问题
I'm trying to learn how to program vertex shaders. In Apple's sample project they have a line to set a
glUniform1f(uniforms[UNIFORM_TRANSLATE], (Glfloat)transY);
Then this value is used in
// value passt in f
// glUniform1f(uniforms[UNIFORM_TRANSLATE](Glfloat)transY);
uniform float translate;
void main()
{
gl_Position.y+=sin( translate);
…
I was unable to find a list of all uniforms of all the uniforms.
Does any one know where I can find a list of all the uniforms and a good book or tutorial on learning how to program vertex shaders.
回答1:
Uniform parameter is a data passed to GL shader, which doesn't change during the draw call.
You can query a linked GLSL program for a list of active uniforms with the following code:
int total = -1;
glGetProgramiv( program_id, GL_ACTIVE_UNIFORMS, &total );
for(int i=0; i<total; ++i) {
int name_len=-1, num=-1;
GLenum type = GL_ZERO;
char name[100];
glGetActiveUniform( program_id, GLuint(i), sizeof(name)-1,
&name_len, &num, &type, name );
name[name_len] = 0;
GLuint location = glGetUniformLocation( program_id, name );
}
This code retrieves a number of active uniforms and iterates though them, extracting name, type, number of values and uniform locations.
回答2:
In addition to kvark's answer. You can add these lines of code to get a nice and beautiful readable format of the most common uniforms:
std::cout << "Uniform Info Name: " << name << " Location: " << location << " Type: ";
if (type == GL_FLOAT_MAT4)
std::cout << "mat4";
else if (type == GL_FLOAT_VEC3)
std::cout << "vec3";
else if (type == GL_FLOAT_VEC4)
std::cout << "vec4";
else if (type == GL_FLOAT)
std::cout << "float";
else if (type == GL_INT)
std::cout << "int";
else if (type == GL_BOOL)
std::cout << "bool";
else if (type == GL_SAMPLER_2D)
std::cout << "sampler2d";
else
std::cout << type;
std::cout << std::endl;
回答3:
I think in that example code, UNIFORM_TRANSLATE is defined to 0, and then there's code like this:
uniforms [UNIFORM_TRANSLATE] = glGetUniformLocation (programId, "position");
so all the uniforms are retrieved by their names -- "position" in this case.
来源:https://stackoverflow.com/questions/4783912/how-can-i-find-a-list-of-all-the-uniforms-in-opengl-es-2-0-vertex-shader-pro