初级扫雷小程序代码

拥有回忆 提交于 2020-03-22 12:08:52
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define Easy_count 80

#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char Board[ROWS][COLS], int rows, int cols,char set);
void Display(char Board[ROWS][COLS], int row, int col);
void Setmine(char Board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col);
#include "game.h"
void InitBoard(char Board[ROWS][COLS], int rows, int cols,char set)
{
    int i, j;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols;j++)
        {
            Board[i][j] = set;
        }
    }
}
void Display(char Board[ROWS][COLS], int row, int col)
{
    int i, j;
    //打印列号
    for (i = 0; i <= col; i++)
    {
        printf("%d ", i);
    }printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ",i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", Board[i][j]);  
        }
        printf("\n");
    }
}
void Setmine(char Board[ROWS][COLS], int row, int col)
{
    int count = Easy_count;
    while (count)
    {
        int x = rand()%  row + 1;
        int y = rand() % col + 1;
        if (Board[x][y] == '0')
        {
            Board[x][y] = '1';
            count--;
        }
    }
}
int getmine(char mine[ROWS][COLS], int x, int y)
{
    return mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1]-8*'0';

}

void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x, y;
    int win = 0;
    while (win<row*col-Easy_count)
    {

        printf("请输入排查坐标:");
        scanf("%d%d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            //坐标合法
            if (mine[x][y] == '1')
            {
                printf("很遗憾,死了\n");
                Display(mine, row, col);
                break;
            }
            else
            {
                //非雷  计算周围几个雷
                int count=getmine(mine, x, y);
                show[x][y] = count + '0';
                Display(show, row, col);
                win++;
            }
        }
        else
        {
            printf("输入非法重新输\n");
        }
    }
    if (win == row * col - Easy_count)
    {
        printf("恭喜你成功");
        Display(mine, row, col);
    }
}
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu()
{
    printf("********************************\n");
    printf("***1.玩游戏****2.退出***********\n");
    printf("********************************\n");
}
void game()
{
    //1  布置好的雷的信息
    char mine[ROWS][COLS] = {0};
    //2   排查出雷的信息
    char show [ROWS][COLS] = { 0 };
    //初始化
    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(show, ROWS, COLS, '*');
    //打印棋盘
    //Display(mine, ROW, COL);
    Display(show, ROW, COL);
     //布置雷
    Setmine(mine, ROW, COL);
    Display(mine, ROW, COL);
    //扫雷
    findmine(mine,show,ROW,COL);

}
void test()
{

    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 2:
            printf("退出游戏,结束\n");
            break;
        default:
            printf("选择错误,重新选择\n");
            break;
        }
    } while (input);

}
int main()
{
    test();

    return 0;
}
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