I've been trying to reduce the amount of boilerplate in my code, by using C++ Templates to implement the visitor pattern. So far I've come up with this:
class BaseVisitor {
public:
virtual ~BaseVisitor() {}
};
template<typename T>
class Visitor : public BaseVisitor {
public:
virtual void visit(T& /* visitable */) = 0;
};
template<typename Derived>
class Visitable {
public:
void accept(Visitor<Derived>& visitor) {
visitor.visit(static_cast<Derived&>(*this));
}
};
And each subclass of Visitable looks like this:
class Mesh : public Object, public Visitable<Mesh> {};
class Text : public Object, public Visitable<Text> {};
And finally the Visitor looks like this:
class Renderer : public Visitor<Mesh>, public Visitor<Text> {}
So far so good... now here's the problem:
for(Scene::iterator it = scene.begin(); it != scene.end(); ++it) {
Object& object = static_cast<Object&>(*it);
if(pre_visit(object)) {
object.accept(this); ///Erm, what do I cast to??
post_visit(object);
}
}
I need to somehow cast to Visitable so that I can call accept(), but obviously I don't know what T is. Alternatively I can't add a virtual accept() to the Visitable template, because I don't know what argument it should take.
Any C++ Templating guru's out there know how to make this work?
This can be done in C++11 using variadic templates. Continuing from Pete's answer:
// Visitor template declaration
template<typename... Types>
class Visitor;
// specialization for single type
template<typename T>
class Visitor<T> {
public:
virtual void visit(T & visitable) = 0;
};
// specialization for multiple types
template<typename T, typename... Types>
class Visitor<T, Types...> : public Visitor<Types...> {
public:
// promote the function(s) from the base class
using Visitor<Types...>::visit;
virtual void visit(T & visitable) = 0;
};
template<typename... Types>
class Visitable {
public:
virtual void accept(Visitor<Types...>& visitor) = 0;
};
template<typename Derived, typename... Types>
class VisitableImpl : public Visitable<Types...> {
public:
virtual void accept(Visitor<Types...>& visitor) {
visitor.visit(static_cast<Derived&>(*this));
}
};
Subclasses of Visitable
:
class Mesh : public Object, public VisitableImpl<Mesh, Mesh, Text> {};
class Text : public Object, public VisitableImpl<Text, Mesh, Text> {};
A Visitor
subclass:
class Renderer : public Visitor<Mesh, Text> {};
It's not clear what the value_type
of your Scene
container is but you need to obtain a reference or pointer to Visitable<Mesh, Text>
on which to call accept
:
for(Scene::iterator it = scene.begin(); it != scene.end(); ++it) {
Visitable<Mesh, Text>& object = static_cast<Visitable<Mesh, Text>&>(*it);
if(pre_visit(object)) {
object.accept(*this);
post_visit(object);
}
}
Your BaseVisitor does nothing for you, other than allowing arbitrary visitees to delete the visitor. Instead, you want to have a base class for the visitor which provides all of the different accept
functions that could be called on it, and for the Visitable
to accept this visitor.
To do this, you could use a type list to define the types the visitor can accept, have a base visitee class which takes the type list, and add the type list as a parameter to your visitee implementation.
sketch of example:
// assuming a typelist has typedefs first and second and a
// type 'empty' representing end of type list
template<typename Types>
class Visitor : public Visitor<Types::second> {
public:
// visitor has a visit function for each type in Types
virtual void visit(typename Types::first& visitable) = 0;
};
template<> class Visitor<empty> { };
template<typename Types>
class Visitable{
public:
// base accepts a visitor which can visit any type in Types
virtual void accept(Visitor<Types>& visitor) = 0;
};
template<typename Derived, typename Types>
class VisitableImpl : public Visitable<Types> {
public:
// impl calls specific visit function
virtual void accept(Visitor<Types>& visitor) override {
visitor.visit(static_cast<Derived&>(*this));
}
};
I was also in need of a templated Visitor pattern, and was able to create a solution that does not involve the usage of variadic types or type lists.
// forward declarations for our Visitable interface
class Object;
class Visitor;
// Visitable objects can accept a visitor.
class Visitable
{
public:
virtual ~Visitable() { }
virtual void accept_visitor(Visitor& visitor) = 0;
virtual void accept(Object& obj);
};
// A base class, to allow downcasting
class Object
{
protected:
virtual void _f() { }
};
// Our Visitor class, which will wrap our concrete visitor implementation
class Visitor
{
public:
Visitor(Object* obj);
// Base class for concrete visitors
template<typename D, typename V>
class OfType : public Object
{
public:
void visit(V* visitable) {
D* derived = static_cast<D*>(this);
// "duck-typed" method; if our derived class does not have
// this method, compilation will fail.
derived->on_visit(visitable);
}
};
template<typename D, typename V>
void visit(V* visitable);
private:
Object* m_obj;
};
Visitor::Visitor(Object* obj) : m_obj(obj) { }
template<typename D, typename V>
void Visitor::visit(V* visitable) {
// check if our visitor is able to visit this instance
OfType<D,V>* visitor = dynamic_cast<OfType<D,V>* >(m_obj);
if (visitor) {
visitor->visit(visitable);
}
}
void Visitable::accept(Object& visitor) {
Visitor wrapped(&visitor);
accept_visitor(wrapped);
}
After the above interfaces are defined, create specific interfaces for a visitable object's visitor, then implement them in your concrete class:
class This;
class ThisVisitor : public Visitor::OfType<ThisVisitor, This>
{
public:
virtual void on_visit(This* item) = 0;
};
class This : public Visitable
{
public:
void accept_visitor(Visitor& visitor) {
visitor.visit<ThisVisitor>(this);
}
};
class That;
class ThatVisitor : public Visitor::OfType<ThatVisitor, That>
{
public:
virtual void on_visit(That* item) = 0;
};
class That : public Visitable
{
public:
void accept_visitor(Visitor& visitor) {
visitor.visit<ThatVisitor>(this);
}
};
class MyVisitor : public ThisVisitor, public ThatVisitor
{
public:
void on_visit(This* item) { printf("This!"); }
void on_visit(That* item) { printf("That!"); }
};
int main(int argc, const char* argv[] {
This item1;
That item2;
MyVisitor visitor;
item1.accept(visitor); // "This!"
item2.accept(visitor); // "That!"
}
You could also skip the visitor interfaces entirely and have your concrete visitor derive from OfType<Derived, SomeClass>
directly, but I find using the former is better for extending your visitor as new classes are defined (That
should not care about who visits it as long as it is of type ThatVisitor
).
来源:https://stackoverflow.com/questions/11796121/implementing-the-visitor-pattern-using-c-templates