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绘制界面不需用注入Mixin
新建一个类
ExampleGui.java
继承Screen
构造器
public ExampleGui() {
super(new LiteralText(""));
}
绘制
这是绘制一个背景
绘制背景这种全部覆盖时要在super上面不然按钮或者其他东西会被背景盖住
@Override
public void render(int mouseX, int mouseY, float delta) {
renderBackground();
super.render(mouseX, mouseY, delta);
}
我们也可以添加一个按钮
@Override
public void init() {
super.init();
this.addButton(new ButtonWidget(20,20,100,20,"Done",(action)->{
}));
}
打开界面
将上集绘制的按钮的action改为打开这个界面
@Inject(at = @At("HEAD"), method = "init()V")
private void init(CallbackInfo info) {
this.addButton(new ButtonWidget(20,20,200,20,"233",(action)->{
MinecraftClient.getInstance().openScreen(new ExampleGui());
}));
}
打开界面后我们发现只能用ESC来关闭界面
接下来我们要写返回上一界面的功能
在构造器里传入上个界面Screen
private Screen screen;
public ExampleGui(Screen screen) {
super(new LiteralText(""));
this.screen = screen;
}
打开界面 MinecraftClient.getInstance().openScreen(new ExampleGui(this));
将按钮的action写为MinecraftClient.getInstance().openScreen(screen);
运行
完成
来源:oschina
链接:https://my.oschina.net/Enaium/blog/3171694