问题
I am trying to make the player sprite act when he touches the door but it is not working. I am trying to make it print the word collision but it is not appearing.Most of the code comes from: https://pythonprogramming.altervista.org/platform-game-in-detail-part-1/?doing_wp_cron=1603309265.4902870655059814453125
code:
import pygame
import sys
import glob
map1 = """wwwwwwwwwwwwwwwwwwwwwwwwwwwww
w w
w w
w w
w w
w
w d
w p
w
w w
w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
map2 = """wwwwwwwwwwwwwwdwwwwwwwwwwwwww
w w
w w
w w
w w
w w w w
w w
p e w
w w
w w
w w w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
pygame.display.set_icon(pygame.image.load("C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/favicon.ico"))
pygame.display.set_caption("Knock Knight")
screen = pygame.display.set_mode((480, 250))
moving_right = False
moving_left = False
moving_up = False
moving_down = False
player_location = [50,50]
door_list = []
#-----------------------------
door = pygame.image.load("C:/Users/cuerv/Downloads/Door.png").convert()
door_rect = door.get_rect(center=(100, 250))
door.set_colorkey((255, 255, 255))
tile = pygame.image.load("C:/Users/cuerv/Downloads/Wall.png").convert()
tile_rect = tile.get_rect(center=(100, 256))
player = pygame.image.load("C:/Users/cuerv/Downloads/Player.png").convert()
player_rect = player.get_rect(center=(100, 256))
player.set_colorkey((255, 255, 255))
enemy = pygame.image.load("C:/Users/cuerv/Downloads/Enemy.png").convert()
enemy_rect = enemy.get_rect(center=(100, 250))
enemy.set_colorkey((255, 255, 255))
def check_collision(door):
for pipe in door:
#for pipr in pipes = checks forall the rects inside pipe list
if player.colliderect(pipe):
#colliderect = checks for collision
print('collision')
def init_display():
global screen, tile, door, player, enemy
def tiles(map1):
global tile, door, player, enemy
for y, line in enumerate(map1):
#counts lines
for x, c in enumerate(line):
#counts caracters
if c == "w":
#caracter is w
screen.blit(tile, (x * 16.18, y * 15))
if c == "d":
screen.blit(door, (x * 16.2, y * 15))
if c == "p":
screen.blit(player, player_location)
if c == "e":
screen.blit(enemy, (x * 16, y * 15))
map1 = map1.splitlines()
pygame.init()
init_display()
clock = pygame.time.Clock()
while True:
screen.fill((0,0,0))
tiles(map1)
if moving_right == True:
player_location[0] += 4
if moving_left == True:
player_location[0] -= 4
if moving_up == True:
player_location[1] -=4
if moving_down == True:
player_location[1] +=4
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT:
moving_right = True
if event.key == K_LEFT:
moving_left = True
if event.key == K_UP:
moving_up = True
if event.key == K_DOWN:
moving_down = True
if event.type == KEYUP:
if event.key == K_RIGHT:
moving_right = False
if event.key == K_LEFT:
moving_left = False
if event.key == K_UP:
moving_up = False
if event.key == K_DOWN:
moving_down = False
check_collision (door_list)
pygame.display.update()
clock.tick(60)
回答1:
player
is not pygame.Rect
object but player_rect
is. Use player_rect
instead of player
for the collision test:
def check_collision(doors):
for pipe in doors:
#for pipr in pipes = checks forall the rects inside pipe list
if player_rect.colliderect(pipe): # <---
#colliderect = checks for collision
print('collision')
door_list
is an empty list and player_rect
is not in the player's position. Update player_rect
and door_list
in function tiles
. blit
returns the rectangular area of the affected pixels. Use it to update player_rect
and to fill door_list
:
def tiles(map1):
global tile, door, player, enemy, player_rect # <---
door_list.clear() # <---
for y, line in enumerate(map1):
#counts lines
for x, c in enumerate(line):
#counts caracters
if c == "w":
#caracter is w
screen.blit(tile, (x * 16.18, y * 15))
if c == "d":
rect = screen.blit(door, (x * 16.2, y * 15)) # <---
door_list.append(rect) # <---
if c == "p":
player_rect = screen.blit(player, player_location) # <---
if c == "e":
screen.blit(enemy, (x * 16, y * 15))
Don't forget to use the global statement, when you want to change a variable in the global namespace:
def tiles(map1):
global player_rect
# [...]
来源:https://stackoverflow.com/questions/64636714/why-are-my-rects-not-working-and-making-the-player-interact-with-the-door-as-it