Canvas recording using captureStream and mediaRecorder

偶尔善良 提交于 2019-11-27 21:57:11

问题


How can i record streams from more than one canvas? ie, when i change one canvas to other it has to record the active canvas continue to the first.

I have done like this:

stream = canvas.captureStream();
mediaRecorder = new MediaRecorder(stream, options);
mediaRecorder.ondataavailable = handleDataAvailable;
mediaRecorder.start(10);

function handleDataAvailable(event) {
  recordedBlobs.push(event.data);
}

But when adding another stream, only the first part is recorded. I'am pushing recorded data to a global array.


回答1:


In the current implementations, you can't switch the recorded tracks of a MediaRecorder's stream.

When you try to do so, Firefox throws you in the console that

MediaRecorder does not support recording multiple tracks of the same type at this time.

while Chrome keeps silent and records black frames instead of the second track...

var canvases = Array.prototype.slice.call(document.querySelectorAll('canvas')),
  recordingStream,
  current = 0,
  chunks = [],
  recorder,
  switchInterval;


function startRecording() {

  // first gather both canvases streams & extract the videoTracks
  let streams = canvases.map((c) => {
    return c.captureStream(30)
  });
  let tracks = streams.map((s) => {
    return s.getVideoTracks()[0]
  });
  // create a new MediaStream with both tracks in it
  // we don't use addTrack because of https://bugzilla.mozilla.org/show_bug.cgi?id=1296531
  recordingStream = 'MediaStream' in window && new MediaStream(tracks) || new webkitMediaStream(tracks);

  // init the MediaRecorder
  recorder = new MediaRecorder(recordingStream);
  recorder.ondataavailable = saveChunks;
  recorder.onstop = exportVideo;
  recorder.onerror = (e) => {
    console.log(e.name)
  };
  recorder.start();

  stopRec.disabled = false;
  // switch the canvas to be recorder every 200ms
  switchInterval = setInterval(switchStream, 200);

}


// switch mute one of the tracks, then the other
function switchStream() {
  current = +!current;
  var tracks = recordingStream.getVideoTracks();
  tracks[current].enabled = true;
  // commented because it seems FF doesn't support canvasTrack's method yet
  // doesn't work in chrome even when there anyway
  //  tracks[current].requestFrame(); 
  tracks[+!current].enabled = false;
}

function saveChunks(evt) {
  // store our video's chunks
  if (evt.data.size > 0) {
    chunks.push(evt.data);
  }

}

stopRec.onclick = function stopRecording() {
  if (recorder.state !== 'recording') {
    this.disabled = true;
    return;
  }
  // stop everything
  recorder.stop(); // this will trigger exportVideo
  clearInterval(switchInterval);
  stopCanvasAnim();
  a.style.display = b.style.display = 'none';
  this.parentNode.innerHTML = "";
}


function exportVideo() {
  //  we've got everything
  vid.src = URL.createObjectURL(new Blob(chunks));
}



var stopCanvasAnim = (function initCanvasDrawing() {
  // some fancy drawings

  var aCtx = canvases[0].getContext('2d'),
    bCtx = canvases[1].getContext('2d');

  var objects = [],
    w = canvases[0].width,
    h = canvases[0].height;
  aCtx.fillStyle = bCtx.fillStyle = 'ivory';

  for (var i = 0; i < 100; i++) {
    objects.push({
      angle: Math.random() * 360,
      x: 100 + (Math.random() * w / 2),
      y: 100 + (Math.random() * h / 2),
      radius: 10 + (Math.random() * 40),
      speed: 1 + Math.random() * 20
    });
  }
  var stop = false;
  var draw = function() {

    aCtx.fillRect(0, 0, w, h);
    bCtx.fillRect(0, 0, w, h);
    for (var n = 0; n < 100; n++) {
      var entity = objects[n],
        velY = Math.cos(entity.angle * Math.PI / 180) * entity.speed,
        velX = Math.sin(entity.angle * Math.PI / 180) * entity.speed;

      entity.x += velX;
      entity.y -= velY;

      aCtx.drawImage(imgA, entity.x, entity.y, entity.radius, entity.radius);
      bCtx.drawImage(imgB, entity.x, entity.y, entity.radius, entity.radius);

      entity.angle++;
    }
    if (!stop) {
      requestAnimationFrame(draw);
    }
  }


  var imgA = new Image();
  var imgB = new Image();
  imgA.onload = function() {
    draw();
    startRecording();
  };
  imgA.crossOrigin = imgB.crossOrigin = 'anonymous';
  imgA.src = "https://dl.dropboxusercontent.com/s/4e90e48s5vtmfbd/aaa.png";
  imgB.src = "https://dl.dropboxusercontent.com/s/rumlhyme6s5f8pt/ABC.png";

  return function() {
    stop = true;
  };
})();
<p>
  <button id="stopRec" disabled>stop recording</button>
</p>
<canvas id="a"></canvas>
<canvas id="b"></canvas>
<video id="vid" controls></video>

Note that there is currently an open issue on the w3c github project mediacapture-record about this.


