简单的Python小游戏

北战南征 提交于 2020-03-08 17:09:59

1. 猜单词游戏

  • 游戏介绍: 猜单词游戏就是计筧机随机产生一个单词,打乱字母顺序,供玩家去猜测。此游戏采用控制字符界面,游戏中,可使用序列中的元组存储所有待猜测的单词。因为猜单词游戏需要随机产生某个待猜测单词以及随机数字,所以引入random模块随机数函数。其中,random.choice()可以从序列中随机选取元素。
运行代码
# Word Jumble 猜单词游戏
import  random
#   创建单词序列
WORDS = ('python','easy','difficult','answer','continue','jumble','phone','desktop',
         'position','game','quick','find','apple','banana','orange','stream')
print(
    """
            欢迎参加猜单词游戏
        把字母组合成一个正确的单词,
    """
)
iscontinue="y"
while iscontinue == "y" or iscontinue == "Y":
    # 从序列中随机挑选出一个单词
    word = random.choice(WORDS)
    # 一个用于判断玩家是否参对的变量
    correct = word
    # 创建乱序后的单词
    jumble = ""
    while word:   # Word不是空串时循环
        # 根据word长度,产生word的随机位置
        position = random.randrange(len(word))
        # 将position位置字母组合到乱序后单词
        jumble += word[position]
        # 通过切片,将position位置字母从原单词中删除
        word = word[:position] + word[(position + 1):]
    print("乱序后单词:",jumble)

    guess = input("\n请你猜:")
    while guess != correct and guess != "":
        print("对不起你猜的不正确")
        guess = input("继续猜:")
    if guess == correct:
        print("恭喜你,猜对了!\n")
        iscontinue = input("\n是否继续(Y/N):")
运行截图

2. 发牌游戏

  • 游戏介绍: 四名牌手打牌,电脑随机將52张牌(不合大、小王)发给四名牌手,并在屏幕上显示每位牌手的牌。
运行代码
# Card Moudule
# Basic classes for a game with playing cards
class Card():
    """ A Playing card"""
    RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"]
    SUITS = ["梅","方","红","黑"]

    def __init__(self,rank,suit,face_up = True):
        self.rank = rank
        self.suit = suit
        self.is_face_up = face_up

    def __str__(self):
        if self.is_face_up:
            rep = self.suit + self.rank
        else:
            rep = "XX"
        return rep

    def flip(self):
        self.is_face_up = not self.is_face_up

    def pic_order(self):
        if self.rank == "A":
            FaceNum = 1
        elif self.rank == "J":
            FaceNum = 11
        elif self.rank == "Q":
            FaceNum = 12
        elif self.rank == "K":
            FaceNum = 13
        else:
            FaceNum = int(self.rank)
        if self.suit == "梅":
            Suit = 1
        elif self.suit == "方":
            Suit = 2
        elif self.suit == "红":
            Suit = 3
        else:
            Suit = 4
        return (Suit - 1) * 13 + FaceNum
class Hand():
    """A hand of plating card"""
    def __init__(self):
        self.cards = []

    def __str__(self):
        if self.cards:
            rep = ""
            for card in self.cards:
                rep += str(card) + "\t"
        else:
            rep = "无牌"
        return  rep

    def clear(self):
        self.cards = []

    def add(self, card):
        self.cards.append(card)

    def give(self,card,other_hand):
        self.cards.remove(card)
        other_hand.add(card)

class Poke(Hand):
    """A deck of playing cards"""
    def populate(self):
        for suit in Card.SUITS:
            for rank in Card.RANKS:
                self.add(Card(rank,suit))

    def shuffle(self):
        import random
        random.shuffle(self.cards)

    def deal(self, hands, per_hand = 13):
        for rounds in range(per_hand):
            for hand in hands:
                top_card = self.cards[0]
                self.cards.remove(top_card)
                hand.add(top_card)

if __name__ == "__main__":
    print("This is a module with classes for playing cards.")
    players = [Hand(),Hand(),Hand(),Hand()]
    poke1 = Poke()
    poke1.populate()
    poke1.shuffle()
    poke1.deal(players,13)
    n=1
    for hand in players:
        print("牌手",n,end=":")
        print(hand)
        n=n+1
    input("\nPress the enter key to exit.")
运行截图

