Pattern for unit testing async queue that calls main queue on completion

孤人 提交于 2019-11-27 17:43:08
BJ Homer

There are two ways to get blocks dispatched to the main queue to run. The first is via dispatch_main, as mentioned by Drewsmits. However, as he also noted, there's a big problem with using dispatch_main in your test: it never returns. It will just sit there waiting to run any blocks that come its way for the rest of eternity. That's not so helpful for a unit test, as you can imagine.

Luckily, there's another option. In the COMPATIBILITY section of the dispatch_main man page, it says this:

Cocoa applications need not call dispatch_main(). Blocks submitted to the main queue will be executed as part of the "common modes" of the application's main NSRunLoop or CFRunLoop.

In other words, if you're in a Cocoa app, the dispatch queue is drained by the main thread's NSRunLoop. So all we need to do is keep the run loop running while we're waiting for the test to finish. It looks like this:

- (void)testDoSomething {

    __block BOOL hasCalledBack = NO;

    void (^completionBlock)(void) = ^(void){        
        NSLog(@"Completion Block!");
        hasCalledBack = YES;
    }; 

    [MyObject doSomethingAsyncThenRunCompletionBlockOnMainQueue:completionBlock];

    // Repeatedly process events in the run loop until we see the callback run.

    // This code will wait for up to 10 seconds for something to come through
    // on the main queue before it times out. If your tests need longer than
    // that, bump up the time limit. Giving it a timeout like this means your
    // tests won't hang indefinitely. 

    // -[NSRunLoop runMode:beforeDate:] always processes exactly one event or
    // returns after timing out. 

    NSDate *loopUntil = [NSDate dateWithTimeIntervalSinceNow:10];
    while (hasCalledBack == NO && [loopUntil timeIntervalSinceNow] > 0) {
        [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
                                 beforeDate:loopUntil];
    }

    if (!hasCalledBack)
    {
        STFail(@"I know this will fail, thanks");
    }
}

An alternate method, using semaphores and runloop churning. Note that dispatch_semaphore_wait returns nonzero if it times out.

- (void)testFetchSources
{
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);

    [MyObject doSomethingAsynchronousWhenDone:^(BOOL success) {
        STAssertTrue(success, @"Failed to do the thing!");
        dispatch_semaphore_signal(semaphore);
    }];

    while (dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW))
        [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
                                 beforeDate:[NSDate dateWithTimeIntervalSinceNow:10]];

    dispatch_release(semaphore);
}

Square included a clever addition to SenTestCase in their SocketRocket project that makes this easy. You can call it like this:

[self runCurrentRunLoopUntilTestPasses:^BOOL{
    return [someOperation isDone];
} timeout: 60 * 60];

The code is available here:

SenTestCase+SRTAdditions.h

SenTestCase+SRTAdditions.m

BJ Homer's solution is the best solution so far. I've created some macro's built on that solution.

Check out the project here https://github.com/hfossli/AGAsyncTestHelper

- (void)testDoSomething {

    __block BOOL somethingIsDone = NO;

    void (^completionBlock)(void) = ^(void){        
        NSLog(@"Completion Block!");
        somethingIsDone = YES;
    }; 

    [MyObject doSomethingAsyncThenRunCompletionBlockOnMainQueue:completionBlock];

    WAIT_WHILE(!somethingIsDone, 1.0); 
    NSLog(@"This won't be reached until async job is done");
}

The WAIT_WHILE(expressionIsTrue, seconds)-macro will evaluate the input until the expression is not true or the time limit is reached. I think it is hard to get it cleaner than this

The simplest way to execute blocks on the main queue is to call dispatch_main() from the main thread. However, as far as I can see from the docs, that will never return, so you can never tell if your test has failed.

Another approach is to make your unit test go into its run loop after the dispatch. Then the completion block will have a chance to execute and you also have the opportunity for the run loop to time out, after which you can deem the test failed if the completion block has not run.

Based on several of the other answers to this question, I set this up for convenience (and fun): https://github.com/kallewoof/UTAsync

Hope it helps someone.

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