Xcode 11 add new constraints set zero: use set value instead of default / standard

≯℡__Kan透↙ 提交于 2020-02-26 04:51:02

问题


I used to use autolayout add new constraints to make simple constraints to superview / relative view like this (for loooong time):

However, recently after updated to the latest xcode (11.3.3 or just 11.3/11C29), I have this weird issue: when I set the constant = 0, they always generate the constraints in an unwanted way like this:

And it seems default value is somehow 20 and making my view look so wrong (0 compared to 20?)

If I fix that by edit the constraint like this:

Then it'll correct again (the image is after edited the constraints, before edited it display constant = Standard)

I don't even know how to describe the issue, but how do I fix this new add new constraint to use my desire point instead of standard / default?

Update:

It seems to only happened when constraint to superview. No clue how to fix tho.


回答1:


As of Xcode 11.3.1:

The neatest and fastest solution I've found is as follows:

Simply type in -0 into the constraint field. Xcode appears to discard the negative and it behaves correctly, which is better than it reading 0.01 for everything.

You can insert all constraints at once, without having to do one at a time or go and edit later.

Xcode displays the values as this

It does seem like really dumb behaviour. Is there a reason that Apple might have made it do this deliberately...?

Edit: This doesn't seem to work every time, which is frustrating. I've just had a UIImageView show 0 to Superview, yet still visually be at the default value (20). This really does seem like a bug with the IB as the behaviour is totally illogical.




回答2:


Seems like a bug (don't forget to file with Apple). Here's a simple workaround:

When you fill in the number in the "popover", instead of typing 0, type 0.01. This will prevent the number from changing mysteriously to "Standard". Okay, so 0.01 is not the same as 0 but it's close enough that you can't tell the difference, and at least you don't have to go back and change it later.

EDIT Apple says that this bug will be fixed in Xcode 11.4:

Fixed a bug that prevented entering a 0 constant in the constraint popup editors. (54076090)




回答3:


While @matt workaround is working, I just want to add on that you can set it to 0.01 and then change it to 0, it won't change to the standard value again. Note: Xcode 11.3




回答4:


This behavior seems to be fixed on Xcode 11.4: release notes

Fixed a bug that prevented entering a 0 constant in the constraint popup editors. (54076090)


Original Answer:

I just found this behavior too, I tried adding the constraints 1 by 1 and Xcode actually respected the 0 value.

My two cents.




回答5:


I know that this is no solution, but for temporary solution to prevent you to go through every constraint, I just found out that you get the desired behaviour if you insert '-0' instead of '0', but you have to insert one constraint each time.




回答6:


There's actually no way to solve this issue at the mean time

but the best temporary solution is to add the constraints with zero one by one .




回答7:


ignore that when standard.

after add it click on constrain (blue line) and inspector to constrain attribute and set it to 0.

that work for me



来源:https://stackoverflow.com/questions/59425096/xcode-11-add-new-constraints-set-zero-use-set-value-instead-of-default-standa

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