问题
I have an image of a tennis ball:
It is necessary to make an animation of a ball falling with subsequent bounces from a solid surface.
I got this kind of animation, but it doesn't look realistic:
To start the animation, click on the image:
<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
<animateTransform attributeName="transform" type="translate" dur="1s" begin="svg1.click" values="0,0;0,168;0" repeatCount="3" />
</image>
<polyline points="5,190 190,190" stroke="silver" stroke-width="4" />
</svg>
It is necessary that the first bounce was less than the height of the fall of the ball, the second bounce was less than the height of the first bounce, the third bounce was less than the second.
How do you achieve this? Solution maybe on SMIL SVG, CSS, JS
SMIL SVG solution is preferred.
回答1:
The most realistic approach would be to simulate the physics with JS.
Something like this:
let ballElem = document.getElementById("ball");
let GRAVITY = 40; // Acceleration due to gravity (pixels / sec /sec)
let FLOOR_Y = 200 - 25; // Y coord of floor. The 25 here is because ball.y is the top of the ball.
let BOUNCINESS = 0.8; // Velocity retained after a bounce
let LIMIT = 0.1; // Minimum velocity required to keep animation running
let ball = {};
let lastFrameTime = null;
ballElem.addEventListener("click", startAnim);
function startAnim()
{
ball = {x: 82, y: 0, dx: 0, dy: 0};
lastFrameTime = null;
requestAnimationFrame(animStep);
}
function animStep(timestamp)
{
if (lastFrameTime === null)
lastFrameTime = timestamp;
// Milliseconds elapsed since last step
const elapsed = timestamp - lastFrameTime;
lastFrameTime = timestamp;
ball.dy += GRAVITY * elapsed / 1000;
ball.y += ball.dy;
ball.x += ball.dx; // not really used in this example
if (ball.y > FLOOR_Y) {
// Step has taken us below the floor, so we need to rebound the ball.
ball.y -= (ball.y - FLOOR_Y);
ball.dy = -ball.dy * BOUNCINESS;
}
// Update the <image> element x and y
ballElem.x.baseVal.value = ball.x;
ballElem.y.baseVal.value = ball.y;
// Request another animation step
if (Math.abs(ball.y - FLOOR_Y) > LIMIT || // Not on ground
Math.abs(ball.dy) > LIMIT || // or still moving
Math.abs(ball.dx) > LIMIT) {
requestAnimationFrame(animStep);
}
}
<svg id="svg1"
width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >
<image id="ball" xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px"/>
</svg>
回答2:
SVG SMIL Solution
The variable amount of ball bounce can be set in the values = ""
attribute of the animateTransform
animation command.
The speed of the ball at each time slot can be controlled using the values of the keyTimes
attribute.
restart = "whenNotActive"
- protection from restarting the animation until it has completely finished.
The animation will start after clicking
<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
<animateTransform id="anT"
attributeName="transform"
type="translate"
dur="3s"
begin="svg1.click+0.5s"
values="
0,0;
0,168;
0,84;
0,168;
0,126;
0,168;
0,148;
0,168;
0,158;
0,168;
0,163;
0,168;
0,166;
0,168;"
keyTimes="0;0.066;0.13;0.198;0.264;0.33;0.396;0.462;0.528;0.594;0.66;0.726;0.792;1"
repeatCount="1"
fill="freeze"
restart="whenNotActive" />
</image>
<polyline points="5,193 194,193" stroke="silver" stroke-width="4" />
</svg>
Looping animation example
For this, the following condition is written in the animation start condition:begin = "svg1.click; anT.end + 1s"
, where
svg1.click
- the first start of the animation after a clickanT.end + 1s
- restart the animation in 1 second, after the end of the animation with id = "anT"
<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
<animateTransform id="anT"
attributeName="transform"
type="translate"
dur="3s"
begin="svg1.click+0.5s;anT.end+1s"
values="
0,0;
0,168;
0,84;
0,168;
0,126;
0,168;
0,148;
0,168;
0,158;
0,168;
0,163;
0,168;
0,166;
0,168;
"
keyTimes="0;0.066;0.13;0.198;0.264;0.33;0.396;0.462;0.528;0.594;0.66;0.726;0.792;1"
repeatCount="1"
fill="freeze"
restart="whenNotActive" />
</image>
<polyline points="5,193 194,193" stroke="silver" stroke-width="4" />
</svg>
来源:https://stackoverflow.com/questions/64757447/how-to-animate-a-tennis-ball-to-bounce-off-a-horizontal-surface