3. 图形界面设计——猜数字游戏

  • 游戏介绍: 在游戏中,程序随机生成1024以内的数字,再让玩家去猜,如果猜的数字过大过小都会进行提示,程序还会统计玩家猜的次数。使用Tkinter开发猜数字游戏
运行代码
import tkinter as tk
import sys
import random
import  re

number=random.randint(0,1024)
running=True
num=0
nmaxn=1024
nmin=0

def eBtnClose(event):
    root.destroy()
def eBtnGuess(event):
    global nmaxn
    global nmin
    global num
    global running
    if running:
        val_a=int(entry_a.get())
        if val_a==number:
            labelqval("恭喜答对了!")
            num+=1
            running=False
            numGuess()
        elif val_a<number:
            if val_a>nmin:
                nmin=val_a
                num+=1
                label_tip_min.config(label_tip_min,text=nmin)
            labelqval("小了哦")
        else:
            if val_a <nmaxn:
                nmaxn = val_a
                num += 1
                label_tip_max.config(label_tip_max, text=nmaxn)
            labelqval("大了哦")
    else:
        labelqval("你已经答对了")
def numGuess():
    if num==1:
        labelqval("你已经答对了!")
    elif num<10:
        labelqval("==十次以内就答对了牛。。。尝试次数:"+str(num))
    elif num<50:
        labelqval("还行哦尝试次数:"+str(num))
    else:
        labelqval("好吧。。。你都超过50次了。。。尝试次数:"+str(num))
def labelqval(vText):
    label_val_q.config(label_val_q,text=vText)
root=tk.Tk(className="猜数字游戏")
root.geometry("480x120+200+200")

line_a_tip=tk.Frame(root)
label_tip_max=tk.Label(line_a_tip,text=nmaxn)
label_tip_min=tk.Label(line_a_tip,text=nmin)
label_tip_max.pack(side="top",fill="x")
label_tip_min.pack(side="bottom",fill="y")
line_a_tip.pack(side="left",fill="y")

line_question=tk.Frame(root)
label_val_q=tk.Label(line_question,width="80")
label_val_q.pack(side="left")
line_question.pack(side="top",fill="x")

line_input=tk.Frame(root)
entry_a=tk.Entry(line_input,width="40")
btnguess=tk.Button(line_input,text="猜")
entry_a.pack(side="left")
entry_a.bind('<Return>',eBtnGuess)
btnguess.bind('<Button-1>',eBtnGuess)
btnguess.pack(side="left")
line_input.pack(side="top",fill="x")

line_btn=tk.Frame(root)
btnClose=tk.Button(line_btn,text="关闭")
btnClose.bind('<Button-1>',eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side="top")

labelqval("请输入0-1024之间任意整数:")
entry_a.focus_set()
print(number)
root.mainloop()
运行截图

4. 图形绘制——图形版发牌程序

  • 游戏介绍: 随机将52张牌(不含大王和小王)发给四位牌手,在屏幕上显示每位牌手的牌,程序的运行效果如图5-1所示。接下来,我们以使用Canvas绘制Tkinter模块图形为例,介绍建立简单GUI(图形用户界面)游戏界面的方法。
运行代码
from tkinter import *
import random
n=52
def gen_pocker(n):
    x=100
    while(x>0):
        x=x-1
        p1=random.randint(0,n-1)
        p2=random.randint(0,n-1)
        t=pocker[p1]
        pocker[p1]=pocker[p2]
        pocker[p2]=t
    return pocker
pocker=[i for i in range(n)]
pocker=gen_pocker(n)
print(pocker)

