Netty 搭建 WebSocket 服务端

元气小坏坏 提交于 2020-04-28 01:57:30

一、编码器、解码器

... ...

@Autowired
private HttpRequestHandler httpRequestHandler;
@Autowired
private TextWebSocketFrameHandler textWebSocketFrameHandler;

... ...

.childHandler(new ChannelInitializer<SocketChannel> () {

    @Override
    protected void initChannel(SocketChannel channel) throws Exception {
        // WebSocket 是基于 Http 协议的,要使用 Http 解编码器
        channel.pipeline().addLast("http-codec", new HttpServerCodec());
        // 用于大数据流的分区传输
        channel.pipeline().addLast("http-chunked",new ChunkedWriteHandler());
        // 将多个消息转换为单一的 request 或者 response 对象,最终得到的是 FullHttpRequest 对象
        channel.pipeline().addLast("aggregator", new HttpObjectAggregator(65536));
        // 创建 WebSocket 之前会有唯一一次 Http 请求 (Header 中包含 Upgrade 并且值为 websocket)
        channel.pipeline().addLast("http-request",httpRequestHandler);
        // 处理所有委托管理的 WebSocket 帧类型以及握手本身
        // 入参是 ws://server:port/context_path 中的 contex_path
        channel.pipeline().addLast("websocket-server", new WebSocketServerProtocolHandler(socketUri));
        // WebSocket RFC 定义了 6 种帧,TextWebSocketFrame 是我们唯一真正需要处理的帧类型
        channel.pipeline().addLast("text-frame",textWebSocketFrameHandler);
    }
});

... ...

其中 HttpRequestHandler 和 TextWebSocketFrameHandler 是自定义 Handler

1.1 HttpRequestHandler

@Component
@ChannelHandler.Sharable
public class HttpRequestHandler extends SimpleChannelInboundHandler<FullHttpRequest> {

    private static final Logger LOGGER = LoggerFactory.getLogger(HttpRequestHandler.class);

    @Value("${server.socket-uri}")
    private String socketUri;

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, FullHttpRequest msg) throws Exception {
        if (msg.uri().startsWith(socketUri)) {
            String userId = UriUtil.getParam(msg.uri(), "userId");
            if (userId != null) {
                // todo: 用户校验,重复登录判断
                ChannelSupervise.addChannel(userId, ctx.channel());
                ctx.fireChannelRead(msg.setUri(socketUri).retain());
            } else {
                ctx.close();
            }
        } else {
            ctx.close();
        }
    }

}

1.2 TextWebSocketFrameHandler

@Component
@ChannelHandler.Sharable
public class TextWebSocketFrameHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {

    private static final Logger LOGGER = LoggerFactory.getLogger(TextWebSocketFrameHandler.class);

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof WebSocketServerProtocolHandler.HandshakeComplete) {
            ctx.pipeline().remove(HttpRequestHandler.class);
        }
        super.userEventTriggered(ctx, evt);
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
        String requestMsg = msg.text();
        String responseMsg = "服务端接收客户端消息:" + requestMsg;
        TextWebSocketFrame resp = new TextWebSocketFrame(responseMsg);
        ctx.writeAndFlush(resp.retain());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        ctx.close();
        LOGGER.error(ctx.channel().id().asShortText(), cause);
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception { // (6)
        ChannelSupervise.removeChannel(ctx.channel());
        LOGGER.info("[%s]断开连接", ctx.channel().id().asShortText());
    }
}

