1. 猜单词游戏
- 游戏介绍: 猜单词游戏就是计筧机随机产生一个单词,打乱字母顺序,供玩家去猜测。此游戏采用控制字符界面,游戏中,可使用序列中的元组存储所有待猜测的单词。因为猜单词游戏需要随机产生某个待猜测单词以及随机数字,所以引入random模块随机数函数。其中,random.choice()可以从序列中随机选取元素。
运行代码
# Word Jumble 猜单词游戏
import random
# 创建单词序列
WORDS = ('python','easy','difficult','answer','continue','jumble','phone','desktop',
'position','game','quick','find','apple','banana','orange','stream')
print(
"""
欢迎参加猜单词游戏
把字母组合成一个正确的单词,
"""
)
iscontinue="y"
while iscontinue == "y" or iscontinue == "Y":
# 从序列中随机挑选出一个单词
word = random.choice(WORDS)
# 一个用于判断玩家是否参对的变量
correct = word
# 创建乱序后的单词
jumble = ""
while word: # Word不是空串时循环
# 根据word长度,产生word的随机位置
position = random.randrange(len(word))
# 将position位置字母组合到乱序后单词
jumble += word[position]
# 通过切片,将position位置字母从原单词中删除
word = word[:position] + word[(position + 1):]
print("乱序后单词:",jumble)
guess = input("\n请你猜:")
while guess != correct and guess != "":
print("对不起你猜的不正确")
guess = input("继续猜:")
if guess == correct:
print("恭喜你,猜对了!\n")
iscontinue = input("\n是否继续(Y/N):")
运行截图
2. 发牌游戏
- 游戏介绍: 四名牌手打牌,电脑随机將52张牌(不合大、小王)发给四名牌手,并在屏幕上显示每位牌手的牌。
运行代码
# Card Moudule
# Basic classes for a game with playing cards
class Card():
""" A Playing card"""
RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"]
SUITS = ["梅","方","红","黑"]
def __init__(self,rank,suit,face_up = True):
self.rank = rank
self.suit = suit
self.is_face_up = face_up
def __str__(self):
if self.is_face_up:
rep = self.suit + self.rank
else:
rep = "XX"
return rep
def flip(self):
self.is_face_up = not self.is_face_up
def pic_order(self):
if self.rank == "A":
FaceNum = 1
elif self.rank == "J":
FaceNum = 11
elif self.rank == "Q":
FaceNum = 12
elif self.rank == "K":
FaceNum = 13
else:
FaceNum = int(self.rank)
if self.suit == "梅":
Suit = 1
elif self.suit == "方":
Suit = 2
elif self.suit == "红":
Suit = 3
else:
Suit = 4
return (Suit - 1) * 13 + FaceNum
class Hand():
"""A hand of plating card"""
def __init__(self):
self.cards = []
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + "\t"
else:
rep = "无牌"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self,card,other_hand):
self.cards.remove(card)
other_hand.add(card)
class Poke(Hand):
"""A deck of playing cards"""
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank,suit))
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 13):
for rounds in range(per_hand):
for hand in hands:
top_card = self.cards[0]
self.cards.remove(top_card)
hand.add(top_card)
if __name__ == "__main__":
print("This is a module with classes for playing cards.")
players = [Hand(),Hand(),Hand(),Hand()]
poke1 = Poke()
poke1.populate()
poke1.shuffle()
poke1.deal(players,13)
n=1
for hand in players:
print("牌手",n,end=":")
print(hand)
n=n+1
input("\nPress the enter key to exit.")
运行截图
3. 图形界面设计——猜数字游戏
- 游戏介绍: 在游戏中,程序随机生成1024以内的数字,再让玩家去猜,如果猜的数字过大过小都会进行提示,程序还会统计玩家猜的次数。使用Tkinter开发猜数字游戏
运行代码
import tkinter as tk
import sys
import random
import re
number=random.randint(0,1024)
running=True
num=0
nmaxn=1024
nmin=0
def eBtnClose(event):
root.destroy()
def eBtnGuess(event):
global nmaxn
global nmin
global num
global running
if running:
val_a=int(entry_a.get())
if val_a==number:
labelqval("恭喜答对了!")
num+=1
running=False
numGuess()
elif val_a<number:
if val_a>nmin:
nmin=val_a
num+=1
label_tip_min.config(label_tip_min,text=nmin)
labelqval("小了哦")
else:
if val_a <nmaxn:
nmaxn = val_a
num += 1
label_tip_max.config(label_tip_max, text=nmaxn)
labelqval("大了哦")
else:
labelqval("你已经答对了")
def numGuess():
if num==1:
labelqval("你已经答对了!")
