Use NODE_ENV in source code to control build process with Webpack

非 Y 不嫁゛ 提交于 2019-11-27 21:55:43

问题


I am setting up Redux DevTools (https://www.npmjs.com/package/redux-devtools) in my project and want to exclude the DevTools when building my project for production. The documentation says that this can be accomplished by using this code:

if (process.env.NODE_ENV === 'production') {
  module.exports = require('./configureStore.prod');
} else {
  module.exports = require('./configureStore.dev');
}

I already have a module with constants so I have put the checking for the NODE_ENV in there.

Constants.PRODUCTION = process.env.NODE_ENV === 'production'

In my Webpack config file I have the following code that works like it should:

const production = process.env.NODE_ENV === 'production'

var config = {
  // configuration goes here
}

if (production) {
  config.plugins = [
    new webpack.optimize.UglifyJsPlugin({
      compress: {
        warnings: false,
      },
    }),
  ].concat(config.plugins)
}

When running set NODE_ENV=production&&webpack the build get's minified and using just webpack dosen't minify the build. However, in the source code itself the NODE_ENV is undefined:

console.log(process.env.NODE_ENV) // Output: Undefined

If I set my Constants.PRODUCTION to true then DevTools is not included in the build. Somehow I am supposed to use DefinePlugin or ProvidePlugin (the Redux DevTools documentation mention them both but on different places), but I can't figure out how. I am using Windows 10, DevTools 3.0.0 and npm scripts to run the build process. Can anyone help me with how I'm supposed to set up DefinePlugin or ProvidePlugin in my webpack config file?


回答1:


I solved it by myself; in the webpack config file I added this:

plugins: [
  // Some other plugins
  new webpack.DefinePlugin({
      PRODUCTION: production,
  })
]

I changed the code in my Constants module to

Constants.PRODUCTION = PRODUCTION

and that works. Now when running my npm scripts I got one build without the modules since that is removed completely during uglifying and I can start webpack dev server as before and then I have Redux DevTools loaded:

"scripts": {
  "start": "set NODE_ENV=development&&webpack-dev-server",
  "build": "set NODE_ENV=production&&webpack --progress --colors"
}

The first code snippet in the question now looks like this:

if (Constants.PRODUCTION) {
  module.exports = require('./configureStore.prod');
} else {
  module.exports = require('./configureStore.dev');
}



回答2:


Based on webpack documentation. Setting webpack -p will do the following

  • Minification using UglifyJSPlugin
  • Runs the LoaderOptionsPlugin
  • Sets the Node environment variable

So instead of manually setting NODE_ENV all you need to do is to set -p flag. Something like this

"scripts": {
  "start": "webpack-dev-server",
  "build": "webpack -p --progress --colors"
}


来源:https://stackoverflow.com/questions/34479372/use-node-env-in-source-code-to-control-build-process-with-webpack

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!