Post-increment within a self-assignment

瘦欲@ 提交于 2019-11-27 19:39:20

Let’s take a look at the intermediary language code for that:

IL_0000:  nop
IL_0001:  ldc.i4.s    2A
IL_0003:  stloc.0     // c
IL_0004:  ldloc.0     // c

This loads the constant integer 42 onto the stack, then stores it into the variable c, and loads it immediately again onto the stack.

IL_0005:  stloc.1
IL_0006:  ldloc.1

This copies the value into another register, and also loads it again.

IL_0007:  ldc.i4.1
IL_0008:  add

This adds the constant 1 to the loaded value

IL_0009:  stloc.0     // c

… and stores the result (43) into the variable c.

IL_000A:  ldloc.1
IL_000B:  stloc.0     // c

Then the value from the other register is loaded (that’s still 42!) and stored into the variable c.

IL_000C:  ldloc.0     // c
IL_000D:  call        System.Console.WriteLine
IL_0012:  nop
IL_0013:  ret

Then the value (42) is loaded from the variable, and printed.


So what you can see from this is that while c++ increments the variable by one after the result was returned, that incrementing happens still before assinging the value to the variable. So the sequence is more like this:

  1. Get value from c
  2. Post-increment c
  3. Assign previously read value to c

And that should explain why you get that result :)


To add one more example, since this was mentioned in a comment that was since deleted:

c = c++ + c;

This works very similarly: Assuming an initial value of 2 again, the left side of the addition is evaluated first. So the value is read from the variable (2), then c is incremented (c becomes 3). Then the right side of the addition is evaluated. The value of c is read (now 3). Then the addition takes place (2 + 3) and the result (5) is assigned to the variable.


The takeaway from this is that you should avoid mixing increment and decrement operations in normal expressions. While the behavior is very well defined and makes absolute sense (as shown above), it is still sometimes difficult to wrap your head around it. Especially when you assign something to the same variable that you increment in the expression, this becomes confusing quickly. So do yourself and others a favor and avoid increment/decrement operations when they are not completely on their own :)

According to the MSDN page on C# operators the assignment operator (=) has lower precedence than any primary operator, such as ++x or x++. That means that in the line

c = c++;

the right hand side is evaluated first. The expression c++ increments c to 43, then returns the original value 42 as a result, which is used for the assignment.

As the documentation you linked to states,

[The second form is a] postfix increment operation. The result of the operation is the value of the operand before it has been incremented.

In other words, your code is equivalent to

// Evaluate the right hand side:
int incrementResult = c;   // Store the original value, int incrementResult = 42
c = c + 1;                 // Increment c, i.e. c = 43

// Perform the assignment:
c = incrementResult;       // Assign c to the "result of the operation", i.e. c = 42

Compare this to the prefix form

c = ++c;

which would evaluate as

// Evaluate the right hand side:
c = c + 1;                 // Increment c, i.e. c = 43
int incrementResult = c;   // Store the new value, i.e. int incrementResult = 43

// Perform the assignment:
c = incrementResult;       // Assign c to the "result of the operation", i.e. c = 43

The docs say for postfix state:

The result of the operation is the value of the operand before it has been incremented.

This means that when you do:

c = c++;

You're actually re-assigning 42 to c, and that's why you're seeing the console print 42. But if you do:

static void Main(string[] args)
{
    int c = 42;
    c++;
    Console.WriteLine(c);  
}

You'll see it output 43.

If you look at what the compiler generates (in Debug mode), you'll see:

private static void Main(string[] args)
{
    int num = 42;
    int num2 = num;
    num = num2 + 1;
    num = num2;
    Console.WriteLine(num);
}

Which shows the overwrite more clearly. If you look at Release mode, you'll see the compiler optimize the entire call to:

private static void Main(string[] args)
{
    Console.WriteLine(42);
}

...as this is assigning the variable to itself and then incrementing the value...

No it's not what it does.

The post-increment operator increments the variable and returns the old value. The pre-increment operator increments the variable and returns the new value.

So your c++ increments c to 43, but returns 42 which then is assigned to c again.

The expression on the right-hand-side of an assignment is evaluated completely, then the assignment is performed.

   c = c++;

Is the same as

   // Right hand side is calculated first.
   _tmp = c;
   c = c + 1;

   // Then the assignment is performed
   c = _tmp;

I think I see what the original questioner was thinking. They were thinking (I think) that postincrement means increment the variable after the evaluation of the whole expression, e.g. that

x = a[i++] + a[j++];   // (0)

is the same as

{ x = a[i] + a[j] ; i += 1 ; j += 1; }   // (1)

(and admittedly these are equivalent) and that

c = c++;  // (2)

means

{ c = c ; c +=1 ; } // (3)

and that

x = a[i++] + a[i++];  // (4)

means

{ x = a[i] + a[i] ; i += 2 ; } // (5)

But this is not the case. v++ means increment v right away, but use the old value as the value of the expression. So in the case of (4) an actually equivalent statement is

{int t0 = a[i] ; i += 1 ; int t1 = a[i] ; i += 1 ; x = t0 + t1 ; } // (6)

As others have noted, statements like (2) and (4) are well defined in C# (and Java), but they are not well defined in C and C++.

In C and C++ expressions like (2) and (4) that change a variable and also use it in some other way are usually undefined, meaning the compiler is welcome (as far as the language laws go) to translate them in any way at all, e.g. to transfer money from your bank account to the compiler writer's.

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