基于AutoJs4实现的陀螺世界辅助

佐手、 提交于 2020-10-01 11:34:07

又一个区块链作品,任务模式为主导,做任务养宠物上下班的路上、中午的食堂、半晚约会的路上哈哈都可以点点。App没有任何难度属于0薅的App,每天投入一点时间就可以。还是强调区块链App,大家赶紧薅过去就没了。也是要求注册模式。

做了个脚本实现签到和看AD领能量,代码如下:

auto.waitFor();//判断和等待开启无障碍
auto.waitFor();//判断和等待开启无障碍
let see_count = 1000;// rawInput('请输入滑动次数','1000');//手动输入滑动次数默认是1000次。
let appName = "陀螺世界"
app.launchApp(appName);//只有一个快手极速版所以直接Launch就可以,不用包名
console.show(); //开启日志(悬浮窗权限)
console.info(appName);
probability=10;//概率自动点赞、评论、关注的概率
timesInterval=8;//间隔时间
CurveBrushScreen=false;//是否曲线滑动true取消滑动false直线滑动
sleep(10000);//等待splash时间手机不好长点

adolescentWindows();//关闭青少年窗口

clickControl(text("观看视频翻倍"));

sleep(30000)

clickControl(id("tt_video_ad_close_layout"))

sleepRandom1()
if(clickControl(text("我的"))){
    swipeDown()
    clickControl(text("每日签到"));
    sleepRandom1()
    if(text("已签到").exists()){
        clickControlBounds(id("dialog_dismiss"))
    }else{
        clickControl(text("签到"));
        sleepRandom1()
        clickControl(text("确认"));
    }
    

}
if(clickControl(text("收益"))){

    sleepRandom1()

    clickControl(text("更多有趣视频"))
    
    sleepRandom1()
    
    for (var i = 1; i < see_count; i++) {
        toastInfo("第"+i+"次循环")
        clickControlList(text("去观看"),0)
        sleep(65000)
        back()
        sleepRandom1()
        back()
        sleepRandom3()
        sleepRandom9()
        sleepRandom1()
        if(text("更多有趣视频").exists() && text("额外算力等您来拿").exists()){
            clickControl(text("更多有趣视频"))
        }
    }
}

/**
 * 点击屏幕上的坐标
 * @param {坐标} b 
 */
function clickBounds(b) {
    return clickResult = click(b.centerX(), b.centerY());
}
/**
 * 点击UI上的控件
 * @param {UI上的元素} element 
 */
function clickControl(element){
    let clickResult=false;
    try {
        if (element.exists()) {
            toastLog("准备click:"+element.findOnce().getText());
            let clickable=element.findOnce().clickable();//是否可以点击
            if(clickable){
                clickResult=element.findOnce().click();
                sleep(random(1000,1200));
            }else{
                let b = element.findOnce().bounds();
                clickResult=click(b.centerX(),b.centerY());
                sleep(random(1000,1200));
            }
        }
        return clickResult;
    } catch (error) {
        toastError(error)
        return false;
    }
    