(player1,player2,player3,player4)=([],[],[],[])
(p1,p2,p3,p4)=([],[],[],[])
root=Tk()
# 创建一个Canvas,设置其背景色为白色
cv=Canvas(root,bg='white',width=700,height=600)
imgs=[]
for i in range(1,5):
    for j in range(1,14):
        imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif'))
for x in range(13):           #13轮
    m=x*4
    p1.append(pocker[m])
    p2.append(pocker[m+1])
    p3.append(pocker[m+2])
    p4.append(pocker[m+3])
p1.sort()
p2.sort()
p3.sort()
p4.sort()
for x in range(0,13):
    img=imgs[p1[x]]
    player1.append(cv.create_image((200+20*x,80),image=img))
    img = imgs[p2[x]]
    player1.append(cv.create_image((100,150+20*x), image=img))
    img = imgs[p3[x]]
    player1.append(cv.create_image((200 + 20 * x, 500), image=img))
    img = imgs[p4[x]]
    player1.append(cv.create_image((560,150+20*x), image=img))
print("player1:",player1)
print("player2:",player2)
print("player3:",player3)
print("player4:",player4)
cv.pack()
root.mainloop()
运行截图

5. 图像处理——人物拼图游戏

  • 游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。
运行代码
from tkinter import *
from tkinter.messagebox import *
import random


root=Tk('拼图游戏')
root.title("拼图")
#  载入外部图像
Pics=[]
for i in range(9):
    filename='t_picture\\girl_'+str(i+1)+'.png'
    Pics.append(PhotoImage(file=filename))
#  定义常量
#   画布的尺寸
WIDTH=1920
HEIGHT=1080
# 图像块的边长
IMAGE_WIDTH=WIDTH//3
IMAGE_HEIGHT=HEIGHT//3

#   棋盘行列数
ROWS=3
COLS=3
#   移动步数
steps=0
#  保存所有图像块的列表
board= [[0,1,2],
        [3,4,5],
        [6,7,8]]
#   图像块类
class Square:
    def __init__(self,orderID):
        self.orderID=orderID
    def draw(self,canvas,board_pos):
        img=Pics[self.orderID]
        canvas.create_image(board_pos,image=img)
#  初始化拼图板
def init_board():
    #   打乱图像块坐标
    L=list(range(8))
    L.append(None)
    random.shuffle(L)
    #  填充拼图板
    for i in range(ROWS):
        for j in range(COLS):
            idx=i*ROWS+j
            orderID=L[idx]
            if orderID is None:
                board[i][j]=None
            else:
                board[i][j]=Square(orderID)
#  重置游戏
def play_game():
    global steps
    steps=0
    init_board()

#   绘制游戏界面各元素
def drawBoard(canvas):
    #  画黑框
    canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='white')
    #   画图像块
    #   代码写在这里
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None:
                board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
def mouseclick(pos):
    global  steps
    #   将点击位置换算成拼图板上的坐标
    r=int(pos.y//IMAGE_HEIGHT)
    c=int(pos.x//IMAGE_WIDTH)
    print(r,c)
    if r<3 and c<3:
        if board[r][c] is None:
            return
        else:
            current_square=board[r][c]
            if r-1>=0 and board[r-1][c] is None:
                board[r][c]=None
                board[r-1][c]=current_square
                steps+=1
            elif c+1<=2 and board[r][c+1] is None:
                board[r][c] = None
                board[r][c+1] = current_square
                steps += 1
            elif r+1<=2 and board[r+1][c] is None:
                board[r][c] = None
                board[r+1][c] = current_square
                steps += 1
            elif c-1>=0 and board[r][c-1] is None:
                board[r][c] = None
                board[r][c-1] = current_square
                steps += 1
            #print(board)
            label1["text"]=str(steps)
            cv.delete('all')
            drawBoard(cv)
    if win():
        showinfo(title="恭喜",message="你成功了!")

def win():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None and  board[i][j].orderID!=i*ROWS+j:
                return False
    return  True

def callBack2():
    print("重新开始")
    play_game()
    cv.delete('all')
    drawBoard(cv)

#   设置窗口
cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
label1=Label(root,text="0",fg="red",width=20)
label1.pack()
cv.bind("<Button-1>",mouseclick)

cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()
运行截图

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!