Fundamental types

牧云@^-^@ 提交于 2020-03-05 23:53:35

Fundamental types

Void type

void-type with an empty set of values.There are no arrays of void,nor references to void.However,pointers to void and function returning type void are permitted.
std::nullptr_t

Boolean type

bool-type,capable of holding one of the tow values:true or false

Character types

signed char
unsigned char
char
wchar_t
char16_t
char32_t

Integer types

int - basic integer type.The keyword int may omitted if any of the modifiers listed below are used. If no length modifiers present,it's guaranteed to have a width of at least 16 bits.However,on 32/64 bit system is is almost exclusively guaranteed to have width of at least 32 bits.

Modifiers

Modifies the integer type.Can be mixed in any order. Only one of each group can be present in type name.

Signedness

signed-target type will have signed representation(this is the default if omitted)
unsigned- target type will have unsigned representation

Size

short-target type will be optimized for space and will have width of at least 16bits
long-target type will have width of at least 32 bits.

long long-target type will have width of at least 64 bits.(since C++11)

即int为integer type的基本类型,通过添加修饰符(modifiers)signedor unsignedshort or long or long long来实现存储空间位数的大小,C++保证每一个类型的最小位数

Properties

LP=Long Point
LLP=Long Long Point
The following table summarizes all available integer types and their properties:

Type Specifier Equivalent Type C++Standard LP32 ILP32 LLP64 LP64
short short int at least 16 16 16 16 16
short int short int at least 16 16 16 16 16
signed int short int at least 16 16 16 16 16
signed short int short int at least 16 16 16 16 16
unsigned short unsigned short int at least 16 16 16 16 16
unsigned short int unsigned short int at least 16 16 16 16 16
int int at least 16 16 32 32 32
signed int at least 16 16 32 32 32
signed int int at least 16 16 32 32 32
unsigned unsigned int at least 16 16 32 32 32
unsigned int unsigned int at least 16 16 32 32 32
long long int at least 32 32 32 32 64
signed long long int at least 32 32 32 32 64
signed long int long int at least 32 32 32 32 64
unsigned long unsigned long int at least 32 32 32 32 64
unsigned long int unsigned long int at least 32 32 32 32 64
long long long long int at least 32 64 64 64 64
long long int long long int at least 32 64 64 64 64
signed long long long long int at least 32 64 64 64 64
signed long long int long long int at least 32 64 64 64 64
unsigned long long long long int at least 32 64 64 64 64
unsigned long long unsigned long long int
since C++11
at least 32 64 64 64 64
unsigned long long int unsigned long long int
since C++11
at least 32 64 64 64 64

Besides the minimal bit counts,the C++ Standard guaranteed that
1 == sizeof(char) <= sizeof(short) <= sizeof(int) <= sizeof(long) <= sizeof(long long)

Note:integer arithmetic is defined differently for signed and unsigned integer types.See arithmetic operators,in particular integer overflows

Win64 is a LLP64 platform, while Solaris and Linux are LP64 platforms. Thus the only safe way to store pointers in integer types is either always use uintptr_t (defined in stdint.h not included at least with MSVC2003 and earlier), or always use long long fields.

Data models

The choices made by each implementation about the sizes of the fundamental types are collectively known as data model. Four data models found wide acceptance:
32 bit systems:

  • LP32 or 2/4/4 (int is 16-bit, long and pointer are 32-bit)
    • Win16API
      64 bit systems:
  • LLP64 or 4/4/8 (int and long are 32-bit, pointer is 64-bit)
    • Win64 API
  • LP64 or 4/8/8 (int is 32-bit, long and pointer are 64-bit)
    • Unix and Unix-like systems (Linux, Mac OS X)

      Floating-point types

      float- single precision floating point type.Usually IEEE-754 32 bit floating point type
      double - double precision floating point type. Usually IEEE-754 64 bit floating point type
      long double - extended precision floating point type. Does not necessarily map to types mandated by IEEE-754. Usually 80-bit x87 floating point type on x86 and x86-64 architectures

      Floating-point properties

      Floating-point types may support special values:
  • infinity (positive and negative)
  • the negative zero.-0.0.It compares equal to the positive zero, but is meaningful in some arithmetic operations, e.g. 1.0/0.0 == INFINITY, but 1.0/-0.0 == -INFINITY), and for some mathematical functions, e.g. sqrt(std::complex)
  • not-a-number (NaN), which does not compare equal with anything (including itself).

Real floating-point numbers may be used with arithmetic operators + - / * and various mathematical functions from cmath. Both built-in operators and library functions may raise floating-point exceptions and set errno as described in math_errhandling.

浮点数的精度表示FLT_EVAL_METHOD和精收缩问题#pragma STDC FP_CONTRACT
Floating-point expressions may have greater range and precision than indicated by their types, see FLT_EVAL_METHOD. Floating-point expressions may also be contracted, that is, calculated as if all intermediate values have infinite range and precision, see #pragma STDC FP_CONTRACT.

Implicit conversions are defined between real floating types and integer types.

See Limits of floating point types and std::numeric_limits for additional details, limits, and properties of the floating-point types.

Note: actual (as opposed to guaranteed minimal) limits on the values representable by these types are available in <climits>, <cfloat> and std::numeric_limits

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