}
/**
 * 元素对象
 * @param {ID或name} obj 
 */
function uiSelector(obj){
    let element=null;
    try {
        if(text(""+obj+"").exists()){
            element=text(""+obj+"");
            return element;
        }
        if(desc(""+obj+"").exists()){
            element=desc(""+obj+"");
            return element;
        }
        if(id(""+obj+"").exists()){
            element=id(""+obj+"");
            return element;
        }
    } catch (error) {
        return null;
    }
}
/**
 * 随机点赞
 * @param {点赞ID}} view_id 
 */
function randomHeart(view_id, probability) {
    index = random(1, parseInt(probability));
    if (index == 1) {
        var target = id(view_id).findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
/**
 * 随机关注
 * @param {控件ID} follow_view_id 
 * @param {概率} probability 
 */
function randomFollow(follow_view_id, probability) {
    index = random(1, parseInt(probability));
    if (index == 1) {
        var target = id(follow_view_id).findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
function clickCancle(){
    if(text("取消").exists()){
        text("取消").findOnce().click();
    }
}
/**
 * 青少年窗口
 */
function adolescentWindows() {
    if (text("我知道了").exists()) {
        text("我知道了").findOnce().click();
    }
    if (text("知道了").exists()) {
        text("知道了").findOnce().click();
    }
}
/**
 * 直接无视
 */
function closeUpgrageTip() {
    if (text("直接无视").exists()) {
        text("直接无视").findOnce().click();
    }
    if (text("刷新重试").exists()) {
        text("刷新重试").findOnce().click();
    }
}
/**随机点赞并休息一秒 */
function randomHeart() {
    index = random(1, 10);
    if (index == 1) {
        var target = id('ic_like').findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
/**
 * 贝塞尔曲线
 * @param {坐标点} ScreenPoint 
 * @param {偏移量} Offset 
 */
function bezier_curves(ScreenPoint, Offset) {
    cx = 3.0 * (ScreenPoint[1].x - ScreenPoint[0].x);
    bx = 3.0 * (ScreenPoint[2].x - ScreenPoint[1].x) - cx;
    ax = ScreenPoint[3].x - ScreenPoint[0].x - cx - bx;
    cy = 3.0 * (ScreenPoint[1].y - ScreenPoint[0].y);
    by = 3.0 * (ScreenPoint[2].y - ScreenPoint[1].y) - cy;
    ay = ScreenPoint[3].y - ScreenPoint[0].y - cy - by;
    tSquared =Offset * Offset;
    tCubed = tSquared * Offset;
    result = {
        "x": 0,
        "y": 0
    };
    result.x = (ax * tCubed) + (bx * tSquared) + (cx * Offset) + ScreenPoint[0].x;
    result.y = (ay * tCubed) + (by * tSquared) + (cy * Offset) + ScreenPoint[0].y;
    return result;
}
/**
 * 滑动(默认概率是百分之三十)
 * @param {*} qx 
 * @param {*} qy 
 * @param {*} zx 
 * @param {*} zy 
 * @param {*} time 
 * @param {*} timesInterval 
 */
function slideScreenDown(qx, qy, zx, zy, time, timesInterval,CurveBrushScreen) {
    if (CurveBrushScreen) {
        curveDown(qx, qy, zx, zy, time, timesInterval); //曲线概率
    } else {
        lineDown(qx, qy, zx, zy, time, timesInterval); //直线概率
    }
}
/**
 * 概率0-9 大于3的时候采用曲线概率 小于3的时候直线概率
 */
function randomFunction(){
    return Math.floor(Math.random() * 10);	
}
function curveDown(qx, qy, zx, zy, time,timesInterval){
    toastInfo("曲线滑动");
    var xxy = [time];
    var point = [];
    var dx0 = {
        "x": qx,
        "y": qy
    };
    var dx1 = {
        "x": random(qx - 100, qx + 100),
        "y": random(qy, qy + 50)
    };
    var dx2 = {
        "x": random(zx - 100, zx + 100),
        "y": random(zy, zy + 50),
    };
    var dx3 = {
        "x": zx,
        "y": zy
    };
    for (var i = 0; i < 4; i++) {
        eval("point.push(dx" + i + ")");
    };
    for (let i = 0; i < 1; i += 0.08) {
        let newPoint=bezier_curves(point, i);
        xxyy = [parseInt(newPoint.x), parseInt(newPoint.y)]
        xxy.push(xxyy);
    }
    gesture.apply(null, xxy);

