一,在角色下添加一个空物体
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private Rigidbody2D m_rg;
public float MoveSpeed;
public float JumpSpeed;
//在角色下添加一个空物体
//设置一个跳跃监测点
public Transform CheckPoint;
//设置一个跳跃监测半径
public float CheckRadius;
//设置一个跳跃监测层---角色与地面的检测
public LayerMask WhatIsGround;
//角色默认是否着地--true
public bool isGround;
private Animator Anim;
void Start () {
m_rg = gameObject.GetComponent<Rigidbody2D>();
Anim = gameObject.GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
//
isGround = Physics2D.OverlapCircle(CheckPoint.position, CheckRadius, WhatIsGround);
//------------------Input.GetAxisRaw没有小数值,只有整数,不会产生缓动------------------
//角色水平移动
//按住D键,判断如果大于0,则向右开始移动
if (Input.GetAxisRaw("Horizontal") > 0)
{
m_rg.velocity = new Vector2(MoveSpeed, m_rg.velocity.y);
//设置自身缩放的值
transform.localScale = new Vector2(1f,1f);
}
//角色水平移动
//按住A键,判断如果小于0,则向左开始移动
else if (Input.GetAxisRaw("Horizontal") < 0)
{
m_rg.velocity = new Vector2(-MoveSpeed, m_rg.velocity.y);
//如果new Vector2(-1f, 1f) x值为负数,则图片进行反转显示
transform.localScale = new Vector2(-1f, 1f);
}
else
//角色水平移动
//松开按键,判断如果等于0,则停止移动
{
m_rg.velocity = new Vector2(0, m_rg.velocity.y);
}
//角色按下空格键实现跳跃
//禁止二连跳
//要先判断角色是否在地面上,在地面上可以跳,不在地面上则不能跳
if (Input.GetButtonDown("Jump")&& isGround)
{
m_rg.velocity = new Vector2(m_rg.velocity.x,JumpSpeed);
}
Anim.SetFloat("Speed", m_rg.velocity.x);
Anim.SetBool("Grouned", isGround);
}
}
来源:oschina
链接:https://my.oschina.net/u/4382439/blog/3712729