二、主动向客户端推送消息

2.1 推送工具类

public class ChannelSupervise {

    private static ChannelGroup GlobalGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
    private static ConcurrentMap<String, ChannelId> UserChannelMap = new ConcurrentHashMap();
    private static ConcurrentMap<String, String> ChannelUserMap = new ConcurrentHashMap();

    public static void addChannel(String userId, Channel channel){
        GlobalGroup.add(channel);
        UserChannelMap.put(userId, channel.id());
        ChannelUserMap.put(channel.id().asShortText(), userId);
    }
    public static void removeChannel(Channel channel){
        GlobalGroup.remove(channel);
        String userId = ChannelUserMap.get(channel.id().asShortText());
        UserChannelMap.remove(userId);
        ChannelUserMap.remove(channel.id().asShortText());
    }
    public static void sendToUser(String userId, String msg){
        TextWebSocketFrame textWebSocketFrame = new TextWebSocketFrame(msg);
        Channel channel = GlobalGroup.find(UserChannelMap.get(userId));
        channel.writeAndFlush(textWebSocketFrame);
    }
    public static void sendToAll(String msg){
        TextWebSocketFrame textWebSocketFrame = new TextWebSocketFrame(msg);
        GlobalGroup.writeAndFlush(textWebSocketFrame);
    }
}

支持向具体某个客户端发送消息,或者群发消息

2.2 推送接口

@RestController
public class WebsocketController {
    @RequestMapping("sendToAll")
    public void sendToAll(String msg) {
        ChannelSupervise.sendToAll(msg);
    }

    @RequestMapping("sendToUser")
    public void sendToUser(String userId, String msg) {
        ChannelSupervise.sendToUser(userId, msg);
    }
}

三、测试

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title>WebSocket客户端</title>
    </head>
    <body>

        <script type="text/javascript">

            var socket;

            function connect(){
                var userId = document.getElementById('userId').value;
                if(window.WebSocket){
                    // 参数就是与服务器连接的地址
                    // socket = new WebSocket('ws://localhost:8081/ws');
                    socket = new WebSocket('ws://localhost:8081/ws?userId=' + userId);


                    // 客户端收到服务器消息的时候就会执行这个回调方法
                    socket.onmessage = function (event) {
                        var response = document.getElementById('response');
                        response.innerHTML = response.innerHTML 
                            + '<p style="color:LimeGreen;"> 接收:' + event.data + '</p>';
                    }

                    // 连接建立的回调函数
                    socket.onopen = function(event){
                        var status = document.getElementById('status');
                        status.innerHTML = '<p style="color:YellowGreen;">WebSocket 连接开启</p>';
                    }

                    // 连接断掉的回调函数
                    socket.onclose = function (event) {
                        var status = document.getElementById('status');
                        status.innerHTML = '<p style="color:Red;">WebSocket 连接关闭</p>';
                    }
                }else{
                    var status = document.getElementById('status');
                    status.innerHTML = '<p style="color:Red;">浏览器不支持 WebSocket</p>';
                }
            }

            // 发送数据
            function send(message){
                if(!window.WebSocket){
                    return;
                }

                var ta = document.getElementById('response');
                ta.innerHTML = ta.innerHTML + '<p style="color:SkyBlue;"> 发送:' + message + '</p>';

                // 当websocket状态打开
                if(socket.readyState == WebSocket.OPEN){
                    socket.send(message);
                }else{
                    var response = document.getElementById("response");
                    response.innerHTML = '<p style="color:Red;">连接没有开启</p>';
                }
            }
        </script>

        <form onsubmit="return false">
            <label for="userId">用户ID:</label>
            <input type="text" name="userId" id="userId" />
            <input type ="button" value="连接服务器" onclick="connect();">
        </form>

        <div id ="status"></div>

        <form onsubmit="return false">
            <input name = "message" style="width: 200px;"></input>
            <input type ="button" value="发送消息" onclick="send(this.form.message.value);">
        </form>

        <div id ="response"></div>

        <input type="button" onclick="javascript:document.getElementById('response').innerHTML=''" value="清空消息">
    </body>
</html>

注意

因为自定义 Handler 使用依赖注入实例化,所以需要添加 @ChannelHandler.Sharable 注解,否则会报错:is not a @Sharable handler, so can’t be added or removed multiple times.

参考

  1. 微言Netty:分布式服务框架
  2. 基于netty搭建websocket,实现消息的主动推送
  3. Netty笔记之六:Netty对websocket的支持
  4. 使用Netty做WebSocket服务端

完整代码:GitHub

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