    let randomMin = timesInterval * 1000;
    let randomMax = (parseInt(timesInterval) + 2) * 1000;
    let delayTime = random(randomMin, randomMax);
    sleep(delayTime);
}
/**
 * 屏幕向下滑动并延迟8至12秒
 */
function lineDown(startX, startY, endX, endY, pressTime, timesInterval) {
    toastInfo("屏幕向下滑动");
    swipe(startX, startY, endX, endY, pressTime);
    let randomMin = timesInterval * 1000;
    let randomMax = (parseInt(timesInterval) + 2) * 1000;
    let delayTime = random(randomMin, randomMax);
    sleep(delayTime);
}
/**
 * 按照指定概率随机上滑
 * @param {*} startX 
 * @param {*} startY 
 * @param {*} endX 
 * @param {*} endY 
 * @param {*} pressTime 
 * @param {*} probability 
 */
function randomUpSildeScreen(startX, startY, endX, endY, pressTime, probability) {
    let randomIndex = random(1, parseInt(probability));
    if (randomIndex == 1) {
        swipe(startX, startY, endX, endY, pressTime);
        delayTime = random(12000, 15000);
        sleep(delayTime);
    }
}
/**
 * 连续下滑对上一个无兴趣
 * 其实得和上滑做个排他,既然无兴趣不要在上滑
 */
function randomDownSildeScreen(startX, startY, endX, endY, pressTime, timesInterval, probability) {
    let randomIndex = random(1, parseInt(probability));
    if (randomIndex == 1) {
        swipe(startX, startY, endX, endY, pressTime);
        sleep(2000);
        swipe(startX, startY, endX, endY, pressTime);
        sleep(timesInterval);
    }
}
/**
 *点击一下屏幕
 */
function clickScreen() {
    var x = device.width - device.width * 0.26;
    var y = device.height - device.height * 0.26;
    toastLog("点击屏幕" + x + ":" + y);
    let clickResult = click(x, y);
    toastLog(clickResult);
}
/**
 * 输出Tosat和Info日志
 * @param {日志消息} messagge 
 */
function toastInfo(message) {
    toast(message)
    console.info(message)
}
/**
 * 输出Tosat和Error日志
 * @param {日志消息} messagge 
 */
function toastError(message) {
    toast(message)
    console.error(message)
}
function toastLog(message) {
    toast(message)
    console.log(message)
}
function toastWarn(message) {
    toast(message)
    console.warn(message)
}
/**
 * 休眠随机0.1秒至0.5秒
 */
function sleepRandom0() {
    sleep(random(100, 500));
}
/**
 * 休眠随机1秒至3秒
 */
function sleepRandom1() {
    sleep(random(1000, 3000));
}
/**
 * 休眠随机3秒至5秒
 */
function sleepRandom3() {
    sleep(random(3000, 5000));
}
/**
 * 休眠随机5秒至7秒
 */
function sleepRandom5() {
    sleep(random(5000, 7000));
}
/**
 * 休眠随机7秒至9秒
 */
function sleepRandom7() {
    sleep(random(7000, 9000));
}
/**
 * 休眠随机11秒至9秒
 */
function sleepRandom9() {
    sleep(random(9000, 11000));
}
/**
 * 显示控件的坐标
 * @param {要查找的元素} element 
 * @index {点击的顺序} index 
 */
function clickControlList(element, index) {
    try {
        let controlArray = element.find();
        if (controlArray != null) {
            let controlLength = controlArray.length;
            for (let i = 0; i < controlLength; i++) {
                toastLog(controlArray[i].bounds())
            }
            let b = controlArray[index].bounds()
            return clickBounds(b)
        } else {
            return false
        }
    } catch (error) {
        return false
    }
}
/**
 * 显示控件的坐标
 * @param {要查找的元素} element 
 */
function getControlList(element) {
    try {
        let controlArray = element.find();
        toastInfo(controlArray.length);
        if (controlArray != null) {
            let controlLength = controlArray.length;
            for (let i = 0; i < controlLength; i++) {
                toastLog(controlArray[i].bounds())
            }
        }
    } catch (error) {

    }
}
/**
 * 点击屏幕上的坐标
 * @param {坐标} b 
 */
function clickControlBounds(element) {
    let clickResult = false;
    if (element == null) {
        return false;
    }
    try {
        if (element.exists()) {
            toastLog("准备click:" + element);
            let b = element.findOnce().bounds();
            clickResult = click(b.centerX(), b.centerY());
            sleep(random(2000, 3200));
        } else {

        }
        return clickResult;
    } catch (error) {
        toastError("clickControlBounds方法出现错误:" + error)
        return false;
    }
}
function swipeDown() {
    let x1 = random(device.width * 0.8, device.width * 0.9);
    let y1 = device.height - (device.height * 0.2)
    let x2 = random(device.width * 0.8, device.width * 0.9);
    let y2 = device.height * 0.1
    swipe(x1, y1, x2, y2, 600);
    sleep(3000);

}

主界面是游戏autojs无法分析就做不了操作自动化了。属于半自动化吧~

大家有兴趣的可以试试。

广告还挺霸气的

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