SwifUI onAppear gets called twice

别等时光非礼了梦想. 提交于 2020-12-08 06:54:16

问题


Q1: Why are onAppears called twice?

Q2: Alternatively, where can I make my network call?

I have placed onAppears at a few different place in my code and they are all called twice. Ultimately, I'm trying to make a network call before displaying the next view so if you know of a way to do that without using onAppear, I'm all ears.

I have also tried to place and remove a ForEach inside my Lists and it doesn't change anything.

Xcode 12 Beta 3 -> Target iOs 14 CoreData enabled but not used yet

struct ChannelListView: View {

@EnvironmentObject var channelStore: ChannelStore
@State private var searchText = ""
@ObservedObject private var networking = Networking()

var body: some View {
    NavigationView {
        VStack {
            SearchBar(text: $searchText)
                .padding(.top, 20)
             
            List() {

                ForEach(channelStore.allChannels) { channel in
                    
                    NavigationLink(destination: VideoListView(channel: channel)
                                    .onAppear(perform: {
                        print("PREVIOUS VIEW ON APPEAR")
                    })) {
                        ChannelRowView(channel: channel)
                    }
                }
                .listStyle(GroupedListStyle())
            }
            .navigationTitle("Channels")
            }
        }
    }
}

struct VideoListView: View {

@EnvironmentObject var videoStore: VideoStore
@EnvironmentObject var channelStore: ChannelStore
@ObservedObject private var networking = Networking()

var channel: Channel

var body: some View {
    
    List(videoStore.allVideos) { video in
        VideoRowView(video: video)
    }
        .onAppear(perform: {
            print("LIST ON APPEAR")
        })
        .navigationTitle("Videos")
        .navigationBarItems(trailing: Button(action: {
            networking.getTopVideos(channelID: channel.channelId) { (videos) in
                var videoIdArray = [String]()
                videoStore.allVideos = videos
                
                for video in videoStore.allVideos {
                    videoIdArray.append(video.videoID)
                }
                
                for (index, var video) in videoStore.allVideos.enumerated() {
                    networking.getViewCount(videoID: videoIdArray[index]) { (viewCount) in
                        video.viewCount = viewCount
                        videoStore.allVideos[index] = video
                        
                        networking.setVideoThumbnail(video: video) { (image) in
                            video.thumbnailImage = image
                            videoStore.allVideos[index] = video
                        }
                    }
                }
            }
        }) {
            Text("Button")
        })
        .onAppear(perform: {
            print("BOTTOM ON APPEAR")
        }) 
    }
}

回答1:


I had the same exact issue.

What I did was the following:

struct ContentView: View {

    @State var didAppear = false
    @State var appearCount = 0

    var body: some View { 
       Text("Appeared Count: \(appearrCount)"
           .onAppear(perform: onLoad)
    }

    func onLoad() {
        if didAppear = false {
            appearCount += 1
            //This is where I loaded my coreData information into normal arrays
        }
        didAppear = true
    }
}

This solves it by making sure only what's inside the the if conditional inside of onLoad() will run once.

Update: Someone on the Apple Developer forums has filed a ticket and Apple is aware of the issue. My solution is a temporary hack until Apple addresses the problem.




回答2:


you can create a bool variable to check if first appear

struct VideoListView: View {
  @State var firstAppear: Bool = true

  var body: some View {
    List {
      Text("")
    }
    .onAppear(perform: {
      if !self.firstAppear { return }
      print("BOTTOM ON APPEAR")
      self.firstAppear = false
    })
  }
}



回答3:


In case someone else is in my boat, here is how I solved it for now:

struct ChannelListView: View {

@State private var searchText = ""
@State private var isNavLinkActive: Bool = false
@EnvironmentObject var channelStore: ChannelStore
@ObservedObject private var networking = Networking()

var body: some View {
    NavigationView {
        VStack {
            SearchBar(text: $searchText)
                .padding(.top, 20)
            List(channelStore.allChannels) { channel in
                ZStack {
                    NavigationLink(destination: VideoListView(channel: channel)) {
                        ChannelRowView(channel: channel)
                    }
                    HStack {
                        Spacer()
                        Button {
                            isNavLinkActive = true
                            
                            // Place action/network call here
                            
                        } label: {
                            Image(systemName: "arrow.right")
                        }
                        .foregroundColor(.gray)
                    }
                }
                .listStyle(GroupedListStyle())
            }
            .navigationTitle("Channels")
            }
        }
    }
}



回答4:


We don't have to do it on .onAppear(perform) This can be done on init of View



来源:https://stackoverflow.com/questions/63080830/swifui-onappear-gets-called-twice

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