问题
Since RGB needs a cube for displaying all colors there are more ways to display all the colors. I would like to have a circle displaying all the colors in a rainbow at full color - and when clicking showing all the different brightnesses for that selected color in it's own little 2D space.
I want to generate something that looks like this image using canvas:
My attempt for this:
Javascript:
function ColorPicker(element) {
this.element = element;
this.init = function() {
var diameter = this.element.offsetWidth;
var canvas = document.createElement('canvas');
canvas.height = diameter;
canvas.width = diameter,
this.canvas = canvas;
this.renderColorMap();
element.appendChild(canvas);
this.setupBindings();
};
this.renderColorMap = function() {
var canvas = this.canvas;
var ctx = canvas.getContext('2d');
var radius = canvas.width / 2;
var toRad = (2 * Math.PI) / 360;
var step = 1 / radius;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for(var i = 0; i < 360; i += step) {
var rad = i * toRad;
ctx.strokeStyle = 'hsl(' + i + ', 100%, 50%)';
ctx.beginPath();
ctx.moveTo(radius, radius);
ctx.lineTo(radius + radius * Math.cos(rad), radius + radius * Math.sin(rad));
ctx.stroke();
}
ctx.fillStyle = 'rgb(255, 255, 255)';
ctx.beginPath();
ctx.arc(radius, radius, radius * 0.8, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
// render the rainbow box here ----------
};
this.renderMouseCircle = function(x, y) {
var canvas = this.canvas;
var ctx = canvas.getContext('2d');
ctx.strokeStyle = 'rgb(255, 255, 255)';
ctx.lineWidth = '2';
ctx.beginPath();
ctx.arc(x, y, 10, 0, Math.PI * 2, true);
ctx.closePath();
ctx.stroke();
};
this.setupBindings = function() {
var canvas = this.canvas;
var ctx = canvas.getContext('2d');
var self = this;
canvas.addEventListener('click', function(e) {
var x = e.offsetX || e.clientX - this.offsetLeft;
var y = e.offsetY || e.clientY - this.offsetTop;
var imgData = ctx.getImageData(x, y, 1, 1).data;
var selectedColor = new Color(imgData[0], imgData[1], imgData[2]);
// generate this square here.
self.renderMouseCircle(x, y);
}, false);
};
this.init();
}
new ColorPicker(document.querySelector('.color-space'));
JSFiddle: http://jsfiddle.net/yH6JE/
I have a hard time figuring out how to generate this square in the middle. Basically I want the color in the far left middle to be the same as the one on the ring - that I've selected by clicking.
How can I generate this type of gradient square?
回答1:
It looks like you want an HSL colour rect, with the hue being selected from the colour wheel.
Here's a function i put together to draw the rect:
function draw(canvas, hue){
var ctx = canvas.getContext('2d');
for(row=0; row<100; row++){
var grad = ctx.createLinearGradient(0, 0, 100,0);
grad.addColorStop(0, 'hsl('+hue+', 100%, '+(100-row)+'%)');
grad.addColorStop(1, 'hsl('+hue+', 0%, '+(100-row)+'%)');
ctx.fillStyle=grad;
ctx.fillRect(0, row, 100, 1);
}
}
Hopefully it does what you want. Example here: colour rect js fiddle
回答2:
If you like, you can also use a circle. I think it is easier to choose a color that way.
I made this: https://github.com/JeroenvO/html5-colorpicker
Maybe you can use it as a guide. I used only images with some opacity and no gradiënt calculations in javascript.
来源:https://stackoverflow.com/questions/20935299/generating-a-canvas-color-picker-with-full-rgb-space