Swift 3: Load photos from Photos/Camera Roll without using UIImagePickerController

亡梦爱人 提交于 2019-11-27 16:46:28

问题


This question has been asked before but there were no answers for Swift 3. I am looking for the same solution which I am stuck for the past 3 weeks.

I have done my research and watched numerous Youtube videos about loading images from Photos/Camera Roll into the app using UIImagePickerController but I want to access the photos without user actions.

I want to read a series of photos from camera roll and put them in a photo slide to show them one by one. How can I access these photos without UIImagePickerController?


回答1:


You can use the Photos framework to fetch the photos from CameraRoll/Photos.

Here is the version of Swift 3 code.

Import the photos framework

import Photos

//Array of PHAsset type for storing photos
var images = [PHAsset]()

Use this function to fetch the photos, somewhere in viewDidLoad or on your action wherever you want to fetch the photos.

func getImages() {
    let assets = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: nil)
    assets.enumerateObjects({ (object, count, stop) in
       // self.cameraAssets.add(object)
        self.images.append(object)
    })

    //In order to get latest image first, we just reverse the array
    self.images.reverse() 

    // To show photos, I have taken a UICollectionView       
    self.photosCollectionView.reloadData()
}

Rest are UICollectionView Datasource and Delegates. See the cellForItem datasource method on How to show the image.

 func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
       return images.count
    }

func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {

    let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "PhotoCollectionViewCell", for: indexPath) as! PhotoCollectionViewCell
    let asset = images[indexPath.row]
    let manager = PHImageManager.default()
    if cell.tag != 0 {
            manager.cancelImageRequest(PHImageRequestID(cell.tag))
        }
    cell.tag = Int(manager.requestImage(for: asset,
                                            targetSize: CGSize(width: 120.0, height: 120.0),
                                            contentMode: .aspectFill,
                                            options: nil) { (result, _) in
                                                cell.photoImageView?.image = result
        })
    return cell
}

Adjust the below delegates as per your need.

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
    let width = self.view.frame.width * 0.32
    let height = self.view.frame.height * 0.179910045
    return CGSize(width: width, height: height)
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
    return 2.5
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
    return UIEdgeInsets(top: 5, left: 5, bottom: 5, right: 5)
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
    return 0
}

Make sure to keep the photos permission ON. If you click Don't Allow, then you have to manage the authorization too using PHPhotoLibrary.authorizationStatus()

You can read more about Photos framework.



来源:https://stackoverflow.com/questions/44877195/swift-3-load-photos-from-photos-camera-roll-without-using-uiimagepickercontroll

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