But, there is a simple workaround to this issue :

  • use an other offscreen [hidden]* offscreen (the chrome bug is now fixed in latest 58 canary) canvas, only used for the recorder,
  • draw the frames of the wanted canvas on it.

This way, no problem ;-)
The same workaround could also be used to save different videos on the same MediaRecorder.

var canvases = document.querySelectorAll('canvas'),
  recordingCtx,
  current = 0,
  chunks = [],
  recorder,
  switchInterval;

// draw one of our canvas on a third one
function recordingAnim() {
  recordingCtx.drawImage(canvases[current], 0, 0);
  // if recorder is stopped, stop the animation
  if (!recorder || recorder.state === 'recording') {
    requestAnimationFrame(recordingAnim);
  }
}

function startRecording() {

  var recordingCanvas = canvases[0].cloneNode();
  recordingCtx = recordingCanvas.getContext('2d');
  recordingCanvas.id = "";
  // chrome forces us to display the canvas in doc so it can be recorded,
  // This bug has been fixed in chrome 58.0.3014.0
  recordingCtx.canvas.style.height = 0;
  document.body.appendChild(recordingCtx.canvas);

  // draw one of the canvases on our recording one
  recordingAnim();

  // init the MediaRecorder
  recorder = new MediaRecorder(recordingCtx.canvas.captureStream(30));
  recorder.ondataavailable = saveChunks;
  recorder.onstop = exportVideo;
  recorder.start();

  stopRec.onclick = stopRecording;
  // switch the canvas to be recorder every 200ms
  switchInterval = setInterval(switchStream, 200);

}

function saveChunks(evt) {
  // store our final video's chunks
  if (evt.data.size > 0) {
    chunks.push(evt.data);
  }

}

function stopRecording() {
    // stop everything, this will trigger recorder.onstop
    recorder.stop();
    clearInterval(switchInterval);
    stopCanvasAnim();
    a.style.display = b.style.display = 'none';
    this.parentNode.innerHTML = "";
    recordingCtx.canvas.parentNode.removeChild(recordingCtx.canvas)
  }
  // when we've got everything

function exportVideo() {
  vid.src = URL.createObjectURL(new Blob(chunks));
}

// switch between 1 and 0
function switchStream() {
    current = +!current;
  }
  // some fancy drawings
var stopCanvasAnim = (function initCanvasDrawing() {

  var aCtx = canvases[0].getContext('2d'),
    bCtx = canvases[1].getContext('2d');

  var objects = [],
    w = canvases[0].width,
    h = canvases[0].height;
  aCtx.fillStyle = bCtx.fillStyle = 'ivory';
  // taken from http://stackoverflow.com/a/23486828/3702797
  for (var i = 0; i < 100; i++) {
    objects.push({
      angle: Math.random() * 360,
      x: 100 + (Math.random() * w / 2),
      y: 100 + (Math.random() * h / 2),
      radius: 10 + (Math.random() * 40),
      speed: 1 + Math.random() * 20
    });
  }
  var stop = false;
  var draw = function() {

    aCtx.fillRect(0, 0, w, h);
    bCtx.fillRect(0, 0, w, h);
    for (var n = 0; n < 100; n++) {
      var entity = objects[n],
        velY = Math.cos(entity.angle * Math.PI / 180) * entity.speed,
        velX = Math.sin(entity.angle * Math.PI / 180) * entity.speed;

      entity.x += velX;
      entity.y -= velY;

      aCtx.drawImage(imgA, entity.x, entity.y, entity.radius, entity.radius);
      bCtx.drawImage(imgB, entity.x, entity.y, entity.radius, entity.radius);

      entity.angle++;
    }
    if (!stop) {
      requestAnimationFrame(draw);
    }
  }


  var imgA = new Image();
  var imgB = new Image();
  imgA.onload = function() {
    draw();
    startRecording();
  };
  imgA.crossOrigin = imgB.crossOrigin = 'anonymous';
  imgA.src = "https://dl.dropboxusercontent.com/s/4e90e48s5vtmfbd/aaa.png";
  imgB.src = "https://dl.dropboxusercontent.com/s/rumlhyme6s5f8pt/ABC.png";

  return function() {
    stop = true;
  };
})();
<p>
  <button id="stopRec">stop recording</button>
</p>
<canvas id="a"></canvas>
<canvas id="b"></canvas>
<video id="vid" controls></video>


来源:https://stackoverflow.com/questions/39874867/canvas-recording-using-capturestream-and-mediarecorder

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