elif num<10:
labelqval("==十次以内就答对了牛。。。尝试次数:"+str(num))
elif num<50:
labelqval("还行哦尝试次数:"+str(num))
else:
labelqval("好吧。。。你都超过50次了。。。尝试次数:"+str(num))
def labelqval(vText):
label_val_q.config(label_val_q,text=vText)
root=tk.Tk(className="猜数字游戏")
root.geometry("480x120+200+200")
line_a_tip=tk.Frame(root)
label_tip_max=tk.Label(line_a_tip,text=nmaxn)
label_tip_min=tk.Label(line_a_tip,text=nmin)
label_tip_max.pack(side="top",fill="x")
label_tip_min.pack(side="bottom",fill="y")
line_a_tip.pack(side="left",fill="y")
line_question=tk.Frame(root)
label_val_q=tk.Label(line_question,width="80")
label_val_q.pack(side="left")
line_question.pack(side="top",fill="x")
line_input=tk.Frame(root)
entry_a=tk.Entry(line_input,width="40")
btnguess=tk.Button(line_input,text="猜")
entry_a.pack(side="left")
entry_a.bind('<Return>',eBtnGuess)
btnguess.bind('<Button-1>',eBtnGuess)
btnguess.pack(side="left")
line_input.pack(side="top",fill="x")
line_btn=tk.Frame(root)
btnClose=tk.Button(line_btn,text="关闭")
btnClose.bind('<Button-1>',eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side="top")
labelqval("请输入0-1024之间任意整数:")
entry_a.focus_set()
print(number)
root.mainloop()
运行截图
4. 图形绘制——图形版发牌程序
- 游戏介绍: 随机将52张牌(不含大王和小王)发给四位牌手,在屏幕上显示每位牌手的牌,程序的运行效果如图5-1所示。接下来,我们以使用Canvas绘制Tkinter模块图形为例,介绍建立简单GUI(图形用户界面)游戏界面的方法。
运行代码
from tkinter import *
import random
n=52
def gen_pocker(n):
x=100
while(x>0):
x=x-1
p1=random.randint(0,n-1)
p2=random.randint(0,n-1)
t=pocker[p1]
pocker[p1]=pocker[p2]
pocker[p2]=t
return pocker
pocker=[i for i in range(n)]
pocker=gen_pocker(n)
print(pocker)
(player1,player2,player3,player4)=([],[],[],[])
(p1,p2,p3,p4)=([],[],[],[])
root=Tk()
# 创建一个Canvas,设置其背景色为白色
cv=Canvas(root,bg='white',width=700,height=600)
imgs=[]
for i in range(1,5):
for j in range(1,14):
imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif'))
for x in range(13): #13轮
m=x*4
p1.append(pocker[m])
p2.append(pocker[m+1])
p3.append(pocker[m+2])
p4.append(pocker[m+3])
p1.sort()
p2.sort()
p3.sort()
p4.sort()
for x in range(0,13):
img=imgs[p1[x]]
player1.append(cv.create_image((200+20*x,80),image=img))
img = imgs[p2[x]]
player1.append(cv.create_image((100,150+20*x), image=img))
img = imgs[p3[x]]
player1.append(cv.create_image((200 + 20 * x, 500), image=img))
img = imgs[p4[x]]
player1.append(cv.create_image((560,150+20*x), image=img))
print("player1:",player1)
print("player2:",player2)
print("player3:",player3)
print("player4:",player4)
cv.pack()
root.mainloop()
运行截图
5. 图像处理——人物拼图游戏
- 游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。
运行代码
from tkinter import *
from tkinter.messagebox import *
import random
root=Tk('拼图游戏')
root.title("拼图")
# 载入外部图像
Pics=[]
for i in range(9):
filename='t_picture\\girl_'+str(i+1)+'.png'
Pics.append(PhotoImage(file=filename))
# 定义常量
# 画布的尺寸
WIDTH=1920
HEIGHT=1080
# 图像块的边长
IMAGE_WIDTH=WIDTH//3
IMAGE_HEIGHT=HEIGHT//3
# 棋盘行列数
ROWS=3
COLS=3
# 移动步数
steps=0
# 保存所有图像块的列表
board= [[0,1,2],
[3,4,5],
[6,7,8]]
# 图像块类
class Square:
def __init__(self,orderID):
self.orderID=orderID
def draw(self,canvas,board_pos):
img=Pics[self.orderID]
canvas.create_image(board_pos,image=img)
# 初始化拼图板
def init_board():
# 打乱图像块坐标
L=list(range(8))
L.append(None)
random.shuffle(L)
# 填充拼图板
for i in range(ROWS):
for j in range(COLS):
idx=i*ROWS+j
orderID=L[idx]
if orderID is None:
board[i][j]=None
else:
board[i][j]=Square(orderID)
# 重置游戏
def play_game():
global steps
steps=0
init_board()
# 绘制游戏界面各元素
def drawBoard(canvas):
# 画黑框
canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='white')
# 画图像块
# 代码写在这里
for i in range(ROWS):
for j in range(COLS):
if board[i][j] is not None:
board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
def mouseclick(pos):
global steps
# 将点击位置换算成拼图板上的坐标
r=int(pos.y//IMAGE_HEIGHT)
c=int(pos.x//IMAGE_WIDTH)
print(r,c)
if r<3 and c<3:
if board[r][c] is None:
return
else:
current_square=board[r][c]
if r-1>=0 and board[r-1][c] is None:
board[r][c]=None
board[r-1][c]=current_square
steps+=1
elif c+1<=2 and board[r][c+1] is None:
board[r][c] = None
board[r][c+1] = current_square
steps += 1
elif r+1<=2 and board[r+1][c] is None:
board[r][c] = None
board[r+1][c] = current_square
steps += 1
elif c-1>=0 and board[r][c-1] is None:
board[r][c] = None
board[r][c-1] = current_square
steps += 1
#print(board)
label1["text"]=str(steps)
cv.delete('all')
drawBoard(cv)
if win():
showinfo(title="恭喜",message="你成功了!")
def win():
for i in range(ROWS):
for j in range(COLS):
if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j:
return False
return True
def callBack2():
print("重新开始")
play_game()
cv.delete('all')
drawBoard(cv)
# 设置窗口
cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
label1=Label(root,text="0",fg="red",width=20)
label1.pack()
cv.bind("<Button-1>",mouseclick)
cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()
运行截图
来源:oschina
链接:https://my.oschina.net/u/4460029/blog/3189978