问题
I've got a variable (a label which describes a play) within a class that I need to pass around between my views, which I do through the @EnvironmentObject state. When a function (in the same class as the variable) that changes that label gets called by one view the variable is updated in the other views. However, that function is also called by the AppDelegate when a notification is fired. At the moment, I've got the class containing the label declared as a new instance in the AppDelegate, which results in no changes to the variable in the view/struct.
Is it possible to give the AppDeleagte access to the environment object (e.g. through AppDelegate().environmentobject(myClass), if so where?) or is there a better way to do this?
Simplified Code:
Class which contains the playlistLabel and the the function to change the playlist and the label
class MusicManager: NSObject, ObservableObject {
var playlistLabel: String = ""
func playPlaylistNow(chosenPlaylist: String?) {
playlistLabel = "Playlist: \(chosenPlaylist!)"
}
}
Home View which displays the label
struct HomeView: View {
@EnvironmentObject var musicManager: MusicManager
var body: some View {
Text(musicManager.playlistLabel)
}
}
AppDelegate
class AppDelegate: UIResponder, UIApplicationDelegate, AVAudioPlayerDelegate {
var musicManager: MusicManager = MusicManager()
func application(_ application: UIApplication, didReceive notification: UILocalNotification) {
var playlistName: String = ""
if let userInfo = notification.userInfo {
playlistName = userInfo["soundName"] as! String
}
musicPlayerManager.playPlaylist(chosenPlaylist: playlistName)
}
}
回答1:
A better approach to solve these kind of problems wherein you need to make the same instance globally available you should use Singleton
design pattern. Also, according to best coding practices we should refrain from overloading AppDelegate with multiple responsibilities and variables. It is always better to decouple your code by dividing responsibility.
class MusicManager: NSObject, ObservableObject {
let sharedMusicManager = MusicManager()
var playlistLabel: String = ""
private init() {}
func playPlaylistNow(chosenPlaylist: String?) {
playlistLabel = "Playlist: \(chosenPlaylist!)"
}
}
AppDelegate
class AppDelegate: UIResponder, UIApplicationDelegate, AVAudioPlayerDelegate {
func application(_ application: UIApplication, didReceive notification: UILocalNotification) {
var playlistName: String = ""
if let userInfo = notification.userInfo {
playlistName = userInfo["soundName"] as! String
}
sharedMusicManager.playPlaylist(chosenPlaylist: playlistName)
}
}
Similarly you can update the variable from other views. Keeping a private init()
would insure that no other instance of that class is creating again. Also, it will always display the most updated value.
回答2:
Here is possible approach. Assuming your AppDelegate
have property like
var musicManager: MusicManager?
in your SceneDelegate
, where I suppose you create HomeView
, you can have the following code
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let musicManager = MusicManager()
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
addDelegate.musicManager = musicManager
}
let contentView = HomeView().environmentObject(musicManager)
...
thus both AppDelegate
and HomeView
have access to same instance of MusicManager
.
Or vise versa
...
var musicManager: MusicManager?
if let appDelegate = UIApplication.shared.delegate as? AppDelegate {
musicManager = addDelegate.musicManager
}
let contentView = HomeView().environmentObject(musicManager ?? MusicManager())
...
depending of what is preferable.
来源:https://stackoverflow.com/questions/59379898/app-delegate-accessing-environment-object