base AC
Generic AC Modifiers (items/spells)
Targets Dexterity: (varies)
Targets Weapon Style: (varies)
Target is Blind: (+4)
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