问题
I am very new to socket programming, and i am trying to send over TCP connection but getting few errors.
here is my code
FILE* File;
char* Buffer;
unsigned long Size;
File = fopen("C:\\test.zip", "rb");
if (!File)
{
printf("Error while readaing the file\n");
return;
}
// file size 1
fseek(File, 0, SEEK_END);
Size = ftell(File);
fseek(File, 0, SEEK_SET);
Buffer = new char[Size];
fread(Buffer, Size, 1, File);
char cSize[MAX_PATH];
sprintf(cSize, "%i", Size);
cout << "MAX PATH " << MAX_PATH<<endl;
cout << "cSize: " << cSize << endl;
fclose(File);
` So this to find the size of my file. most of the code i am trying it out from other questions in here but it didnt solve my problem. ' my send and recv:
unsigned long filechunk = 1025;
unsigned long byteSent = 0;
unsigned long bytesToSend = 0;
send(Sub, cSize, MAX_PATH, 0); // File size to client
while (byteSent < Size) {
if ((Size - byteSent) >= filechunk) {
bytesToSend = filechunk;
}
else {
bytesToSend = Size - byteSent;
}
if (send(Sub, Buffer + byteSent, bytesToSend, 0)) {
std::cout << "Sent: ";
}
byteSent += bytesToSend;
std::cout << "Size : "<<Size<<" BytesSent : "<<byteSent<<" Bytes to send: " << bytesToSend << std::endl;
system("pause");
on the client side:
int Size;
char* Filesize = new char[5000000]; // is there a better way? my sfiles size are unknown but at least 50mb
if (recv(Socket, Filesize, 5000000, 0)) // File size
{
Size = atoi((const char*)Filesize);
printf("File size: %d\n", Size);
}
char* Buffer = new char[Size];
FILE* File;
File = fopen("test.zip", "wb"); //start copying from the server, creating the file first.
std::string convert;
long conv;
std::cout << "Size: " << Size << std::endl;
int total=Size;
int byteRecv = 0;
int recvCheck;
int bytes = 1025;
//getting the file
while (byteRecv < Size ) {
recvCheck = recv(Socket, Buffer, bytes, 0);
if (recvCheck >0) // File
{
fwrite(Buffer, 1, byteRecv, File);
std::cout << "Recieved:" << byteRecv << std::endl;
Size -= byteRecv;
byteRecv += byteRecv;
std::cout << "Error: " << WSAGetLastError();
}
else {
std::cout << "Error: " << WSAGetLastError();
total += 1; // the loop often get into infinit loop so i force it in case of this error.
if (total > 3) {
break;
}
}
}
fclose(File);
So, i know it is not very efficient and i am not sure if there are similar questions as i have been digging in here for a few weeks now.
-is there a better way i can make a char*[]? as i dont know the size of the files i want to send yet. - does ftell() and sifeof() work the same way? -when i check for the size i recved from the server it is alays wrong. Ex: server file: 32633513, recv size: 3263 -most of the code i have taken from other problems and combined it. if you see anything that is not needed do tell me so i take notes of that.
回答1:
There is a lot of wrong things but that may correct your problem at first:
On the client side replace (your are both decrementing the total count of bytes and the received ones with the wrong value):
Size -= byteRecv;
byteRecv += byteRecv;
with:
byteRecv += recvCheck; // actualizes the count of received bytes
The other problem is your buffer size. Never try to get an entire file in memory, this is nonsense in general; files are usually managed chunks by chunks. As you are reading at most 1025 bytes in each loop, then only use a buffer of size 1025, you don't need more. Same for reading and writing...
来源:https://stackoverflow.com/questions/61246287/sending-files-over-tcp-using-c-recving-wrong-size