一、引言
面向接口(抽象)编程,是为了降低程序的耦合度,符合依赖倒置原则。因此典型的三层架构UI、BLL、DAL基于接口设计后,会拓展成UI、IBLL、BLL、IDAL、DAL。在上一篇《C# IoC学习笔记》中我们可以了解到,控制反转(IoC)使对象的创建交给了第三方IoC容器如Unity。利用Unity的IoC功能,可以对基于接口设计的三层架构做进一步的升级,搭建一个更容易实现的可配置可扩展的三层架构;利用Unity的AOP功能,使框架更加的简洁,因为它抽出了框架的公共逻辑部分。
二、项目建立
2.1、项目建立
依次新建项目UI(Client)、IBLL、BLL、IDAL、DAL、Model、Common。
2.2项目说明
三、项目之间的引用关系
3.1、对着项目名称右键->添加->引用->项目,添加各个项目的引用。
3.2、引用说明
四、项目需安装的NuGet包
五、注意事项
对Unity容器的IoC调用进行封装,Container应封装成单例模式以提高效率,此处使用MemoryCache。
5.1、在Common项目引用System.Runtime.Caching.dll,并在Helper文件夹下新建一个缓存帮助类:MemoryCacheHelper.cs。
/// <summary>
/// 内存缓存帮助类,支持绝对过期时间、滑动过期时间、文件依赖三种缓存方式。
/// </summary>
class MemoryCacheHelper
{
private static readonly object _locker1 = new object(), _locker2 = new object();
/// <summary>
/// 取缓存项,如果不存在则返回空。
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public static T GetCacheItem<T>(string key)
{
try
{
return (T)MemoryCache.Default[key];
}
catch
{
return default(T);
}
}
/// <summary>
/// 是否包含指定键的缓存项
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static bool Contains(string key)
{
return MemoryCache.Default.Contains(key);
}
/// <summary>
/// 取缓存项,如果不存在则新增缓存项。
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="cachePopulate"></param>
/// <param name="slidingExpiration"></param>
/// <param name="absoluteExpiration"></param>
/// <returns></returns>
public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, TimeSpan? slidingExpiration = null, DateTime? absoluteExpiration = null)
{
if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");
if (slidingExpiration == null && absoluteExpiration == null) throw new ArgumentException("Either a sliding expiration or absolute must be provided");
if (MemoryCache.Default[key] == null)
{
lock (_locker1)
{
if (MemoryCache.Default[key] == null)
{
T cacheValue = cachePopulate();
if (!typeof(T).IsValueType && cacheValue == null) //如果是引用类型且为NULL则不存缓存
{
return cacheValue;
}
var item = new CacheItem(key, cacheValue);
var policy = CreatePolicy(slidingExpiration, absoluteExpiration);
MemoryCache.Default.Add(item, policy);
}
}
}
return (T)MemoryCache.Default[key];
}
/// <summary>
/// 取缓存项,如果不存在则新增缓存项。
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="cachePopulate"></param>
/// <param name="dependencyFilePath"></param>
/// <returns></returns>
public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, string dependencyFilePath)
{
if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");
if (MemoryCache.Default[key] == null)
{
lock (_locker2)
{
if (MemoryCache.Default[key] == null)
{
T cacheValue = cachePopulate();
if (!typeof(T).IsValueType && cacheValue == null) //如果是引用类型且为NULL则不存缓存
{
return cacheValue;
}
var item = new CacheItem(key, cacheValue);
var policy = CreatePolicy(dependencyFilePath);
MemoryCache.Default.Add(item, policy);
}
}
}
return (T)MemoryCache.Default[key];
}
/// <summary>
/// 指定缓存项的一组逐出和过期详细信息
/// </summary>
/// <param name="slidingExpiration"></param>
/// <param name="absoluteExpiration"></param>
/// <returns></returns>
private static CacheItemPolicy CreatePolicy(TimeSpan? slidingExpiration, DateTime? absoluteExpiration)
{
var policy = new CacheItemPolicy();
if (absoluteExpiration.HasValue)
{
policy.AbsoluteExpiration = absoluteExpiration.Value;
}
else if (slidingExpiration.HasValue)
{
policy.SlidingExpiration = slidingExpiration.Value;
}
policy.Priority = CacheItemPriority.Default;
return policy;
}
/// <summary>
/// 指定缓存项的一组逐出和过期详细信息
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
private static CacheItemPolicy CreatePolicy(string filePath)
{
CacheItemPolicy policy = new CacheItemPolicy();
policy.ChangeMonitors.Add(new HostFileChangeMonitor(new List<string>() { filePath }));
policy.Priority = CacheItemPriority.Default;
return policy;
}
/// <summary>
/// 移除指定键的缓存项
/// </summary>
/// <param name="key"></param>
public static void RemoveCacheItem(string key)
{
if (Contains(key))
{
MemoryCache.Default.Remove(key);
}
}
}
5.2、在Common项目Helper文件夹下面新建一个Unity帮助类:UnityHelper.cs,并实现Container的缓存。
/// <summary>
/// Unity容器帮助类
/// </summary>
public static class UnityHelper
{
/// <summary>
/// Unity容器创建对象(不含别名)
/// </summary>
/// <param name="containerName">容器名称</param>
/// <returns></returns>
public static T GetObject<T>(string containerName)
{
IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
{
IUnityContainer unityContainer = new UnityContainer();
ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
{
ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFiles\Unity.config")
};
Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
configSection.Configure(unityContainer, containerName);
return unityContainer;
},TimeSpan.FromMinutes(30),null);
return container.Resolve<T>();
}
/// <summary>
/// Unity容器创建对象(含别名)
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="containerName">容器名称</param>
/// <param name="alisName">对象别名</param>
/// <returns></returns>
public static T GetObject<T>(string containerName, string alisName)
{
IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
{
IUnityContainer unityContainer = new UnityContainer();
ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
{
ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFiles\Unity.config")
};
Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
configSection.Configure(unityContainer, containerName);
return unityContainer;
}, TimeSpan.FromMinutes(30), null);
return container.Resolve<T>(alisName);
}
}
来源:oschina
链接:https://my.oschina.net/u/4283892/blog/3307832